What can Ambisonics do for you?

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Presentation transcript:

What can Ambisonics do for you? A crash course for practising EA composers. by Jörn Nettingsmeier freelance sound engineer Essen/Germany nettings@stackingdwarves.net http://stackingdwarves.net Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Overview Spatial audio woes... Ambisonics to the rescue! How does it work? Practical demo @ SPIRAL Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Spatial audio woes... Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Spatial audio woes... Great! People want to hear my music! Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Spatial audio woes... Great! People want to hear my music! … only there are fewer speakers available than my piece requires Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Spatial audio woes... Great! People want to hear my music! … only there are fewer speakers available than my piece requires … or they are in the wrong places and can't be moved Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Spatial audio woes... Great! People want to hear my music! … only there are fewer speakers available than my piece requires … or they are in the wrong places and can't be moved … or there are more, but using them properly would require a remix session and studio time Jörn Nettingsmeier, http://stackingdwarves.net

More spatial audio woes... Jörn Nettingsmeier, http://stackingdwarves.net

More spatial audio woes... Why does my sound change when I move it around? Jörn Nettingsmeier, http://stackingdwarves.net

More spatial audio woes... Why does my sound change when I move it around? Why does my sound stick to the speaker, then jump across, when I want uniform motion? Jörn Nettingsmeier, http://stackingdwarves.net

More spatial audio woes... Why does my sound change when I move it around? Why does my sound stick to the speaker, then jump across, when I want uniform motion? How do I create convincing (or even correct) reverbs in surround? Jörn Nettingsmeier, http://stackingdwarves.net

More spatial audio woes... Why does my sound change when I move it around? Why does my sound stick to the speaker, then jump across, when I want uniform motion? How do I create convincing (or even correct) reverbs in surround? How do I create stereo fold-downs for home use or grant applications, without doing a full remix? Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! You can decode your mix to various speaker layouts without manual intervention. Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! You can decode your mix to various speaker layouts without manual intervention. Your music will be downwards compatible, and degrade gracefully all the way down to mono. Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! You can decode your mix to various speaker layouts without manual intervention. Your music will be downwards compatible, and degrade gracefully all the way down to mono. Your music will be upwards compatible, and make good use of all available speakers. Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! Sources will sound the same on or between speakers. Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! Sources will sound the same on or between speakers. Panning will be perfectly smooth, and speaker locations inaudible. Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! Sources will sound the same on or between speakers. Panning will be perfectly smooth, and speaker locations inaudible. Using Ambisonic IRs and convolution, you can recreate natural ambience perfectly. Jörn Nettingsmeier, http://stackingdwarves.net

Ambisonics to the rescue! Sources will sound the same on or between speakers. Panning will be perfectly smooth, and speaker locations inaudible. Using Ambisonic IRs and convolution, you can recreate natural ambience perfectly. Stereo and 5.0 fold-downs can be created automatically. Jörn Nettingsmeier, http://stackingdwarves.net

Is this a sales pitch, or what? Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Well, yes and no. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Ambisonics is free! Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Ambisonics is free! Invented in the 1970s, all relevant patents have expired. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Ambisonics is free! Invented in the 1970s, all relevant patents have expired. Thanks to solid British engineering by Michael A. Gerzon et al., it's sound and future-proof. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Ambisonics is free! Invented in the 1970s, all relevant patents have expired. Thanks to solid British engineering by Michael A. Gerzon et al., it's sound and future-proof. Thanks to solid British marketing, it was utterly forgotten for 20 years. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Ambisonics is free! Thanks to the digital revolution, it's now easier and better than ever. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Ambisonics is free! There are free implementations for various environments/workflows: Linux Mac OS X PD Max/MSP Supercollider VST Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net So how does it work? Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net So how does it work? Ambisonics is a “spatial sampling” technique. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net So how does it work? Ambisonics is a “spatial sampling” technique. It tries to be physically correct where feasible, and exploits psychoacoustic effects otherwise. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net So how does it work? Ambisonics is a “spatial sampling” technique. It tries to be physically correct where feasible, and exploits psychoacoustic effects otherwise. The next slide has a a scary mathematical formula on it. Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral You are lucky. I'm very bad at differential field equations. So here it is in plain English: Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral “If you know the sound pressure and velocity in any point on the surface of a source-free volume, you have complete knowledge of the sound field inside.” Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral = If you can record the boundary, “If you know the sound pressure and velocity in any point on the surface of a source-free volume, you have complete knowledge of the sound field inside.” Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral = If you can record the boundary, “If you know the sound pressure and velocity in any point on the surface of a source-free volume, you have complete knowledge of the sound field inside.” you can reproduce the inside. Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral Consider a spherical volume that encloses the listener: Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral Direct sound plus reflections from all around: the real thing! Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral If we put an infinite number of mics all over the surface of our sphere... Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral ...then use an infinite number of loudspeakers to play back the recorded signal... Jörn Nettingsmeier, http://stackingdwarves.net

