BGR32 Format – Every Pixel (0,0 | 0,1 | 0,2) has blue, green, red, empty BGREmpty 255 0 Kinect Image Sizes: 80x60, 320x240, 640x480 DPI: 96.

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Presentation transcript:

BGR32 Format – Every Pixel (0,0 | 0,1 | 0,2) has blue, green, red, empty BGREmpty Kinect Image Sizes: 80x60, 320x240, 640x480 DPI: 96 Stride: # of bytes per single line: Width (320 or 640) x 4 bytes (B,G,R,E) BGREmpty x x480 80x60

Camera Basics Demo

Depth Data Demo

Max of two skeletons per Kinect 6 Player Proposals HandLeft WristLeft ShoulderLeft Head ElbowLeft ShoulderRight HandRight WristRight ElbowRight ShoulderCenter FootLeft AnkleLeft KneeLeft HipLeft HipCenter HipRight FootRight AnkleRight KneeRight Spine Seated (10) Default (20)

Z Axis X Axis Y Axis Joints in meters from camera Negative Positive Negative Positive

Each joint has associated tracking state Tracked, Not tracked, or Inferred Inferred - Occluded, clipped, or low confidence joints Use TransformSmoothParameters to smooth joint data to reduce jitter Kinect transform smoothing uses Holt Double Exponential Smoothing - Skeleton.ClippedEdges = FrameEdges.Top;

Fatigue Kills Gestures Use Coding4Fun ScaleTo extension Interaction Controls support

Skeletal Tracking Demo

Gestures Demo

2D/3D Mesh and Points 3D Head Pose Animation Units Z Axis

Pitch Yaw Roll

Upper Lip Raiser Jaw Lowerer Lip Stretcher Brow Lowerer Lip Corner Depressor Outer Brow Raiser Animation Units

Face Tracking Demo

Kinect Service Demo