Potential Use of Common Format for 360° Video and Virtual Reality Jim Taylor CTO, DECE 12-Jun-2016.

Slides:



Advertisements
Similar presentations
By Erick, Chalise, & Harneet.  Adobe Flash Player is a cross-platform, browser-based application runtime that provides uncompromised viewing of expressive.
Advertisements

Video Eyewear for Augmented Reality Presenter: Manjul Sharma Supervisor: Paul Calder.
HOMIDO Experience Embrace Virtual Reality. The primary added value of Virtual Reality Branding is the multi-dimensional entertaining experience that enhances.
44 CHAPTER SPECIALIZED APPLICATION SOFTWARE Graphics 1. Desktop publishing 2. Image editors 3. Illustration programs 4. Image galleries 5. Graphic.
Social Media is: ? Social Media: are media designed to be disseminated through social interaction, created using highly accessible and scalable publishing.
© 2006 Stormfront Studios Beyond Technology: Process Issues in Next Gen Development Game Developers Conference 2006 Don L. Daglow President, Stormfront.
Is the first push based online video magazine!. What is ? is an exciting new product in which ICQ users will get a whole new world of content “pushed”
Janet H. Murray is an internationally recognized professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology.
SPACEVR The future of space exploration is virtual reality.
Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved 3D Scanning Market to hit $10bn by 2024: Global Market Insights Inc.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by D Scanning Market to surpass.
Customize this slide for your business!
How Has This Course Changed Your Perception of Digital Media
Welcome! My name is Dr. Sab Babu A bit about myself
Altspace VR A Social VR Platform.
Introduction to Virtual and Augmented Reality
Section 9 Tagged File Support Design
iPhones and iPads and iTunes, Oh My!
How To Use Hulu On Samsung Gear VR Device?
Digital Storytelling In Action!
PRESENTATION ON 3D-INTERNET
Oculus Rift/360 Fly Ryan, Justin & Matthew.
Analyst Programmer, Advanced Visualization Lab
Bh. Ravi Krishna 12N31A0533 야나 누르디아나 학번 : 사이버경찰하과.
Introduction to Virtual Environments & Virtual Reality
Introduction Abbreviations: VRTECH
How Do You Know if it’s #OKtoPlay?
360⁰ SELFIE.
Mobile App Development Trends 2017
Google Cardboard.
Introduction Abbreviations: VRTECH
Virtual Reality and Immersive Journalism
Augmented Reality And Virtual Reality.
리즈끼 마울라나 VR Therapy.
Teaching and Technology Bandwagons: Where are they now?
What is Augmented Reality?
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Mixed Reality Headsets Market to grow at 35% CAGR from 2017 to 2024: Global.
Virtual reality V Apply game culture and game play. Recognize social game interaction.
Virtual Reality By: brady adger.
Virtual Reality and Immersive Journalism
Virtual Reality Movie Simulations
- A new medium for social table top gaming? -
VR and AR In Education 010/10/2017.
Media Industries Maddy Curtis.
2017 HUMAN CAPITAL INVESTMENT CONFERENCE
Xbox Kinect (Microsoft)
Gaia and MOU Partnership Case Studies
Blinkfire Analytics Uses the Microsoft Azure Cloud Platform’s Power to Recognize and Measure Media Value and Impact for Teams, Leagues, and Brands MICROSOFT.
3.01F Publishing Animated Videos
(c) 2001 by The McGraw-Hill Companies, Inc. All rights reserved.
Game Loop Frame Rate.
Abhishek P, S3 ECE, Roll No : 3
Virtual and Augmented Reality
The Ultimate Gaming Community
augmented reality (AR) and the future
Fusion Tomo Staff Training
Problem Students don’t have enough effective ways to learn interactively.
The retention level a year after a VR training session can be as much as 80%, compared to 20% retention after a week with traditional training. Source:
Association for Computing Machinery at Southeast Missouri State University VIRTUAL REALITY By Stephen Sladek.
Computer Literacy and Applications
VR Introduction By Chris Chen Immersive interactive imaginative
Wealth Creation in Disrupting Times
Interactive media.
10 UPCOMING TECHNOLOGY THAT MAY CHANGE THE WORLD
Video Game Market Report : Trends, Forecast and Competitive Analysis 1.
Virtual Reality Headset Market Report : Trends, Forecast and Competitive Analysis 1.
Moving Beyond the FCC Order on Small Cells
Augmented Reality Apps
Presentation transcript:

Potential Use of Common Format for 360° Video and Virtual Reality Jim Taylor CTO, DECE 12-Jun-2016

What Does “VR” Mean?

“VR” Encompasses a Large Spectrum Android Photo Sphere Google Cardboard Google Glass Oculus Rift Star Trek Holodeck 360°VRARand beyond… Microsoft HoloLens

Different ways to view 360° video – Stereoscopic with head orientation – Stereoscopic with eye tracking – Video wall/dome – Movable device orientation – Stationary device with user input Images: Oculus, YouTube, Get Busy Media, Apple, Mitsubishi

Isn’t it too early to standardize VR?

Some Random Quotes “The industry always overhypes the short-term impact of new technologies and underestimates the long-term impact. Successful companies invest in overhyped new technologies while recognizing that the ROI will take a long time.” — Jim Taylor “We always overestimate the change that will occur in the next two years and underestimate the change that will occur in the next ten. Don't let yourself be lulled into inaction.” — Bill Gates

This Isn’t New, It’s Just Finally Real Tad Williams, Otherland, 1996 Toy Story, 1995

Why Standards for 360/VR? Need to look 18 months head – Like DECE did with UHD, HDR10, etc. 360/VR won’t be like 3D – 1.2 billion gamers worldwide, including nearly 1 billion mobile gamers – More than 24 million devices will be sold in 2018 (CCS Insight) – 2.5 million VR headsets in 2016 (Deloitte) – 9.6 million VR devices in 2016, 64.8 million in 2020; 0.4 million AR devices in 2016, 45.6 million in 2020 (IDC) – VR market of $20 billion by 2020: games, films, hardware; AR market of $120 billion (Digi-Capital) Anecdote from DTG VR roundtable at NAB May 5: “Dear VR interest group … we are now looking for volunteers to help the work of creating a well-defined scope and objectives document [for an industry forum]. We anticipate that we will need no more than 7 motivated participants …” May 12: 26 volunteers and counting Anecdote from DTG VR roundtable at NAB May 5: “Dear VR interest group … we are now looking for volunteers to help the work of creating a well-defined scope and objectives document [for an industry forum]. We anticipate that we will need no more than 7 motivated participants …” May 12: 26 volunteers and counting

Why DECE Common Format? 360° video can be spherically encoded to “fit” into a standard 16:9 flat video image – The only thing we need is metadata to identify it and players to render it DECE’s approach to CF has been to reference other specs whenever possible, so DECE is currently evaluating industry-wide progress

A Few CF-Related Use Cases – 360° bonus content (Cross-Platform Extras) – 360° programs Movies, CG animation, sports events, travelogues, real- estate virtual walkthroughs, reality-shows, theatrical plays, music concerts, … – Audio for 360° content – Embed 2D movies into 3D virtual environments 10