Production Documents. Docs High Level / Concept Doc – Pitch document – Targets : Investors/Studios/Partners Design Document – Production document – Targets.

Slides:



Advertisements
Similar presentations
Game Development Essentials An Introduction. Chapter 11 Production & Management developing the process.
Advertisements

Multimedia Games Development COM429M2 Week 2 Early game development.
Pitching. Rejection The Publisher Survey from the IGDA shows us that only 4% of game concepts that independent developers submit to publishers are actually.
Making Games with Game Maker Project 2 Due dates: A) Tuesday, September 5th, by 11:59pm (list) B) Sunday, September 14th, by 11:59pm (final)
© Nintendo Game Document Game Development - Spring
Game Inception and Design Project 1 Due dates: –Wednesday, January 18th: First-draft –Monday, January 23rd: Peer Review due –Thursday, January 26th: Final.
The Game Development Process Documentation. The Role of Documentation The Concept Document The Design Document Based on Ch 18-19, Gameplay and Design,
Anatomy of a Game CTIN 463 John Hight
Game Title Make sure your title is brief, descriptive, and “snappy.” Try to come up with something that will attract players to your game.
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
Game Inception and Design Project 2 Due dates: – Friday, September 8 th, 11:59pm.
IMGD 1001: Game Design Documents by Mark Claypool Robert W. Lindeman
Chapter 7.3 The Publisher-Developer Relationship.
A Technical Game Project 4 Due dates: Game Idea Friday, March 16 th Game Plan Friday, March 23 rd Web Page Sunday, April 9 th First Playable Wednesday,
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
2.09 SEM II. ROI ROI is short for “Return On Investment” There are many ways to do so, such as: Developing a promo budget Developing a promo calendar.
The Game Development Process. Typical Development Cycle Idea Proposal Design Evaluation Coding Testing Release.
Game Development Timeline
Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology.
GAME DEVELOPMENT DOCUMENTATION
Digital Game Prgm I Large – Scale Design Process.
Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.
IMGD 1001: Game Design Documents
This Session 1.Game Documentation 2.Project Management 3.Group Breakout 4.Start Level !
Game Design Vishnu Kotrajaras, PhD
Interactive Gameplay Design Game Design Document Mario Michaelides Lecture 5 (10am), Week /10/2005 The Game Design Document.
EST310/ISE340 Fall 2011 Tony Scarlatos
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
Last-minute Lecture Documents. Documentation Concept Doc – Very small (2 or 3 pages) – Only has the core concepts “Sales” Doc – To obtain financing Functional.
IMGD 1001: Game Design Documents
Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Brent M. Dingle Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin - Stout.
Unit 72 – Game Design Linked in with Unit 02: Communications Skills Introduction.
I recommend that your pitch presentation includes some version of the following slides, with the appropriate information filled in. Feel free to modify.
BTEC Creative Media Production UNIT: 72 TASK 3. Learning Intentions To understand how to generate design documents To know the purposes of design documents.
Game Proposal / Design Document. What is your game about? Project Proposal –The Story plot introduce main character identify his/her problem describe.
Unit 72: Computer Game design
Team Name. You just downloaded the preselection file : it’s a first step towards winning the challenge ! In this presentation file, you will have to enter.
Senior Project The Art Institute of California, San Francisco Spring 2009.
Chapter 2 Computerized Entertainment and Classification 1.
CS 134 Design Documents.
Large-Scale Design Process
The creative process & creative brief
Designing and Developing Games
Project Name Your Name Elevator Pitch: one sentence description of product, concept, & market (should not take up more space than would fit in this.
Games Design: Game Concepts
Character Composition
ALL project 2 – Virtual Reality Interactive Story
USER GAMIFICATION MODULE
Design Document Name: Project Name:.
Name: Lewis Mannering Project Name: Board Game
P2: Create a proposal and client documentation to support the pitch
The Game Development Process
Game Development Essentials: An Introduction Third Edition
UAL Level 2 GAMES AND ROBOTICS Design Document
Chapter 7.3 The Publisher-Developer Relationship
CIS 487/587 Bruce R. Maxim UM-Dearborn
Rwanda Postharvest Innovation Competition
Treatment Document Due date: Monday, September 10th, by 10:00am
Game Inception and Design
Project Title (Team Name) UTSA CS X Spring 2018 Leader Name
Games Design Yr1 Term 2 - Introduction.
Game Inception and Design
The Teen Entrepreneur Show Me The Money!.
YOUR LOGO HERE COMPANY NAME FOUNDER’S NAME.
Instructions Delete this slide.
Anatomy of a Design Doc parts 1 and 2 Why Design Docs Matter
1. Why Marketing Research?
Think what name would describe or market the game best
Project Name Your Name Elevator Pitch: one sentence description of product, concept, & market (should not take up more space than would fit in this.
Presentation transcript:

Production Documents

Docs High Level / Concept Doc – Pitch document – Targets : Investors/Studios/Partners Design Document – Production document – Targets : Team

Core Features

Concept Doc Features Premise – 2-3 sentences written to the player

Player Motivation What is the player doing? Why will they be motivated?

Unique Features Why is your game special? – Back of the box features – Marketing points

Target Market Who is going to buy it? What is it rated?

Genre What style of game is it?

Platform & Licensing What are you building it for? What deals are in place or need to be made?

Competitive Analysis What games are you up against? What makes you different from each?

Goals What do you want to do?

Fleshing It Out

Gameplay How does it work? – elements that describe experience

Technology & Unique Features Out of the ordinary features Online Usage

Game Info Character Bios Concept/Sample Art Story Synopsis Planed Levels

Production Plans Estimated budget, schedule Team, bios

Design Details

Interfaces Mockups/Screenshots of UI

World Plan What levels are there – What characters/objects in each?

Characters / Objects Detailed info, stats, art

Art Guide Reference library for the look

Detailed Production Plans Detailed Budgets Work Plans