University of Washington HCDE 518 & INDE 545 Scenarios & Storyboards HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko,

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University of Washington HCDE 518 & INDE 545 Scenarios & Storyboards HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko, Jennifer Turns, & Mark Zachry

University of Washington HCDE 518 & INDE 545 Agenda  Announcements  Lecture & Discussion – Storytelling  Break – 5 mins  Lecture & Discussion – Storyboards  In class storyboarding exercise  Next class

University of Washington HCDE 518 & INDE 545 Announcements  Due next week: P1, R5  Questions?

University of Washington HCDE 518 & INDE 545 LECTURE – SCENARIOS & STORYBOARDS

University of Washington HCDE 518 & INDE 545 Scenarios & Storyboards

University of Washington HCDE 518 & INDE 545 Three Ways of Telling Stories  Scenarios  Written accounts and narratives of the experience  Analogy: Books  Storyboards  Visual storytelling with rough sketches/cartoons  Analogy: Comics, Picture books  Video Scenarios/Storyboards  Richer visual storytelling  Analogy: Movies/TV

University of Washington HCDE 518 & INDE 545 Storytelling  Can be used to both:  Tell the users' current situation  Describe a users' hypothetical experience using a new technology design  Can be written, visual, or video-based  Alternate ways of conveying a story

University of Washington HCDE 518 & INDE 545 Personas + Scenarios  Scenarios are often used to convey the experience and frustrations with current technology  Often the scenarios tell a story about your personas

University of Washington HCDE 518 & INDE 545 Written Scenarios  Allow the user to imagine themselves in a given situation  Similar to books, imagination plays some role  This is good and bad  Good for engagement  Bad for specifics  Use personas as characters to help with empathy  They should be fully developed

University of Washington HCDE 518 & INDE 545 Example Scenario Before the clinic visit, Sue, a CEO, describes how she feels: “you walk into an appointment already scared, already having half convinced yourself that the worst is about to happen…you can't listen as fully… the stress of being in these meetings, even for someone like me that functions well in high stress environments, whoosh.” During the visit, Sue sits on the exam table balancing her question list and pencil on her lap, while she attempts to maintain eye contact with Dr. Jones, to record notes, to communicate with hand motions, to track her list of questions, and to collect handouts that are given to her. At one point, Dr. Jones becomes frustrated when he discovers that Sue has neglected to bring in a list of her current medications with their dosages….

University of Washington HCDE 518 & INDE 545 Scenario Continued ….Next, Dr. Jones commences to describe Sue’s treatment options at 204 words per minute (normal conversation rate is words per minute). Sue exits the appointment realizing that she forgot to ask an important question about how to manage the surgical drains embedded in her body. In later discussions with the friend who she brought to the clinic with her, they discover that each came away with a different interpretation of the treatment options that Dr. Jones presented. Whose interpretation is correct? Additionally, as Sue looks through the collection of notes from a previous visit, she discovers the name of a genetics book, but she can’t remember why she recorded that information. Did the doctor recommend it? Was there a particular chapter to look at? How did this book relate to her specific health condition?

University of Washington HCDE 518 & INDE 545 Video Scenarios  Similar to written ones, but acted out and filmed  Advantages  Can be more engaging  Specifics/prototypes are shown more easily  Disadvantages  Requires actors  Much more difficult to create  May be harder for people to relate to

University of Washington HCDE 518 & INDE 545 Example video scenarios  TransTracker  9/videos/TransTrackerMED.mov (130 MB) - Landay’s HCI Class 9/videos/TransTrackerMED.mov  Origin  (UW Design Students) Made by students in James Landay’s HCI class

University of Washington HCDE 518 & INDE 545 Storyboarding  What is it?

University of Washington HCDE 518 & INDE 545 Uses / background  Very similar in nature to:  Comic art / cartoons  Used in:  Movie / multimedia design  Product / software development

University of Washington HCDE 518 & INDE 545 How is it done?  Determine the story  A very iterative process through a lot of initial drafts  Includes a lot of brainstorming  Start with a scenario and break into logical segments  Sketch on pen + paper  Generate more polished art for presentation

University of Washington HCDE 518 & INDE 545 Storyboarding  Challenges  Determining what to draw is hard  Drawing is difficult!  How is it presented? (time, length, attention)  Usefulness  If done right, can help gain quick invaluable user feedback on early ideas  Quicker / easier than building the whole application or a prototype

University of Washington HCDE 518 & INDE 545 Examples  If you're the user, how would you feel about this service? How do you think it would work?

University of Washington HCDE 518 & INDE 545 Elements of a Storyboard  Visual storytelling  5 visual elements 1.Level of detail 2.Inclusion of text 3.Inclusion of people & emotions 4.Number of frames 5.Portrayal of time Truong et al., 2006

University of Washington HCDE 518 & INDE How Much Detail?  Guideline: too much detail can lose universality Credit: Scott McCloud

University of Washington HCDE 518 & INDE How Much Detail?

University of Washington HCDE 518 & INDE Use of Text  Guideline: It’s often necessary, but keep it short

University of Washington HCDE 518 & INDE Include People and Emotions  Remember, the point of storyboards is to convey the experience of using the system  Guideline: Include people experiencing the design and their reactions to it (either good or bad)

University of Washington HCDE 518 & INDE How Many Frames?  Guideline: 4-6 frames/panes is ideal  More is not always better. Why?  May lose focus of story  May lose reader’s attention  What this means:  Less work on the designer  Must be able to succinctly tell story

University of Washington HCDE 518 & INDE How many frames?

University of Washington HCDE 518 & INDE Passage of Time  Guideline: Only use if it's necessary to understand story

University of Washington HCDE 518 & INDE 545 Drawing is hard…  It doesn’t have to be drawings..

University of Washington HCDE 518 & INDE 545 Blur out unnecessary detail  Use Photoshop filter “cut out” or similar  Demo

University of Washington HCDE 518 & INDE 545 Grab images form other sources

University of Washington HCDE 518 & INDE 545 Get inspired by other comics

University of Washington HCDE 518 & INDE 545 Summary  Think about how long you have a captive audience  Think about how much you want to tell  Think about options for presenting sequences of drawing

University of Washington HCDE 518 & INDE 545 Design Activity: Storyboarding  In small groups, spend 15 minutes doing a very rough sketch of a storyboard solution for the following design concept:  “A navigation system that helps long-distance cyclists find restaurants and amenities”  First write a short scenario and then draw pictures depicting the scenes (stick figures are fine!)  Think about:  Use of people and emotions  Indicating passage of time  Usage of text captions  Amount of detail  Number of frames (4-6)

University of Washington HCDE 518 & INDE 545 Patrick’s Discussion Questions

University of Washington HCDE 518 & INDE 545 Next Class Topics  Monday, February 6th  Ideation  Discussant – Jeena  Wednesday, February 8 th  Sketching  Upcoming Work  P1, R5

University of Washington HCDE 518 & INDE 545 GROUP PROJECT TIME