The Kirchhoff-Helmholtz Integral ...the result will be identical to the original performance. Jörn Nettingsmeier, http://stackingdwarves.net

Sampling the sphere Microphones can be thought of as spatial sampling instruments. By using their directional characteristics, maybe we can use a finite number of mics and still get good results. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere ? So how to approach this in a clever way? Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere Two ears, two microphones? ! Not really surround, but surprisingly good. And cheap. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere ? Or five microphones, at some very odd angles? Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere Weird - why would anyone do that? Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere The systematic approach: Find a set of microphones that cover the sphere completely. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere The systematic approach: Find a set of microphones that cover the sphere completely. Avoid redundant information. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere An omni pattern will sample the sphere completely. No directional information, unfortunately. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere Still, it's useful. Within the Ambisonic signal set (a.k.a. B-format), it's called the zeroth order component, or W. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere W is the pressure component. It's what remains when you play Ambisonics back in mono. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere Three figures-of-eight will also cover the sphere uniformly. Together with W, they provide directional information. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere In the B-format, they are denoted as X,Y,Z. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere X is the front minus back component. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere Y is the left minus right component. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Sampling the sphere Z is the up minus down component. Jörn Nettingsmeier, http://stackingdwarves.net

“Native” B-format microphone: an omni in the middle Jörn Nettingsmeier, http://stackingdwarves.net

“Native” B-format microphone: an omni in the middle a fig8 for left-right Jörn Nettingsmeier, http://stackingdwarves.net

“Native” B-format microphone: a fig8 for front-back an omni in the middle a fig8 for left-right Jörn Nettingsmeier, http://stackingdwarves.net

“Native” B-format microphone: works well for horizontal sound Jörn Nettingsmeier, http://stackingdwarves.net

“Native” B-format microphone: Problem: Sound from outside the horizontal plane arrives at the capsules at different times. Jörn Nettingsmeier, http://stackingdwarves.net

“Native” B-format microphone: Problem: Sound from outside the horizontal plane arrives at the capsules at different times. (even worse with an additional Z mic) Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: three cardioids in the corners of a tetrahedron Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: three cardioids in the corners of a tetrahedron more uniform time errors in all directions Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: works well when you make the array small Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: RFU equivalent to B-format: LBU LFD RBD Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: RFU equivalent to B-format: LBU W = LFD + RFU + LBU + RBD LFD RBD Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: RFU equivalent to B-format: LBU W = LFD + RFU + LBU + RBD X = LFD + RFU – LBU – RBD LFD RBD Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: RFU equivalent to B-format: LBU W = LFD + RFU + LBU + RBD X = LFD + RFU – LBU – RBD Y = LFD – RFU + LBU – RBD LFD RBD Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: RFU equivalent to B-format: LBU W = LFD + RFU + LBU + RBD X = LFD + RFU – LBU – RBD Y = LFD – RFU + LBU – RBD Z = - LFD + RFU + LBU - RBD LFD RBD Jörn Nettingsmeier, http://stackingdwarves.net

