MIT Media Lab Contextual Awareness and Messaging in Nomadic Environments Design for Wearable Audio Computing Nitin Sawhney Ericsson.

Slides:



Advertisements
Similar presentations
Enhancing Learning Experiences through Context-Aware Collaborative Services: Software Architecture and Prototype System Nikolaos Dimakis, Lazaros Polymenakos.
Advertisements

Wearable Computing Yuanfang Cai Dec. 6, 2000 Discussion Outline What is Wearable computing Wearable computing implementation Wearable computing Networking.
                      Digital Audio 1.
Context-Aware User Interfaces. Gent, 21 maart 2005 Context-Aware User Interfaces Context-Aware User Interfaces is a requirement for all defined scenarios.
Intro to Android and iOS CS-328 Dick Steflik. The Players Android – Open source mobile OS developed ny the Open Handset Alliance led by Google. Based.
UNDERSTANDING JAVA APIS FOR MOBILE DEVICES v0.01.
Ubiquitous Computing and Augmented Realities Material from Authors of Human Computer Interaction Alan Dix, et al.
CMU Wearable Computers and Pervasive Computing Asim Smailagic Institute for Complex Engineered Systems Carnegie Mellon June 28, 2001.
Ubiquitous Computing The death of PC?. Ubiquitous Computing ubiquitous = Being or seeming to be everywhere at the same time; omnipresent. Mark Weiser,
Research at FXPAL HCC Tahoe Retreat July 7th - 9th 1999 Elizabeth Churchill.
Ubiquitous Computing Computers everywhere. Agenda Old future videos
Ubiquitous Computing Computers everywhere. Thursday: presentations UCook Team NoName Save the Best for Last Food Networking.
ISTD 2003, Audio / Speech Interactive Systems Technical Design Seminar work: Audio / Speech Ville-Mikko Rautio Timo Salminen Vesa Hyvönen.
Ubiquitous Computing Computers everywhere.
Johan Mattsson Interaction Through Spells Embodied, collaborative composition of ubiquitous services.
Dr. Peter Parnes Associate Professor Luleå University of Technology October 18, 2005 teknik medie.
2020 Ubiquitous Computing of/videos/popscis-future-of-ubiquitous-computing.htm Ubiquitous Computing,
© 2006 MIT Media Lab Social Network Technology to Evaluate and Facilitate Collaboration MIT Media Lab Human Dynamics Group Prof. Alex (Sandy) Pentland.
Building Mobile Augmented Reality Services in Pervasive Computing Environment Hiroaki Kimura Eiji Tokunaga
Fall 2002CS/PSY Pervasive Computing Ubiquitous computing resources Agenda Area overview Four themes Challenges/issues Pervasive/Ubiquitous Computing.
Ubiquitous Computing Computers everywhere. Where are we going? What happens when the input is your car pulls into the garage, and the output is the heat.
A context-aware communication system Natalia Marmasse advisor: Chris Schmandt Speech Interface Group MIT Media Lab.
IBM - CVUT Student Research Projects Remote Control of a Furby Toy with BlueTooth Tomáš Kunc
The Challenges of Wearable Computing Thad Starner Georgia Institute of Technology IEEE MICRO JULY-AUGUST 2001 Presenter : Chanmin Park ( 박 찬 민 ) SNU CARES.
$20 billion business 230 million printers sold  170 million inkjet  60 million laserjet #1 in ink, laser, scanners, designjet, print servers Consistent.
Audio Streamer Exploiting simultaneity for listening Chris Schmandt and Atty Mullins MIT Media Laboratory.
Beyond The Desktop The Future of the Interface. The co-evolution of hardware, interface and users Punched cards Character displays and keyboards Graphical.
Stefan Marti Speech Interface Group MIT Media Lab.
Wearable Computer Technology for Ground Forces Prof. David Bernstein James Madison University Computer Science Department
A Systematic Approach to the Design of Distributed Wearable Systems Urs Anliker, Jan Beutel, Matthias Dyer, Rolf Enzler, Paul Lukowicz Computer Engineering.
Wearable Computing CMSC 466/666 UMBC05/04. Outlines Overview Overview Wearable vs. Ubiquitous Wearable vs. Ubiquitous Motivation Motivation I/O Interface,
Human Factors in Mobile Computing By: Ed Leland EEL
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
1 Pervasive Computing: Vision and Challenges Myungchul Kim Tel:
Hippie A Nomadic Information System Oppermann, et al. International Symposium on Handheld and Ubiquitous Computing (HUC 99)
Sharing makes life beautiful ARKUDA STB SOLUTION.
Multimedia Wireless Network (Chapter 1. Multimedia Application) 2009 년 9 월.
Nitin Sawhney and Chris Schmandt Nomadic Radio: Scaleable and Contextual Notification for Wearable Audio Messaging.
Multi-Device UI Development for Task-Continuous Cross-Channel Web Applications Enes Yigitbas, Thomas Kern, Patrick Urban, Stefan Sauer
Major : Information Technology.
CS6501/ECE6501 IoT Sensors and Systems
A SEMINAR ON ROVER TECHNOLOGY
Adaptive Interfaces Scott Klemmer · 09 November 2006.
MetaOS Concept MetaOS developed by Ambient Computing to coordinate the function of smart, networked devices Smart networked devices include processing.
Context-Aware Computing
Ubiquitous Computing and Augmented Realities
Networking Applications
Ubiquitous Computing Computers everywhere.
Desktop/Personal Computer
MOBILE DEVICE OPERATING SYSTEM
Sharing makes life beautiful
Chapter 6: Interfaces and interactions
                      Digital Audio 1.
Nathan Eagle Sandy Pentland
CEN3722 Human Computer Interaction Advanced Interfaces
Ambient Intelligence -by Internal Guide: M.Preethi(10C91A0563)
a context-aware communication system
DrillSim July 2005.
Mobile Commerce and Ubiquitous Computing
Tangible Interaction & Augmented Reality
Adaptive Interfaces Scott Klemmer · 09 November 2006.
Introduction to Mobile Computing
Pervasive Computing Ubiquitous computing resources
Smart Learning concepts to enhance SMART Universities in Africa
Stefan Marti Speech Interface Group MIT Media Lab
Scott Klemmer 02 November 2004
3rd Studierstube Workshop TU Wien
WELCOME TO SEMINAR.
Sensor Networks – Motes, Smart Spaces, and Beyond
Contents Introduction Motivation Objectives
Presentation transcript:

