The Times They Are a-Changin'
Ourstudents GoalsNew mediaPolicies New Models Educational Practice Technology
[the youth of today] immersed in new digital tools and networks are engaged in an unprecedented exploration of language, games, social interaction, problem solving, and self-directed activity that leads to diverse forms of learning. (p. xi) Hanging Out, Messing Around, and Geeking Out Our students
Technology
New Media
Educational Practice
Acquisition/Publishing Models
National Educational Technology Plan The challenge for our education system is to leverage the learning sciences and modern technology to create engaging, relevant, and personalized learning experiences for all learners that mirror students’ daily lives and the reality of their futures. (p. 12) * emphasis added Policies
National Educational Technology Plan...many students’ lives outside school are filled with technology that gives them mobile access to information and resources 24/7, enables them to create multimedia content and share it with the world.... (p. 9) * emphasis added
National Educational Technology Plan 3.1 Expand opportunities for educators to have access to technology-based content, resources, and tools where and when they need them. (p. 16) 4.3 Support the development and use of open educational resources to promote innovative and creative opportunities for all learners and accelerate the development and adoption of new open technology-based learning tools and courses. (p. 17) * emphasis added
Perhaps the greatest change during the last six years is that students of all ages have transitioned from being just consumers of content and media to also being producers. Educational technology is no longer a one-way learning resource. (p. 13) Educational Technology Plan For Virginia * emphasis added Plans
Strategy 1.1.4: Leverage higher education partnerships to assist schools in instructional design and media production. (p. 31) Educational Technology Plan For Virginia * emphasis added
Out of Print: Reimagining the K-12 Textbook In a Digital World …it is not a question if the reimagining of the textbook will permeate all of education, but only a matter of how and how fast. (p. 2) Goals
Assets Hub Supports Ed Media Creation and use
Assets Hub Supports Ed Media creation and use 196 LPs
Assets Hub VCOP-based operation
Assets Hub Teacher/student owns content
Assets Hub Creative Commons copyright
Assets Hub VCOP-based vetting process
Assets Hub VAASL Student Media Film Festival guidelines
Assets Hub Supports teacher/ student content creation
Assets Hub Aligns with Standards (incl. custom) SOLs Common Core Standards for the 21st-Century Learner National Information Literacy Standards American Library Association AECT
Assets Hub Supports localization of content
Assets Hub Managed Repository (strategic content) e.g., Contests
Assets Hub Networked partners
Assets Hub Supports content harvesting
Assets Hub Supports content collections e.g., Paul Barron
Assets Hub Supports communities of content History
Assets Hub Supports Badges for Lifelong Learning (coming)
Next Steps