Learning Objectives Create a rendered scene. Set natural and artificial lightings. Use different materials and textures. Create and render a walkthrough.

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Presentation transcript:

Learning Objectives Create a rendered scene. Set natural and artificial lightings. Use different materials and textures. Create and render a walkthrough. Add people and vehicles to a building model. Use the Decal tool.

 RENDERING IN REVIT ARCHITECTURE Art and a process of generating digital image from a three-dimensional model containing geometry, texture, light, and shading information through a computer program Helps you give a clear picture of the final outcome of an architectural project Bridges the gap between the final outcome and the two-dimensional working drawing

Rendering Workflow Figure 1 The rendering workflow chart

Seven steps in the process of rendering in Autodesk Revit Architecture Step 1 - Creating a Three-Dimensional View Step 2 - Specifying Render Appearances and Applying Materials Step 3 - Applying Lights Step 4 - Using Entourages and Decals Step 5 - Defi ning Render Settings Step 6 - Creating the Rendered Image Step 7 - Exporting the Rendered Image

Introduction to Materials Color in Shaded View Pattern and Color on the Surface Color and Fill Pattern When the Element is Cut Render Appearance for Rendering Description about Manufacturer, Cost, and Keynotes Structural Information

Assigning Materials by Using the Materials Dialog Box Ribbon: Manage > Settings > Materials Figure 2 The Materials dialog box

Assigning Materials to Elements Figure 3 The Object Styles dialog box

Figure 4 The Associate Family Parameter dialog box

Graphics Tab Figure 5 Partial view of the Materials dialog box with the Graphics tab chosen

Render Appearance Tab Figure 6 The Materials dialog box with the Appearance tab chosen

Figure 7 Choosing an option from the drop- down menu Figure 8 Displaying the sub- categories of the selected material category

Figure 9 The shortcut menu displayed

Applying Lights Controlling Natural Lighting Figure 10 The Sun and Shadows Settings dialog box

Using Decals and Entourages Creating Decal Type Figure 11 The added decal in the Decal Types dialog box

Placing a Decal Ribbon: Insert > Link > Decal drop-down > Place Decal Editing a Decal Placing Entourages

Rendering Settings Figure 12 The Rendering dialog box

Setting the View Area Specifying Output Settings Controlling Lights Figure 14 The Artificial Lights -{3D} dialog box Figure 13 The Light Group panel

Adding a Background to the Scene Setting the Background of the Rendered Image Creating the Rendered Image Adjusting the Exposure Figure 15 The Exposure Control dialog box

 CREATING A WALKTHROUGH Ribbon: View > Create > 3D View drop-down > Walkthrough Creating the Walkthrough Path Figure 16 The Options Bar showing the options for creating a walkthrough

Figure 17 An example showing the created walkthrough path

Editing and Playing the Walkthrough Figure 18 The options for editing and playing a walkthrough in the Walkthrough panel

Figure 19 The Walkthrough Frames dialog box

Recording a Walkthrough Figure 20 The Export Walkthrough dialog box

 Tutorial 1 Using the project file, c14_Apartment1_tut1.rvt, created in Tutorial 1 of Chapter 14, render the interior view of the living room, as shown in Figure 20, for the first floor. Replace the existing finish of materials assigned to the floor, wall, ceiling, and chair with the following new materials/textures (given with their path). Also, create a 200-frame interior walkthrough at eye level using the path, as shown in Figure 21. Figure 21 Rendering the interior view of the living room

Figure 22 Sketch plan showing the walkthrough path for the Apartment 1 project

The rendered image can be downloaded from: Add lights based on the parameters given below and also as shown in Figure 23 and 24. Figure 23 Sketch floor plan for adding table lamps to the living room Figure 24 Sketch ceiling plan for adding ceiling lights to the living room

The following steps are required to complete this tutorial: 1.Open the specified project file and the first floor plan view. 2.Use the Paint tool to apply materials to the floor. 3.Use the Materials dialog box to change the finish of the ceiling, walls, and textile of the chair, refer to Figures 25 and 26.

Figure 25 The Edit Assembly dialog box for the exterior wall type Figure 26 The Materials dialog box

4.Load lighting fixtures and add them to the floor and ceiling plan, refer to Figures 27 through 30. Figure 27 Adding lamp to the side table Figure 28 Creating multiple copies of the table lamp component

Figure 29 Adding the first light fixture in the ceiling plan

Figure 30 Adding the second light fixture in the ceiling plan

5.Add RPC in the view, refer to Figures 30 and 31. Figure 32 The interior 3D view of the living room with the added lighting fixtures and RPC Figure 31 RPC added to the view

6.Set the rendering scene and generate the rendered image, refer Figure 32. Figure 33 The interior 3D view of the living room rendered using mental ray

7.Specify the walkthrough path and create a walkthrough, refer to Figures 34 through 36. Figure 34 Sketch plan showing the walkthrough path for the Apartment 1 project

Figure 35 First frame of the walkthrough with the modified field of view Figure 36 The Length/Format dialog box

 Tutorial 2 Render the exterior view of the Office Building 2 project using the file created in Exercise 3 of Chapter 14. Replace the existing finishes of materials assigned to the exterior walls with the following new materials/textures, add trees, and add entourages to the project based on the first floor plan view, as shown in Figure 36. Render the 3D view 1 based on the rendered view shown in Figure 38. Figure 37 Sketch plan for adding toposurface, trees, and entourages to the Office Building 2

Figure 38 Rendered exterior view for Office Building 2 project

The following steps are required to complete this tutorial: 1.Open the specified project file and the first floor plan view. 2.Use the Paint tool to apply materials to the exterior walls. 3.Add a toposurface to the building model and assign material to it. 4.Add trees to the exterior view. 5.Add entourages to the building model. 6.Set up the rendering scene and render.