Priority Queues and Heaps. John Edgar  Define the ADT priority queue  Define the partially ordered property  Define a heap  Implement a heap using.

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Presentation transcript:

Priority Queues and Heaps

John Edgar  Define the ADT priority queue  Define the partially ordered property  Define a heap  Implement a heap using an array  Implement the heapSort algorithm 2

John Edgar3

 Items in a priority queue have a priority  Not necessarily numerical  Could be lowest first or highest first  The highest priority item is removed first  Priority queue operations  Insert  Remove in priority queue order  Both operations should be performed in at most O(log n) time 4

John Edgar  Items have to be removed in priority order  This can only be done efficiently if the items are ordered in some way  One option would be to use a balanced binary search tree  Binary search trees are fully ordered and insertion and removal can be implemented in O(log n) time ▪ Some operations (e.g. removal) are complex ▪ Although operations are O(logn) they require quite a lot of structural overhead  There is a much simpler binary tree solution 5

A complete, partially ordered, binary tree John Edgar6

 A tree is a connected graph made up of nodes and edges  With exactly one less edge than the number of nodes  A tree has a root  The first node in the tree  A tree has leaves  Nodes that have no children  A binary tree is a tree with at most two children per node John Edgar7

 A heap is binary tree with two properties  Heaps are complete  All levels, except the bottom, must be completely filled in  The leaves on the bottom level are as far to the left as possible  Heaps are partially ordered  For a max heap – the value of a node is at least as large as its children’s values  For a min heap – the value of a node is no greater than its children’s values John Edgar8

9 complete binary trees incomplete binary trees

John Edgar Heaps are not fully ordered, an in order traversal would result in Heaps are not fully ordered, an in order traversal would result in 9, 13, 10, 86, 44, 65, 23, 98, 21, 32, 17, 41, 29 9, 13, 10, 86, 44, 65, 23, 98, 21, 32, 17, 41, 29

John Edgar  A heap can be used to implement a priority queue  The item at the top of the heap must always be the highest priority value  Because of the partial ordering property  Implement priority queue operations:  Insertions – insert an item into a heap  Removal – remove and return the heap’s root  For both operations preserve the heap property 11

Using an Array to Implement a Heap John Edgar12

John Edgar  Heaps can be implemented using arrays  There is a natural method of indexing tree nodes  Index nodes from top to bottom and left to right as shown on the right  Because heaps are complete binary trees there can be no gaps in the array

John Edgar  It will be necessary to find the index of the parents of a node  Or the children of a node  The array is indexed from 0 to n – 1  Each level's nodes are indexed from: ▪ 2 level – 1 to 2 level+1 – 2 (where the root is level 0)  The children of a node i, are the array elements indexed at 2i + 1 and 2i + 2  The parent of a node i, is the array element indexed at (i – 1) / 2 14

John Edgar index value Heap Underlying Array

John Edgar  On insertion the heap properties have to be maintained, remember that  A heap is a complete binary tree and  A partially ordered binary tree  There are two general strategies that could be used to maintain the heap properties  Make sure that the tree is complete and then fix the ordering or  Make sure the ordering is correct first  Which is better? 16

John Edgar  The insertion algorithm first ensures that the tree is complete  Make the new item the first available (left-most) leaf on the bottom level  i.e. the first free element in the underlying array  Fix the partial ordering  Compare the new value to its parent  Swap them if the new value is greater than the parent  Repeat until this is not the case ▪ Referred to as bubbling up, or trickling up 17

John Edgar18 Insert 81 Insert 81 index value

John Edgar19 Insert 81 index value (13-1)/2 = index value index value

John Edgar20 Insert 81 index value (6-1)/2 = 2 81 is less than 98 so finished 8129 index value index value index value

John Edgar  Make a temporary copy of the root’s data  Similarly to the insertion algorithm, first ensure that the heap remains complete  Replace the root node with the right-most leaf  i.e. the highest (occupied) index in the array  Swap the new root with its largest valued child until the partially ordered property holds  i.e. bubble down  Return the root’s data 21

John Edgar index value Remove (root)

John Edgar index value index value Remove (root) replace root with right-most leaf 17 index value

John Edgar 17 index value Remove (root) swap with larger child ?? children of root: 2*0+1, 2*0+2 = 1, 2 17 index value

John Edgar 41 index value index value Remove (root) children of 1: 2*1+1, 2*1+2 = 3, 4 17 ?? swap with larger child

John Edgar 17 index value index value Remove (root) children of 4: 2*4+1, 2*4+2 = 9, 10 swap with larger child ? ?