Sound field microphone: RFU equivalent to B-format: LBU W = LFD + RFU + LBU + RBD X = LFD + RFU – LBU – RBD Y = LFD – RFU + LBU – RBD Z = - LFD + RFU + LBU - RBD LFD RBD works because our approach is systematic! Jörn Nettingsmeier, http://stackingdwarves.net

Transmogrifying the B-format Just as different microphone layouts can be converted to B-format, the B-format can be converted to different speaker layouts. Jörn Nettingsmeier, http://stackingdwarves.net

Transmogrifying the B-format Just as different microphone layouts can be converted to B-format, the B-format can be converted to different speaker layouts. (following examples slightly simplified) Jörn Nettingsmeier, http://stackingdwarves.net

Transmogrifying the B-format B-format to square layout: LF = W + X + Y RF = W + X – Y LB = W – X + Y RB = W – X – Y Jörn Nettingsmeier, http://stackingdwarves.net

Transmogrifying the B-format B-format to diamond layout: F = W + X L = W + Y R = W - Y B = W – X Jörn Nettingsmeier, http://stackingdwarves.net

Transmogrifying the B-format Other layouts can be derived using trigonometric functions and gain coefficients. Jörn Nettingsmeier, http://stackingdwarves.net

Transmogrifying the B-format 5.0 or stereo fold-downs work similarly. Irregular layouts lose some spatial resolution and will introduce slight localisation errors. Jörn Nettingsmeier, http://stackingdwarves.net

What's wrong with first-order Ambisonics? Jörn Nettingsmeier, http://stackingdwarves.net

What's wrong with first-order Ambisonics? Low angular resolution: off-axis sources have a shallow roll-off. Jörn Nettingsmeier, http://stackingdwarves.net

What's wrong with first-order Ambisonics? In practise, this means a small sweet spot (= listening area) Jörn Nettingsmeier, http://stackingdwarves.net

So we need narrower polar patterns which also sample the sphere uniformly and linearly independent ... Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net ...and here they are: Jörn Nettingsmeier, http://stackingdwarves.net

Ladies and Gentlemen: Spherical Harmonics! Jörn Nettingsmeier, http://stackingdwarves.net

Higher-order Ambisonics 0th order 1st 2nd 3rd 4th Jörn Nettingsmeier, http://stackingdwarves.net

Higher-order Ambisonics 0th order 1st 2nd 3rd 4th channels: 1 4 9 16 25 Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net “Native” higher order microphones do not exist. But we can use the same trick as the tetrahedral mic: Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net And for synthetic sources, we can use panning functions that yield higher-order components. Jörn Nettingsmeier, http://stackingdwarves.net

Higher-order Ambisonics For reproduction, we need at least as many speaker as we have B-format channels, preferrably a few more. Nchans = (order + 1)² Nspeakers >= Nchans Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Using Ambisonics Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Using Ambisonics Decide which order you want to work in (use the highest you can!). Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Using Ambisonics Decide which order you want to work in (use the highest you can!). Your master bus will become B-format. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Using Ambisonics Decide which order you want to work in (use the highest you can!). Your master bus will become B-format. Your panners will become Ambisonic encoders. Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Using Ambisonics Decide which order you want to work in (use the highest you can!). Your master bus will become B-format. Your panners will become Ambisonic encoders. You deliver either native B-format or pre-decode for a given layout. Jörn Nettingsmeier, http://stackingdwarves.net

Using Ambisonics Oh, and did I mention you can start composing with height information today? Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net

Thanks for your attention! Any questions? Jörn Nettingsmeier, http://stackingdwarves.net

Jörn Nettingsmeier, http://stackingdwarves.net Acknowledgements: Polar pattern graphs: Wikimedia Commons Microphone, kid w/ phones, grand piano and speaker clipart: openclipart.org Spherical harmonics chart: Robin Green, Spherical Harmonic Lighting:The Gritty Details, 2003 Jörn Nettingsmeier, http://stackingdwarves.net