Virtual Reality Prepared By Name - Abhilash Mund Regd.No - 0701217207 Branch - Comp.sc & engg.

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Presentation transcript:

Virtual Reality

Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg

Genesis of Virtual Reality Genesis of Virtual Reality What is Virtual Reality What is Virtual Reality Types of Virtual Reality Types of Virtual Reality Devices Used in VR Technology Devices Used in VR Technology Technical Aspects of Virtual Reality Technical Aspects of Virtual Reality Software Used to Support Virtual Reality Software Used to Support Virtual Reality Applications Applications Future Aspects Future Aspects Conclusion Conclusion

The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989). At that time it was basically used in flight simulation to train pilots. The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989). At that time it was basically used in flight simulation to train pilots.

A computer system used to create an artificial world in which the user has the impression of being in that world and with the ability to navigate through the world and manipulate objects in the world. A computer system used to create an artificial world in which the user has the impression of being in that world and with the ability to navigate through the world and manipulate objects in the world. It is also known as synthetic environment, cyberspace, artificial reality, simulators technology, etc. It is also known as synthetic environment, cyberspace, artificial reality, simulators technology, etc.

Adventure Games Adventure Games Window on World System Window on World System Projected Projected Semi-immersive Semi-immersive Immersive Immersive

Head Mounted Display Head Mounted Display Cave Cave Gloves Gloves 3D Mouse 3D Mouse Space Ball Space Ball Video camera and shadows Video camera and shadows Voice recognition Voice recognition Biological sensors Biological sensors Full body suits Full body suits

Pinch glove enables natural interaction with objects. It uses hand- signs to execute actions. It continuously tracks the motion of the user’s hand & limb and accordingly gives signal to the transmitter. Pinch glove enables natural interaction with objects. It uses hand- signs to execute actions. It continuously tracks the motion of the user’s hand & limb and accordingly gives signal to the transmitter.

A 3D mouse has two parts as vertical & horizontal part. Each part has some buttons. With different combinations of these buttons the user can produce different positions in the 3D environment. A 3D mouse has two parts as vertical & horizontal part. Each part has some buttons. With different combinations of these buttons the user can produce different positions in the 3D environment.

Input Process Input Process Simulation Process Simulation Process Rendering Process Rendering Process

Software handles real time input or output processing, rendering, simulation and access to the world database in which the environment is defined. Some softwares are listed below – Software handles real time input or output processing, rendering, simulation and access to the world database in which the environment is defined. Some softwares are listed below – Photoshop Photoshop EON EON 3D Max 3D Max VRM VRM PRANA PRANA

Science, Technology & Visualization Science, Technology & Visualization Flight Simulation Flight Simulation View Complex 3D Molecular Structure View Complex 3D Molecular Structure Medical Medical Surgery Surgery Rehabilitation Rehabilitation Education & Conferencing Education & Conferencing Business Business Architecture Design & Prototypes Architecture Design & Prototypes Entertainment Entertainment

Three networked users at different locations (anywhere in the world) meet in the same virtual world by using different devices. Each user is presented as a virtual human (avatar) to the other participants. The users can see & communicate with each other as a team in a virtual world. Three networked users at different locations (anywhere in the world) meet in the same virtual world by using different devices. Each user is presented as a virtual human (avatar) to the other participants. The users can see & communicate with each other as a team in a virtual world.

Hearing Impairment Distributed virtual Environment User interface design Tele Immersion Virtual Reality Modeling Language (VRLM )

VR & Telecommunication are set to evolve hand in hand in this century VR for people with special needs placed high on the research agendas of key industry players, and of academic research bodies; VR enables the user to interact directly with information; VR can enable the user to see/experience things in new ways; Criticized for generating much attention without having genuine application