University of Washington HCDE 418 Wireframes HCDE 418.

Slides:



Advertisements
Similar presentations
User Experience Krista Van Laan. Agenda What is User Experience? How does a User Experience team support the rest of the organization? What processes.
Advertisements

The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #10 BOO! BOO!
Multimedia & Website Design Initial Planning (Part 3)
Course Wrap-Up IS 485, Professor Matt Thatcher. 2 C.J. Minard ( )
MS3308 Cw1 assessment guide CW1 Deadlines CW1 (Strategy and Scope) DEADLINE ONE: 14th Nov CW1 (Structure and Skeleton) DEADLINE TWO: 28-Nov-2013.
TC 310 The Computer in Technical Communication Dr. Jennifer Turns Week 3, Day 1 (10/14)
Information Architecture Week 7. Information Architecture QUIZ Please put your books away and get ready for this week’s quiz.
TC 310, Day 17, Tuesday 25 November 2003 TC 310 The Computer in Technical Communication Dr. Jennifer Turns Week 7, Day 2 (5/14)
CSCI 639 Topics in Software Engineering Assignment #4 Fall 2006.
User Interface Design Process Gabriel Spitz. User-Interface design Steps/Goals Understand who are the users and what do they do Articulate how will users.
Story Boards. Creating and using storyboards Storyboards are an essential tool when designing websites. They help keep developers and graphic artists.
Web Design Process CMPT 281. Outline How do we know good sites from bad sites? Web design process Class design exercise.
Human Computer Interaction & Usability Prototyping Design & Prototyping HCI Prototyping.
WRA 210 – SS2014 Wrapping Up!!. Where am I?! 1.The Personal Course Page 2. Modules 3. Portfolio 4. Workshops The Personal Course Page is up to date if.
Merja & Pauli Rapid prototyping & other stuff.
Multimedia Design 1. 2 Objectives By completion of this session, you will be able to: Organize your multimedia project Develop Flowcharts and Storyboards.
Web Design with HTML & CSS Lesson 1. Planning Your Website   Good design comes from decisions that designers make in order to have a certain effect.
Problem with vanilla sketches
Rux Richmond User Experience Presenting Yourself: Tips for showcasing your IA experience in your resume and portfolio February 26, 2009.
University of Washington HCDE 518 & INDE 545 Lo-Fidelity Prototyping HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko,
Prepare an Asset List Project 4 Due date: Friday, September 24 th.
Information Architecture & Design Week 3 Schedule -Syllabus Updates -Group Project Deliverables -IA Methodologies -Research Topic Presentations.
Module 6: The Design Process LESSON 8 The Development Process Module 6: The Design Process LESSON 8.
UI Design without Prototypes ala Holtzblatt et al ITM 734 Fall 2006 Corritore.
Web Development Process The Site Development Process Site Construction is one of the last steps.
Certificate in Digital Applications – Level 02 Multimedia Showcase – DA202.
Certificate in Digital Applications – Level 02 Multimedia Showcase – DA202.
Task Analysis Lecture # 8 Gabriel Spitz 1. Key Points  Task Analysis is a critical element of UI Design  It describes what is a user doing or will.
Task Analysis Lecture # 8 Gabriel Spitz 1. Key Points  Task Analysis is a critical element of UI Design  It specifies what functions the user will need.
TC 310 The Computer in Technical Communication Dr. Jennifer Turns Week 4, Day 1 (10/21)
Learning Aim B.  It is a good idea to think carefully about the design of a website before you try to implement it.
Prof. James A. Landay University of Washington Winter 2007 Video Prototyping January 22, 2007.
University of Washington HCDE 418 Prototyping 2 HCDE 418 Autumn 2009.
HCDE 418 Monday, February 4 Wireframes Scenarios Storyboards.
University of Washington HCDE 418 Storyboarding HCDE 418 Winter 2014.
The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #11.
University of Washington HCDE 418 Sketching 1 What is Sketching? HCDE 418.
University of Washington HCDE 418 Course Introduction HCDE 418 Winter 2013.
Information Architecture & Design Week 3 Schedule -Syllabus Updates -Group Project Finalized -Research Presentations Finalized -IA Methodologies -Class.
 Define Wireframes, Mockups, and Prototypes  Techniques  Low vs. High Fidelity  Sketchy vs. Polished  Exercise: Define the Process.
Web Design_ Planning stages
CS 3120 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION (UIDIE)
02086 Writing Inspirations Aalto University
Task Analysis – Input to Interaction
Sketching 2 Using Sketching in Design
User Interface Design and Usability Course Introduction
Asset List & Content Creation
Wrapping up prototyping
Introduction to Wireframing
Web Design and Development
How to Develop for e-learning
The Development Process
LO3 - Activities Movie and Try Surfing Animation - DA202
Unit 02 – One World Scenario - DA202
Information System Design Info-440
Unit 02 – Creative Multimedia - DA202
Enhancing Student Learning and Retention with Community Partnerships
STORYBOARDING FOR CONTENT DEVELOPMENT
I494: Designing and Developing an Information System
Mockups and Prototypes
Designing User Experience (UX)
TC 310 The Computer in Technical Communication
Blackboard Tutorial (Student)
Blackboard Tutorial (Student)
UI, UX: Who Does What? A Designers guide to the tech industry.
Blackboard Tutorial (Student)
LO4 – New This Year and Find Out More
A multimedia and animation project
COMP444 Human Computer Interaction Prototyping
Presentation transcript:

University of Washington HCDE 418 Wireframes HCDE 418

University of Washington HCDE 418 Agenda  Announcements  5 minutes  P2 Debrief  5 minutes  Lecture  30 minutes  Break  10 minutes  Wireframes Exercise  35 minutes  Debrief & Next Class  5 minutes  CELT Course Eval  20 minutes

University of Washington HCDE 418 Announcements  Your questions, comments, issues, appreciations? Upcoming work  Read: Buxton pp (next week)  1.5 Discussion board posts  P4: Sketches & Ideas  Due Today, Nov. 3 rd at 5:00 P.M.  3 sketches in sketchbook  A2: Storyboarding  Due Tuesday, Nov. 10 th at 5:00 P.M.

University of Washington HCDE 418 Announcements  P2Grades completed  Mid-quarter discussion board grades  Must have 8 posts by 5:00 P.M. Monday, Nov. 9

University of Washington HCDE 418 Lecture 30 minutes

University of Washington HCDE 418 Wireframes – what are they?  “Wireframes are a set of documents that show structure, information hierarchy, functionality, and content” –Dan Saffer, Designing for Interaction

University of Washington HCDE 418 Wireframes

University of Washington HCDE 418 What every UX designer told me you should know  “Create and maintain documentation (vision statements, personas, scenarios, wireframes, task flows, etc.)” – UX designer job in NYC  “Develop conceptual diagrams, wireframes, prototypes, visual mockups and graphic assets” – UX job in Seattle  “… wireframes, style guides, navigational structures, and affinity diagrams..” – UX job in Seattle

University of Washington HCDE 418 Sketch or Prototype? SketchPrototype

University of Washington HCDE 418 Wireframes  Wireframes are like blueprints – they document features of a product, the functionality behind the controls as well as the visual face  “Developers, industrial designers, copywriters, and business people use wireframes to understand and build the product in a thoughtful way, without being distracted by the visual or physical form” -Saffer

University of Washington HCDE main components  Wireframe itself  Annotations  Wireframe metadata

University of Washington HCDE 418 Wireframe Itself  This is the detailed view of part of a product  The face of an MP3 player  A particular detail such as the volume control  It should show:  Content  Text, movies, images, icons, animations  Functionality  Controls, buttons, knobs, sliders, dials, input  Navigation  Indications of how navigation will work  How functional controls access the content

University of Washington HCDE 418 Annotations  Anything not obvious on the wireframe should have accompanying annotations  Annotate:  Controls  Conditional Items (e.g., objects dimmed out)  Constraints (e.g., longest password length)  Anything else that isn’t obvious

University of Washington HCDE 418 Annotations  Annotations “…explain the wireframe when the designer isn’t there to do so. When developers or clients want to know the reason for a button, they should be able to read the annotation and understand not just what the button does but also why the button is there.” -Saffer

University of Washington HCDE 418 Wireframe MetaData  Wireframe Metadata is information about the wireframe itself Designer’s NamePen Lister Date the Wireframe was made or changed01/01/10 Version number2 What has changed since the last versionAdded 2 new items to menu as requested Related documentationPrototype Session Report 12/12/09 Unresolved IssuesFinal list of menu items still to be agreed upon with users General NotesClient wishes to change colors? Example based on Saffer, p. 113

University of Washington HCDE 418 Where does user experience fit in?  Can be put into annotations  e.g., “user should feel that interaction is smooth and seamless”  e.g., “main announcements should be eye catching and exciting”

University of Washington HCDE 418 How to build?  Pen and paper  Adobe Illustrator  eframe_in_illustrator eframe_in_illustrator  HTML, Photoshop, Visio, MS Paint, etc.  Other guide:  website-wireframe.html website-wireframe.html

University of Washington HCDE 418

How to use?  Can be used in early stage usability testing  Could be given to graphic designers and content designers for creating actual components  Can be used as a guide for a more high-fidelity prototype

University of Washington HCDE 418 BREAK Class will resume in minute(s)

University of Washington HCDE 418 Wireframe Exercise 30 minutes

University of Washington HCDE 418 Task: Wireframe a website  Break into teams of 2-4  Come up with a design of a website for a real or hypothetical course  20 minutes  Potential components:  Announcements, Assignments, Syllabus, Links, Discussion board, etc.  Report back in 1 minute  10 minutes

University of Washington HCDE 418 Next Class Topics  Thursday, Nov. 5th  Prototyping 1  Reading Assignment for Week 6  Sketching User Experiences, pp  A2 due next Tuesday  3 sketches  8 posts by Monday

University of Washington HCDE 418 CELT Course Evaluation 20 minutes