Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars Martin Ilčík, Stephan Fiedler Werner Purgathofer, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of Technology
Preview Procedural modeling Grammars Articulated objects Martin Ilčík 2
Procedural modeling ↑ Abstraction ↓ Design costs ↓ Artistic skills ↑ Reusability ↑ Domain knowledge ↓ Local control ↑ Formal theory ↓ Reconstruction Martin Ilčík 3 CityEngine, Pascal Müller
Nature vs. Urbanism Elements Survival Jagged Long evolution Regular Short term Planarity Batch changes Martin Ilčík 4 Rome Rebuild, Pascal Müller
Split grammars Sets of shapes instead of symbols Large amount of rules and attributes Attribute propagation Rule selection Image based reconstruction Symmetries Visual editing [Wonka et al. 2003] Martin Ilčík 5 image by Peter Wonka
CGA grammars Scope to oriented bounding boxes transformation rules splits and repetition absolute and relative scaling component splits Sequential Occlusion Snapping [Müller et al. 2006] [Lipp et al. 2008] Martin Ilčík 6 image by Markus Lipp
Procedural modeling of cities Martin Ilčík 7 CityEngine, Pascal Müller
Poses and Expressions Pose Expression Semantics Relations Functionality Martin Ilčík 8
Poses and Expressions Pose Expression Semantics Relations Functionality Martin Ilčík 9
Poses and Expressions Pose Expression Semantics Relations Functionality Martin Ilčík 10
Poses and Expressions Pose Expression Semantics Relations Functionality Martin Ilčík 11
Poses and Expressions Pose Expression Semantics Relations Functionality Martin Ilčík 12
Excavator Example - Basis Martin Ilčík 13
Excavator Example - Basis Martin Ilčík 14
Excavator Example - Basis Martin Ilčík 15
Excavator Example - Basis Martin Ilčík 16
Excavator Example - Motor Martin Ilčík 17
Excavator Example - Cabin Martin Ilčík 18
Excavator Example - Cabin Martin Ilčík 19
Excavator Example - Chassis Martin Ilčík 20
Excavator Example - Wheels Martin Ilčík 21
Excavator Example - Arm Martin Ilčík 22
Excavator Example - Arm Martin Ilčík 23
Excavator Example - Arm Martin Ilčík 24
Excavator Example - Shovel Martin Ilčík 25
Excavators Martin Ilčík 26
Excavators Martin Ilčík 27
Excavators Martin Ilčík 28
Excavators Martin Ilčík 29
Excavators Martin Ilčík 30
Excavators Martin Ilčík 31
Pose description Kinematic Shapes Rigid bodies Bones Parent link Children links Martin Ilčík 32
Pose description Kinematic Shapes Rigid bodies Bones Parent link Children links Joint Martin Ilčík 33
Pose description Kinematic Shapes Rigid bodies Bones Parent link Children links Joint Default pose Martin Ilčík 34
Pose description Kinematic Shapes Rigid bodies Bones Parent link Children links Joint Default pose Limited transformations Martin Ilčík 35
Pose description Kinematic Shapes Rigid bodies Bones Parent link Children links Joint Default pose Limited transformations Current transformation Martin Ilčík 36
Pose description Kinematic Shapes Rigid bodies Bones – Automatic Parent link Children links Joint Default pose Limited transformations Current transformation Martin Ilčík 37
Pose description Kinematic Shapes Rigid bodies Bones – Automatic Parent link Children links Joint – Kinematic Rules Default pose Limited transformations Current transformation Martin Ilčík 38
Starting configuration Martin Ilčík 39
Sequential split Martin Ilčík 40
Parallel split Martin Ilčík 41
Component split Martin Ilčík 42
Properties Kinematic independence Martin Ilčík 43
Grammar Example BuildingRoot → Subdiv(“Y”, 3.5){Basement|Floor} Floors → Repeat(“Y”, 3a){Floor} Martin Ilčík 44
Grammar Example BuildingRoot → Subdiv(“Y”, 3.5){Basement|Floor} Floors → Repeat(“Y”, 3a){Floor} Floor → Comp(“sidefaces”){FloorFacade} FloorFacade → Repeat(“Y”, 1.5a){WindowPane} Martin Ilčík 45
Grammar Example BuildingRoot → Subdiv(“Y”, 3.5){Basement|Floor} Floors → Repeat(“Y”, 3a){Floor} Floor → KinematicRotation(RotLimits,CurrentRot) Comp(“sidefaces”){FloorFacade} FloorFacade → Repeat(“Y”, 1.5a){WindowPane} Martin Ilčík 46
Grammar Example Martin Ilčík 47
Conclusions Poses enrich semantics Rule based Simple extension to CGA Integration Interactivity Rigging for free Post-processing Martin Ilčík 48
Future Work Connectivity preservation Mass and stability Deformations Animation IK Martin Ilčík 49
Acknowledgements Johannes Kühetreiber, Frederico Dusberger Daniel Scherzer, Markus Lipp Reviewers FIT-IT Visual Computing Initiative GameWorld Project THANK YOU FOR YOUR ATTENTION Martin Ilčík 50