MIT Media Lab Contextual Awareness and Messaging in Nomadic Environments Design for Wearable Audio Computing Nitin Sawhney Ericsson Eurolabs Deutschland GmbH August 24th, 1998 Speech Interface Group MIT Media Laboratory, Cambridge, USA

MIT Media Lab Outline of Presentation Personal Augmentation Landscape (80’s, 90’s, future) Prior work in Speech Group & Research Challenges Wearable Audio Computing & Design of Nomadic Radio Voice Navigation, Ambient Awareness and Spatial Audio Contextual and Scaleable Notification Ongoing Research and Future Work

MIT Media Lab Personal Augmentation Landscape (early 80’s) ActivePassiveDemand on User’s Attention Resources Situational Awareness Low High Pagers Watch Eye-glasses Pen-paper Walkman Desktop PCs Airplane Cockpit Automobiles

MIT Media Lab ActivePassiveDemand on User’s Attention Resources Situational Awareness Low High Pagers Mobile-Phones Watch Eye-glasses Pen-paper Walkman HMD Wearables Network PCs Automobiles Airplane Cockpit Newton Virtual Reality Personal Organizers Personal Augmentation Landscape (early 90’s)

MIT Media Lab Telephone-based Messaging Systems Phoneshell - Chris Schmandt ‘93 Chatter - Eric Ly ’94 NewsPhone - ‘96 MailCall - Matt Marx ‘96 Industry Products: WildFire, AT&T PocketNet, Nokia Communiator, General Magic Porticio

MIT Media Lab Mobile Audio Devices Voice Notes - Lisa Stifelman ’93 NewsComm - Deb Roy ’95 Audio Notebook - Lisa Stifelman ‘96 Dynomite - Sawhney & FXPAL ‘96 Industry: Digital Voice Recorders Internet Audio Players, IBM CrossPad and Telematics

