Six Types of Kicking Plays Revised: 7/30/13
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Wings must trail the runner up field a minimum of 5 YDS & watch blocking Wings must retreat toward the GL if the kick is inside the -15YL If previous KO goes inside the -15YL, IP on next KO is GL BJ/U: Run, not jog to the 50 YL HM
After the Try/FG ◦ Back Judge Start your watch (1 minute) after securing the ball Run up Press Box sideline Clear home team out of restricted area ◦ Umpire Jog up Opposite sideline Clear visiting team out of restricted area
2x
LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS. LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box. BJ: Your IP is 8 YDS wide with a single receiver. Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
Stay off the Center & Kicker
2x
Ball’s Away!
2x
BJ/U: GP Upright – your choice as to which upright to cover R: Help U with center/MG contact. Count 1001 & 1002.
Stay off the Center, Holder & Kicker
U: Strong & loud whistle once ball is kicked Muddle Huddle – Your IP is on the EL Wings: Once kicked, hustle in to players R: Help U with center/MG contact. Count 1001 & 1002.
Fire!!
R & LM must trail the runner up field a minimum of 5 YDS & watch blocking R/LM must retreat toward the GL if the kick is inside the -15YL If previous KO goes inside the -15YL, IP on next KO is GL
2x
LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS. U: Your IP is 8 YDS wide with a single receiver. LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box. Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
Stay off the Center & Kicker
2x
Ball’s Away!
2x
Wing/U: GP Upright – Wing cover your upright, U cover other upright R: Help U with center/MG contact. Count 1001 & 1002.
Stay off the Center, Holder & Kicker
U: Strong & loud whistle once ball is kicked. Muddle Huddle – Your IP is on the EL. Wings: Once kicked, hustle in to players R: Help U with center/MG contact. Count 1001 & 1002.
Fire!! Stay off the Center, Holder & Kicker
Fire!!