Working Group What is MPEG-4 ResearchChannel/I2 L. Ross M. Wellings
Compression A Brief History MPEG-1 MPEG-2 MPEG-7 MPEG-4
VHS quality video with audio Approximately 1.2 Mbps Being replaced MPEG-1
Broadcast quality video with audio Up to 15 ML Not interactive Best viewing MPEG-3 collapsed in MPEG-2 MPEG-2
Research Channel has 400 hours of MPEG-2 programs Searching, evaluating new products MPEG-2
Types of MPEG-2 (Main Profile at Low Level) (Main Profile at Main Level) 4:2:2: (4:2:2:Profile at Main Level) (Main Profile at High Level)
Search Interface Not here yet Not a compression scheme at all, but a description system for multimedia content. MPEG-7
Low bit rate Is a standard for video, audio, graphics i.e. multimedia compression with general interactivity Began July 1993 / Release February 2000 Goal: to make low-bit rate files MPEG-4
Problems with MPEG-4 Not broadcast quality Not a replacement for MPEG-2 Full specification not complete as yet Not fully supported by Microsoft or Apple Not inexpensive or easy (potentially high production cost) Fast processor required at client end Lack of interactive tools
Advantages to MPEG-4 Replacement for MPEG-1 Better quality Smaller files More robust
MPEG-4 Architecture
Applications MPEG-4 is Suitable for: Low bit-rate streaming Audio, video, V.O.D. and webcast Example: ResearchChannel web site Webcams FUTURE: games, wireless, mobile, personal conferencing Future Future Highly interactive Web sites Complex network-based software
Recommendations Use for low bit-rate applications Delay implementation of interactive content Only beta tools available Process is complex Process is very new and little understood Entire project must be fully planned from production to client
User Access to Information Random access to information, user chooses What is Interactivity?
How does MPEG-4 Become Interactive Decoder-Based Compositing Picture elements dissembled by the encoder into objects, multiplexed, and transmitted. Picture elements are demultiplexed by the decoder, and composited according to: Pre-produced rules User selections
How does MPEG-4 Become Interactive Manipulation of objects of delivery system Embedded hotlinks Interactive control of delivery system Future: Possible to create new experience at the client end
Considerations Hardware and Software Requirements Processor speed Software client Software and hardware integration
Play Forward Rewind Mouse Clicks Simple Interactivity:
Hotlinks Camera choices Embedded video Embedded Ads Pop-up windows Rotation of objects Animation Complex Interactivity
Create new information! 10 Camera shoots Encode every element as object Have editor spend thousands of hours on possibilities Invent REALLY FAST processors Move objects around Change Background For Millionaires
Think - ”special effect studio with hundreds of employees” intellectual property considerations
Video objects can be any shape Considerations number of objects size of objects coding tools MPEG-4 s/w decoders required for special function fast processors lots of memory, bandwidth MPEG-4 Production Implications