MIT Media Lab Wearable (audio) Computing Ubiquitous Talker - Sony ‘95 Speech Wear - CMU ’96 Audio Aura - Xerox PARC ’97 Remembrance Agent - Thad Starner and Brad Rhodes ’96 (MIT Media Lab) DIE AUDIO GRUPPE - electro-acoustic clothes ‘83-98

MIT Media Lab ActivePassiveDemand on User’s Attention Resources Situational Awareness Low High Pagers Smart-Phones Watch Palm-Pilot Eye-glasses Pen-paper Nomadic Radio Walkman HMD Wearables COMRIS Audio-Aura Desktop PCs Automobiles Airplane Cockpit Telematics Newton Mobile Audio Virtual Reality Speech Wear Personal Augmentation Landscape (1997-future)

MIT Media Lab Research Challenges for Nomadic Augmentation Unified Access to Heterogeneous Information Unobtrusive & Peripheral Interfaces Knowing when and How to Interrupt the User Sensing Environmental Context Adaptive Learning of Usage Patterns

MIT Media Lab Nomadic Radio: Design Overview Nomadic Radio Integrated Audio Interface for Personal Messaging on a Wearable Platform Audio Cues for Notification Voice Recognition for Navigation and Control Spatial Audio for Simultaneous Listening "New short personal message from Walter about Where do we go for Lunch?" Synthetic Speech for Feedback Ambient Sound for Awareness

MIT Media Lab Unifying Information Services via Dynamic Views and Modeless Interaction

MIT Media Lab System Architecture

MIT Media Lab Wired Wearable vs. Distributed Wireless Mode Nortel Soundbeam Neckset VIA FlexiPC MIT Media Lab Lizzy Toshiba Libretto Wireless Speech Input Networked Speech Rec. PC Wireless 3D Audio Spatial Audio Speech Synthesis PC Wavelan Tactile Input

MIT Media Lab Radio Vest: Alternative Wearable Design Conceptual design and final implementation of an outdoor wearable configuration with clip-on directional speakers and powered microphone Radio Vest Alternative Wearable Audio Design

MIT Media Lab Listening and Speaking on the Run: A Scenario

MIT Media Lab Speech I/O and Voice Navigation "Last personal message from Geek about help" "Important message 7 from Tony about Gym?" "Group message 6 from Hiroshi about CHI'98" Temporal Target Window for message 7 1 sec. 2 sec. extension Message 8 Scanning Activated Message 6Message 7 Time Temporal Target Windows Always on, Listening and Easily Woken-up Networked Implementation of AT&T Watson Speech API Push-to-Talk vs. Continuous Monitoring Navigation: Browsing vs. Scanning

MIT Media Lab Awareness & Notification via Auditory Cues PriorityFeedbackAwarenessIdentification

MIT Media Lab Simultaneous and Spatial Listening distance azimuth elevation spatial audio source 12:00 PM 6:00 PM 9:00 PM3:00 PM 2:30 PM horizontal plane Localization using an HRTF ModelChronological 12-hour Spatial Layout Spatial Memory Stream Segregation Mapping Time to Space

MIT Media Lab Message Swatch: Mapping Time to Space Voice Message Upcoming Calendar Event TheMessage Swatch, displaying voice messages and as concentric beams and calendar events as arcs. Message Swatch Spatial Scanning

MIT Media Lab Notifications in Everyday Environments Binary Notification Cues No Awareness of User and Environment No Adaptive Learning from Prior Interactions No Unified Notification strategy between devices Solution: Scaleable & Contextual Notification Pager PDA Cell-phone

MIT Media Lab Scaleable Presentation and Dynamic Operational Modes "Hi mom, its Kathy." "new voice msg from Kathy." "Hi mom, its Kathy. Can you pick me up early from school today?" SilenceAmbientAudio CuesPreviewFull BodyForegroundSummary "Hi mom, its Kathy. Can you pick me up early from school today?"

MIT Media Lab Contextual Notification Model

MIT Media Lab Environmental Audio Classification Multi-user Awareness and Communication Protocols Attention-Cognition Research & Evaluation Affective Attention via EEG Sensing & Analysis Vision: Ubiquitous Autonomous Entities (Devices and Agents) with Cooperative and Evolving Context-Attention Models Ongoing Research and Future Vision

MIT Media Lab Contextual Awareness and Messaging in Nomadic Environments Design for Wearable Audio Computing Nitin Sawhney Speech Interface Group