Janet Murray The Simulated narratives Presented by: Mckinlay Stone.

Slides:



Advertisements
Similar presentations
Space Time & Interactivity Week 11 Juli Griffo Ben Hansford Week 11 Juli Griffo Ben Hansford.
Advertisements

Interactive Storytelling for Video Games Chapter 6: Defining Interactive and Player-Driven Storytelling Josiah Lebowitz Chris Klug.
Second Life Storytellers (and other games for avatars) Projects in Second Life By Pete Wardle.
Development of Interactive Entertainment November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University November 19, 1999.
How Simulation affect our world? (How does the Simulated Space and Non-space alter our identity?) EJ Fuenzalida.
Michael Lacewing Simulated killing Michael Lacewing
History of the Virtual World Prehistory of the virtual and the history of virtual technology.
CMPD 434 MULTIMEDIA AUTHORING
INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories AGREA MEDIA 2011 Saint-Petersburg State University of Film and Television Faculty of Audiovisual.
Research Papers. Critical Thinking Observations: From a series of observations we can establish facts. You have all experienced some sort of interactive.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.
Hamlet on the Holodeck Who is Janet Murray? Worked at IBM – Suits and hackers – Musical printer Victorian scholar at MIT – Novel as ultimate form – Not.
Multimedia Production Team
The Short Story English I The Definition Short Story- a fictional prose narrative containing less than ____________words Fictional= Prose= Narrative=
Hamlet on the Holodeck Janet Murray's writing on “The Future of Narrative in Cyberspace” and its relation to current and future media trends. By: Kenneth.
Introduction to Virtual Environments Slater, Sherman and Bowman readings.
Herminia Wei-Hsin Din, Ph.D., University of Alaska Anchorage NMC Online Conference on Educational Gaming Play to Learn Designing Educational Games in Museums.
Topics for Today Task planning for non-player characters Coping with player character interactions and their effect on narrative In Hamlet on the Holodeck,
I have no words & I must design by Greg Costikyan Currently a Games researcher at NokiaCostikyanNokia.
Chapter 7 Fantasy and Imagination
Science Fiction Project Objective To write a Science Fiction short story of words about aliens or alien invasion.
Point of View and the Narrator Mr. Adkins. The Author and Audience Why is the narrator’s point of view important? – Helps audience analyze the author’s.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
Narrative Points of View Identifying who is speaking in literature.
Art Kindergarten through 6th grade
1 Perception, Illusion and VR HNRS 299, Spring 2008 Lecture 22 "Pan's Labyrinth" vs. "The Matrix"
Writing CAN BE fun !!! We will be writing a short story using the 4 panels you have “inherited”. When you write a story, you unlock your IMAGINATION.
The Frankfurt School.
Jonathan Swift “Gulliver’s Travels” (1726) Study Questions Millennium I p. 175.
THERE ARE SOME THEMES, SOME SUBJECTS, TOO LARGE FOR ADULT FICTION; THEY CAN ONLY BE DEALT ADEQUATELY IN A CHILDREN’S BOOK. - Philip Pullman.
Interactive Storytelling for Video Games Chapter 15: The Future of Storytelling in Games Josiah Lebowitz Chris Klug.
Janet H. Murray is an internationally recognized professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology.
Johansen Quijano University of Texas Arlington English Department Transmedia Storytelling.
Beyond Linear Narrative Augusto Baal Enters Norrath Katie Whitlock.
Social Issues. Without that connection I believe that this book would be just another fictional book and not get as much recognition as it does today.
The actors in the story, they can be people, animals or even objects like pencils or robots.
Reality Television Fact is stranger then fiction.
Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace.
Elements of Fiction. Fiction Story created from the author’s imagination Tells about character and events.
Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
@alba.monedero MCDEM La Salle Barcelona edukgame.wordpress.com.
Short Stories of Realistic Fiction
Presenting Documentary
리즈끼 마울라나 VR Therapy.
Multimedia Presented by Winston Chim
Essay 1 Superhero narrative.
Narrative Voice & STyle
Fundaments of Game Design
When I Grow Up By Aleena 8F.
Explain what you know about Science Fiction.
What is Science Fiction?
understanding the importance of Story
Some Notes By Brian Yablon
Let’s Write a Memoir.
Dystopia.
*7 reasons for ssr.

Breaking the Fourth Wall
Chapter 6 & 7 – Transformation & Cyberbard Hamlet on the Holodeck:
COMP3710 Artificial Intelligence Thompson Rivers University
D15 – Bellringer! Be ready to present! Novelty Challenge Stimulation
“The importance of using our Imagination!!”
Elements of short stories
Fictional Writing From a Source
Unit 1 Characters with Character
THERE ARE THREE TYPES…. DO YOU KNOW WHAT THEY ARE?
For a novel to exist you need a writer…but you also need a reader.
Presentation transcript:

Janet Murray The Simulated narratives Presented by: Mckinlay Stone

Films films Creating a sense of false reality through… books Star Trek gaming world films

Books provide us a narrative in which we follow. At times we are able to interact and make the story more personal— ex. “Choose your own adventure” books “Works of fiction help us understand the world”. -Janet Murray Science fiction allows for a new futuristic reality.

The Feely Movie Facial expressions stimulated by galvanic means Characters acting out a pretend love affair --Film triggers arousal, stimulation. --Audience feels connected with the responses of the “real” actors. --Far more real than reality itself.

Gaming World A different reality. Video games allow for a second life. A different reality. Although the player interacts with a thin narrative, the player makes the decisions. Reacting to a naïve notion of total simulation

The risks of gaming “When the writer expands the story to include multiple possibilities, the reader assumes a more active role.” -Janet Murray The game world is personal and allows the audience to BECOME the active member (the narrator) vs. watching a film where the we follow a provided linear story.

“The traditions of storytelling [from books and film] are continuous and feed into one another both in content and in form.” -Janet Murray

UTOPIAN DISTOPIAN peaceful—unobtainable-- perfect society destructive—chaotic--negative

Utopian Society The holodeck is a controlled virtual reality that simulates the imagination of the user. It can present a positive and peaceful impact.

Star Trek--Holodeck Interactive, sophisticated, ability to manipulate the simulated situation. The holodeck depicts Janet Murray’s theory of the risk of moral decisions. Where does the virtual reality creator separate themselves from the holodeck to real life? The individual is able to create THE ENTIRE narrative.

DISTOPIADISTOPIA Humans can utilize technologies in a negative way by becoming lost in them and losing touch with reality. When will technology become too invasive? Is it self-destructive?

holoNOVEL The narrative of technology has evolved. Books and films we are given a narrative with which we are more of an outsider vs. a character. In video games we interact-we choose our path. The holodeck provides COMPLETE submerssion of us as acharacter, deciding what we eat, what we see, who we date..a virtual reality..

What’s next? “We could have actual faces photographed in real time and mapped onto the avatars in the software.” -Janet Murray The future?