1 REF: Simple Ray-Based Rendering Google Book: An Introduction to Ray Tracing (Glassner)An Introduction to Ray Tracing (Glassner)

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Presentation transcript:

1 REF: Simple Ray-Based Rendering Google Book: An Introduction to Ray Tracing (Glassner)An Introduction to Ray Tracing (Glassner)

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3 Image Formation (Forward) Ray Tracing(Backward) Ray Tracing [physics] [only trace the rays that come to our eye]

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19 [ ]

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21 Barycentric Coordinates Also known as area coordinates the coordinates of P with respect to triangle ABC are proportional to the (signed) areas of PBC, PCA and PAB.

22 r1r1 r3r3 ( 1, 2, 3 ) r2r2

23 (ray-quadric intersection)

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25 EllipsoidParaboloid Hyperbolic paraboloid Hyperboloid of one sheet Hyperboloid of two sheets Cone Cylinder

26 Ray-Quadrics Intersection

27 Example

28 Example (cont)

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32 Check out BVH notes!!

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38 (modified DDA algorithm, ref)ref

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