What’s on the Donna Williamson Technology Director Mountain Brook Schools.

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Presentation transcript:

What’s on the Donna Williamson Technology Director Mountain Brook Schools

Takeaways Takeaways One new thing you’ve learned. One new thing you want to try. One burning question you can better articulate. One comment for me.

Mobility: Equitable, Easy Access from Everywhere at All the Time Data Security, Safety, and Digital Citizenship (Balance) Emphasis on Creativity, Communication, and Collaboration Customized Learning Blended Learning

Roadmap

Mobility: Safe--Equitable -- Easy Access from Everywhere All the Time “where’s there is Internet access”

Updated Norms for Mobile Access High School 1:1 Chromebooks Specialty Labs for Career Tech, Media, New Design Lab 10 laptops for Special Education 1 laptop cart for Media Center Other laptop carts under evaluation, currently 2 being replaced.

Updated Norms for Mobile Access Junior High School 1:1 Chromebooks (take home for 9 th ) Specialty Labs for Business Apps and Project Lead the Way 10 laptops for Special Education 1 laptop cart for Media Center

Updated Norms for Mobile Access

K-2 1 set of laptops to be shared (separated and in classrooms or used as a set) IPads in all classrooms Specials 1 set of laptops to be shared (separated and in classrooms or used as a set) Library 1 set of Chromebooks

ClassLink—New MBS Portal with Single Sign-On

Balance

Creativity, Collaboration, and Communication

Parent Link App

Creativity, Collaboration, and Communication STEM Instruction Spaces Coding and Robots

Creativity, Collaboration, and Communication Gaming and Robotics 3D Printing and Laser Cutters

In R & D Switch to Windows 10 Switch to Windows 10 Projecting Chromebooks with new Chromecast Projecting Chromebooks with new Chromecast Remotely managing presentation computer Remotely managing presentation computer Portable Document Cameras Portable Document Cameras Interactive Displays Interactive Displays Badging and Credentialing Badging and Credentialing 3D or More immersive technologies 3D or More immersive technologies Better assistive technologies Better assistive technologies Inking Inking Augmented Reality – can we say PokemonGo. Augmented Reality – can we say PokemonGo.

K-12 Horizon Report K-12 Edition Trends, Challenges, and Developments in Ed Tech

ONE YEAR OR LESS: TWO TO THREE YEARS: FOUR TO FIVE YEARS: Bring Your Own Device (BYOD) Cloud Computing Makerspaces Mobile Learning Bring Your Own Device (BYOD) Cloud Computing Makerspaces Mobile Learning 3D Printing/Rapid Prototyping Adaptive Learning Technologies Information Visualization Learning Analytics 3D Printing/Rapid Prototyping Adaptive Learning Technologies Information Visualization Learning Analytics Badges/Microcredit Drones Visual Data Analysis Wearable Technology Badges/Microcredit Drones Visual Data Analysis Wearable Technology Photo via BigStock

Makerspaces—STEM Labs

Malden High School transformed an abandoned woodworking shop into a makerspace for inquiry-based arts and engineering projects, which includes Lego EV3 robotics sets, a 3D printer, electronics and circuitry stations and more. Photo c/o Robin Lubbock/WBUR

Mobile Learning Photo via BigStock

Schools install wireless access points in every classroom, and instead of textbooks, students are issued Chromebooks; laptops, iPads or, they can bring their own devices Photo via BigStock

Drones

Norwegian students are using drones to conduct experiments in which they learn complex physics concepts

Key Trends Accelerating Technology Adoption in K-12 Education

Key Trends 2015 MID-TERM TRENDS: SHORT-TERM TRENDS: Advancing Cultures of Change and Innovation Rethinking How Schools Work Shift to Deeper Learning Approaches Advancing Cultures of Change and Innovation Rethinking How Schools Work Shift to Deeper Learning Approaches Increasing Use of Collaborative Learning Approaches Redesigning Learning Spaces Shift from Students as Consumers to Students as Creators Increasing Use of Collaborative Learning Approaches Redesigning Learning Spaces Shift from Students as Consumers to Students as Creators Growing Focus on Measuring Learning Increasing Use of Hybrid/Blended Learning Designs Rise of STEAM Learning Growing Focus on Measuring Learning Increasing Use of Hybrid/Blended Learning Designs Rise of STEAM Learning Photo via BigStock LONG-TERM TRENDS:

Rethinking How Schools Work

Shift to Deeper Learning Approaches

At the Impact Academy of Arts and Technology, students compile portfolios of their work and defend their content as performance assessments in order to graduate. U.S. Army RDECOM/Flickr

Shift from Students as Consumers to Students as Creators Photo via BigStock

Gunn High School students select topics they want to learn about and then showcase creative thinking and media production skills by publishing their own video tutorials online. Photo c/o MindShift

Significant Challenges Impeding Technology Adoption in K-12 Education

Significant Challenges DIFFICULT CHALLENGES: WICKED CHALLENGES: Creating Authentic Learning Opportunities Integrating Technology in Teacher Education Student Internet and Data Safety Creating Authentic Learning Opportunities Integrating Technology in Teacher Education Student Internet and Data Safety Developing Affective Digital Assessments Personalizing Learning Rethinking Roles of Teachers Developing Affective Digital Assessments Personalizing Learning Rethinking Roles of Teachers Keeping Formal Education Relevant Scaling Teaching Innovations Teaching Complex Thinking Keeping Formal Education Relevant Scaling Teaching Innovations Teaching Complex Thinking Photo via BigStock SOLVABLE CHALLENGES:

Integrating Technology in Teacher Education Photo via BigStock

Worlds of Learning at New Milford High School is a digital badging platform that provides teachers with PD resources for learning how to use digital tools. After they learn about and implement a new technology, teachers rare awarded public badges. Photo via BigStock

Student Internet and Data Safety Photo via BigStock

2015 has taken up where 2014 left off. Countless bills to address serious concerns that parents raised about data and data collection concerning their children at school have been introduced. (Preparing for Laws that haven’t been written.) Photo via BigStock

Important Developments in Educational Technology for K-12 Education

Badging / Microcredit Badging / Microcredit Learning Analytics Learning Analytics Mobile Learning Mobile Learning MOOCs MOOCs Online Learning Online Learning Open Content Open Content Open Licensing Open Licensing Personal Learning Personal Learning Environment Environment Remote Labs Remote Labs Virtual Labs Virtual Labs Learning Technologies

Drones Drones 3D Video 3D Video Tablet Computing Tablet Computing Telepresence Telepresence Quantified Self Quantified Self BYOD BYOD Digital Preservation Digital Preservation Flipped Classroom Flipped Classroom Gamification Gamification Location Intelligence Location Intelligence ConsumerTechnologies DigitalStrategies

Collaborative Environments Collaborative Environments Crowd Funding Crowd Funding Digital Identity Digital Identity Crowd Sourcing Crowd Sourcing Tacit Intelligence Tacit Intelligence Collective Intelligence Collective Intelligence Social Media Technologies Social Graph Social Graph

Internet of Things Internet of Things Cloud Computing Cloud Computing Real-Time Translation Real-Time Translation Semantic Applications Semantic Applications Single Sign On Single Sign On RSS RSS 3D Printing 3D Printing InfoViz InfoViz Visual Data Analysis Visual Data Analysis Volumetric Displays Volumetric Displays InternetTechnology VisualizationTechnology

Open Hardware Open Hardware Next-Gen Batteries Next-Gen Batteries Speech-to-Speech Speech-to-Speech Virtual Assistants Virtual Assistants Wireless Power Wireless Power Affective Computing Affective Computing Cellular Networks Cellular Networks Electrovibration Electrovibration Flexible Displays Flexible Displays Geolocation Geolocation Location-Based Services Location-Based Services Machine Learning Machine Learning Mobile Broadband Mobile Broadband Natural User Interfaces Natural User Interfaces Near Field Communications Near Field Communications Enabling Technologies