Design Toys from Trash mLearning Science education 09-02-2010Sameer Sahasrabudhe Science popularization using mLearning Sridhar Iyer, Sameer Sahasrabudhe,

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Presentation transcript:

Design Toys from Trash mLearning Science education Sameer Sahasrabudhe Science popularization using mLearning Sridhar Iyer, Sameer Sahasrabudhe,

Design Toys from Trash mLearning Science education Sameer Sahasrabudhe Outline ● What is the idea: ● Creating mobile videos which explain the making of science toys

Design Toys from Trash mLearning Science education Sameer Sahasrabudhe Why mobiles: ● Mobile density in India ● 46% (250% over that in 2006) ● Comparison with illiteracy rate: 1991: 52% | 2001: 66% | Growth rate 12%

Design Toys from Trash mLearning Science education Sameer Sahasrabudhe Why mobiles: ● number of prayers sent by text message to Shree Siddhivinayak temple in Mumbai: ● more than 10,000 SMS within a week of start of SMS prayer service [BSNL; Jan 2006] ● - percentage of mobile subscribers using MMS (Multi Media Messaging): ● pre-paid: 27% -- post paid: 37 % [ConSu; Nov 2005] ● - number of game downloads onto mobiles: 0.45 million per month [ConSu; Nov 2005] ● - mobile phone owners who use mobile games: 5 % [ConSu; Nov 2005] ● - mobile data users who play games on mobile every month: almost 32 % ● [BSNL; Dec 2005]

Design Toys from Trash mLearning Science education Sameer Sahasrabudhe Why videos: ● Understanding the process (which involves change over time, and complex viewing angles) ● (Donald Tosti, John Ball)

Design Toys from Trash mLearning Science education Sameer Sahasrabudhe Why science toys: ● Lalit Kishore, Amitabh Mukherjee, Nazir Amir