Internal Assessment/Idea Recognition 1.  Network of Personal and Business Contacts 2.

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Presentation transcript:

Internal Assessment/Idea Recognition 1

 Network of Personal and Business Contacts 2

 Cash Reserves 3

 Skillset 4

 Personality 5

 Availability of Time 6

 Other Commitments 7

 Physical Condition 8

 Reputation 9

Creativity – the ability to develop new ideas and to discover new ways of looking at problems and opportunities; thinking new things. Innovation – the ability to apply creative solutions to problems or opportunities to enhance or to enrich people’s lives; doing new things. 10

 Entrepreneurship – the result of a disciplined, systematic process of applying creativity and innovation to the needs and opportunities in the marketplace.  Entrepreneurs connect their creative ideas with the purposeful action and structure of a business. 11

 Entrepreneurship requires both left-and right- brained thinking.  Right-brained thinking draws on divergent reasoning, the ability to create a multitude of original, diverse ideas.  Left-brained thinking counts on convergent reasoning, the ability to evaluate multiple ideas and to choose the best solution to a problem. 12

 Searching for the one “right” answer  Focusing on “being logical”  Blindly following the rules  Constantly being practical  Viewing play as frivolous 13

 Becoming overly specialized  Avoiding ambiguity  Fearing looking foolish  Fearing mistakes and failure  Believing that “I’m not creative” 14

 Is there a new way to do it?  Can you borrow or adapt it?  Can you give it a new twist?  Do you merely need more of the same?  Less of the same? 15

 Is there a substitute?  Can you rearrange the parts?  What if you do just the opposite?  Can you combine ideas?  Can you put it to other uses? 16

 What else could you make from this?  Are there other markets for it?  Can you reverse it?  What idea seems impossible, but if executed would revolutionize your business? 17

 Allow yourself to be creative  Give your mind fresh input every day  Recognize the creative power of mistakes  Keep a journal handy to record your thoughts and ideas  Listen to other people 18

 Talk to a child  Keep a toy box in your office  Read books on stimulating creativity or take a class on creativity  Take some time off 19

PreparationInvestigationTransformation IncubationIlluminationVerification Implementation 20

 Get your mind ready for creative thinking.  Adopt the attitude of a lifelong student.  Read…a lot…and not just in your field of expertise.  Clip articles of interest to you and file them.  Take time to discuss your ideas with other people. 21

 Get your mind ready for creative thinking.  Join professional or trade associations and attend their meetings.  Study other countries and their cultures and travel.  Develop your listening skills. 22

 Involves viewing both the similarities and the differences among the information collected.  Grasp the “big picture” by looking for patterns that emerge.  Rearrange the elements of the situation.  Remember that several approaches can be successful. If one fails, jump to another. 23

 Allow your subconscious to reflect on the information collected.  Walk away from the situation.  Take the time to daydream.  Relax and play regularly.  Dream about the problem or opportunity.  Work on it in a different environment. 24

 Validate the idea as accurate and useful.  Is it really a better solution?  Will it work?  Is there a need for it?  If so, what is the best application of this idea in the marketplace?  Does this product or service fit into our core competencies?  How much will it cost to produce or to provide?  Can we sell it at a reasonable price? 25

 Brainstorming  Goal is to create a large quantity of novel and imaginative ideas.  Mind-mapping  A graphical technique that encourages thinking on both sides of the brain, visually displays relationships among ideas, and improves the ability to see a problem from many sides.  Rapid prototyping  Transforming an idea into an actual model that will point out flaws and lead to design improvements. 26

 Patent – a grant from the Patent and Trademark Office to the inventor of product, giving the exclusive right to make, use, or sell the invention for 20 years from the date of filing the patent application.  Trademark – any distinctive word, symbol, design, name, logo, slogan, or trade dress a company uses to identify the origin of a product or to distinguish it from other goods on the market.  Servicemark – the same as a trademark except that it identifies the source of a service rather than a product. 27

 Copyright – an exclusive right that protects the creators of original works of authorship such as literary, dramatic, musical, and artistic works.  Copyrighted material is denoted by the symbol ©. 28