MIT AI Lab Paul Viola NTT Visit: Image Database Retrieval Variable Viewpoint Reality Professor Paul Viola Collaborators: Professor Eric Grimson, Jeremy.

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MIT AI Lab Paul Viola NTT Visit: Image Database Retrieval Variable Viewpoint Reality Professor Paul Viola Collaborators: Professor Eric Grimson, Jeremy De Bonet, John Winn, Owen Ozier, Chris Stauffer, John Fisher, Kinh Tieu, Dan Snow, Tom Rikert, Lily Lee, Raquel Romano, Janey Hshieh, Mike Ross, Nick Matsakis, Jeff Norris, Todd Atkins Mark Pipes

MIT AI Lab Paul Viola Overview of Visit Morning: Image Database Retrieval –Gatekeeper: Face detection and recognition –Complex Feature Image Database Retrieval (Tieu) –Flexible Template Retrieval (Yu) Interlude –Video/Audio Source Separation (Fisher) –Mathematical Expression Recognition (Matsakis) Lunch Visit Prof. Brooks lab

MIT AI Lab Paul Viola Overview of Visit - 2 Afternoon: Variable Viewpoint Reality –Real-time 3D reconstruction of people (Snow) –Automatic camera calibration (Snow + Lee) –Tracking of articulate human models (Lee + Winn) –Modeling of human dynamics (Viola + Fisher)

MIT AI Lab Paul Viola Show 3D Soccer software…

MIT AI Lab Paul Viola VVR: Motivating Scenario Construct a system that will allow each/every user to observe any viewpoint of a sporting event. Provide high level commentary/statistics –Analyze plays

MIT AI Lab Paul Viola For example … Computed using a single view… some steps by hand

MIT AI Lab Paul Viola VVR Spectator Environment Build an exciting, fun, high-profile system –Sports: Soccer, Hockey, Tennis, Basketball –Drama, Dance, Ballet Leverage MIT technology in: –Vision/Video Analysis Tracking, Calibration, Action Recognition Image/Video Databases –Graphics Build a system that provides data available nowhere else… –Record/Study Human movements and actions –Motion Capture / Motion Generation

MIT AI Lab Paul Viola Window of Opportunity cameras in a stadium –Soon there will be many more US HDTV is digital –Flexible, very high bandwidth digital transmissions Future Televisions will be Computers –Plenty of extra computation available –3D Graphics hardware will be integrated Economics of sports –Dollar investments by broadcasters is huge (Billions) Computation is getting cheaper

MIT AI Lab Paul Viola ViewCube: Reconstructing action & movement Twelve cameras, computers, digitizers Parallel software for real-time processing

MIT AI Lab Paul Viola The View from ViewCube Multi-camera Movie

MIT AI Lab Paul Viola Projecting Silhouettes to form 3D Models 3D Reconstruction Movie Real-time 3D Reconstruction is computed by intersecting silhouettes

MIT AI Lab Paul Viola First 3D reconstructions... 3D Movement Reconstruction Movie

MIT AI Lab Paul Viola Dynamic Calibration Initial Calibration - poor reconstruction Automatically Improved Calibration -> better results Calibration is a critical an expensive part 3D reconstruction Our approach is dynamically self-calibrating

MIT AI Lab Paul Viola Finding an articulate human body Segment 3D Model Virtual Human

MIT AI Lab Paul Viola Automatically generated result: Body Tracking Movie

MIT AI Lab Paul Viola Analyzing Human Motion Key Difficulty: Complex Time Trajectories Complex Inter-dependencies State of the Art: Hidden Markov Models –Have a discrete number of states Our Approach: Multi-scale statistical models

MIT AI Lab Paul Viola Human Motion is extremely complex: Time Channel Human Motion is temporal texture or a temporal signature Motion Capture Movie

MIT AI Lab Paul Viola Texture Analysis and Synthesis can be applied to Movement Data Synthesis The texture synthesis tools can be applied to movement The texture recognition tools can be applied to movement Motion Capture Movie