John Edgar  Helper functions are usually written for preserving the heap property  bubbleUp ensures that the heap property is preserved from the start node up to the root  bubbleDown ensures that the heap property is preserved from the start node down to the leaves  These functions may be implemented recursively or iteratively 27

John Edgar void bubbleUp(int i){ int parent = (i – 1) / 2; if (i > 0 && arr[i] > arr[parent]){ int temp = arr[i]; arr[i] = arr[parent]; arr[parent] = temp; bubbleUp(parent); } // no else – implicit base case } 28

John Edgar void insert(int x){ arr[size] = x; bubbleUp(size); size++; } 29

John Edgar  Both insertion and removal into a heap involve at most height swaps  For insertion at most height comparisons ▪ To bubble up the array  For removal at most height * 2 comparisons ▪ To bubble down the array (have to compare two children)  Height of a complete binary tree is  log 2 (n)   Both insertion and removal are therefore O(logn) 30

John Edgar31

John Edgar  Observation 1: Removal of a node from a heap can be performed in O(logn) time  Observation 2: Nodes are removed in order  Conclusion: Removing all of the nodes one by one would result in sorted output  Analysis: Removal of all the nodes from a heap is a O(n*logn) operation 32

John Edgar AA heap can be used to return sorted data IIn O(n*logn) time HHowever, we can’t assume that the data to be sorted just happens to be in a heap! AAha! But we can put it in a heap. IInserting an item into a heap is a O(logn) operation so inserting n items is O(n*logn) BBut we can do better than just repeatedly calling the insertion algorithm 33

John Edgar  To create a heap from an unordered array repeatedly call bubbleDown  Any subtree in a heap is itself a heap  Call bubbleDown on elements in the upper ½ of the array  Start with index n/2 and work up to index 0 ▪ i.e. from the last non-leaf node to the root  bubbleDown does not need to be called on the lower half of the array (the leaves)  Since bubbleDown restores the partial ordering from any given node down to the leaves 34

John Edgar Assume unsorted input is contained in an array as shown here (indexed from top to bottom and left to right)

John Edgar n = 12, (n-1)/2 = 5 bubbleDown(5)

John Edgar bubbleDown(5) bubbleDown(4) n = 12, (n-1)/2 = 5

John Edgar bubbleDown(5) bubbleDown(4) bubbleDown(3) n = 12, (n-1)/2 = 5

John Edgar bubbleDown(5) bubbleDown(4) bubbleDown(3) bubbleDown(2) n = 12, (n-1)/2 = 5

John Edgar bubbleDown(5) bubbleDown(4) bubbleDown(3) bubbleDown(2) 2976 bubbleDown(1) 2948 n = 12, (n-1)/2 = 5

John Edgar bubbleDown(5) bubbleDown(4) bubbleDown(3) bubbleDown(2) bubbleDown(1) bubbleDown(0) 9489 n = 12, (n-1)/2 = 5

John Edgar  bubbleDown is called on half the array  The cost for bubbleDown is O(height)  It would appear that heapify cost is O(n*logn)  In fact the cost is O(n)  The analysis is complex but  bubbleDown is only called on ½n nodes  and mostly on sub-trees 42

John Edgar  Heapify the array  Repeatedly remove the root  After each removal swap the root with the last element in the tree  The array is divided into a heap part and a sorted part  At the end of the sort the array will be sorted in reverse order 43

John Edgar  The algorithm runs in O(n*logn) time  Considerably more efficient than selection sort and insertion sort  The same (O) efficiency as MergeSort and QuickSort  The sort can be carried out in-place  That is, it does not require that a copy of the array to be made 44