Touch Rugby Are you ready to play???
Positions W = Wings (Usually the fastest players on the outside) L = Links (Good overall skill required) M = Middle (Great Decision makers and passers) During a play, Dummy Half is a player that picks up the ball.
Start Tap and go at the Mid-Field. Defense must be 10 meters back. A person who picks up the ball can run until the defenders tag them. Tap and go is conducted after someone scores a try. (Team that gave up a try gets the tap and go).
Rules Offense has up to 6 touches. After a tag, the entire defense must be 5 meters back. If a player who is offside tags, the play just continues. Referee may rule it a penalty. Players can only pass the ball lateral or backwards. After getting tagged, player must step over the ball. Scoring is called a try. Players must place the ball down on the try zone.
Turnover Knock on (dropped pass or bad pass that goes on the ground) Dummy Half gets tagged. Stepping out of bounds. Team used it’s 6 plays. Defense missed a interception. **After a turnover, opponent starts with a step over.
Penalties Change of possession for Offensive Penalty. New 6 possession for Defensive Penalty. Tap and Go is conducted after the following penalties. Forward Pass. Phantom Touch. Touch Pass. Blocking Misconducts.
Protecting the Dummy Teams have the option to start a play on the five meter line if they are inside. Since the defense could easily touch the Dummy inside the 5 meter line, it is wise to move the ball back to 5 meter line to have some room.
Few Tips Learn to build a “wall” as a team on the defense. Don’t be afraid to get tagged. Getting tagged is way better than a turnover. Always be ready to catch pass if you are on offense. Communicate well with your teammates. Practice your basic pass and catch skills. Run North and South! Not East/West.