Games and Strategic Behavior Chapter 9 McGraw-Hill/Irwin Copyright © 2015 by McGraw-Hill Education (Asia). All rights reserved.

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Games and Strategic Behavior Chapter 9 McGraw-Hill/Irwin Copyright © 2015 by McGraw-Hill Education (Asia). All rights reserved.

Learning Objectives 1.List the three basic elements of a game. Recognize and discuss the effects of dominant strategies and dominated strategies 2.Identify and explain the prisoner's dilemma and how it applies to real-world situations 3.Explain games in which the timing of players' choices matter 4.Discuss strategies that enable players to reap gains through cooperation

Strategies and Payoffs Actions have payoffs that depend on: –The actions –When they are taken –The actions of others Some markets are characterized by interdependence –Apply to monopolistic competition and oligopoly

Game Theory Basic elements of a game: –The players –Their available strategies, actions, or decisions –The payoff to each player for each possible action A dominant strategy is one that yields a higher payoff no matter what the other player does –A dominated strategy is any other strategy available to a player who has a dominant strategy

Singapore and Thai – Scenario 1 Players: Singapore Airlines and Thai Airways supplying service between Singapore and Bangkok –No other carriers Strategies: Increase advertising by $1,000 or not Assumption: all payoffs are know to all parties A payoff matrix is a table that describes the payoffs in a game for each possible combination of strategies

Payoff Matrix Payoff is symmetric Dominant strategy is raise advertising spending –Both companies are worse off Thai Airways Options Singapore Airlines Options Raise SpendingNo Raise Raise Spending Singapore: $5,500 Thai: $5,500 Singapore:$8,000 Thai:$2,000 No Raise Singapore:$2,000 Thai:$8,000 Singapore:$6,000 Thai:$6,000

Equilibrium in a Game A Nash equilibrium is any combination of strategies in which each player’s strategy is her or his best choice, given the other player’s strategies –Equilibrium occurs when each player follows his dominant strategy, if it exists –Equilibrium does not require a dominant strategy

Singapore and Thai – Scenario 2 Same situation –Different payoffs; non-symmetric –Thai raises spending Singapore anticipates Thai action; does not raise Lower-Left cell is a Nash equilibrium Thai Airways Options Singapore Airlines Options Raise SpendingNo Raise Raise Spending Singapore: $3,000 Thai: $4,000 Singapore: $8,000 Thai:$3,000 No Raise Singapore: $4,000 Thai: $5,000 Singapore: $5,000 Thai:$2,000

Prisoner’s Dilemma The advertising example illustrates an important class of games called the prisoner’s dilemma The prisoner’s dilemma is a game in which each player has a dominant strategy, and when each plays it, the resulting payoffs are smaller than if each had played a dominated strategy Consider another example

Prisoner's Dilemma –Two prisoners are held in separate cells for a serious crime they did commit –The prosecutor lacks sufficient evidence Kakuzu's Options Hidan's Options ConfessDon't Confess Confess Hidan:5 years Kakuzu:5 years Hidan:0 years Kakuzu:20 years Don't Confess Hidan:20 years Kakuzu:0 years Hidan:1 year Kakuzu:1 year Dominant strategy Optimal strategy

Cartels A cartel is a coalition of firms that agree to restrict output to increase economic profit –Restrict total output Allocate quotas to each player

Cartel in Action Two suppliers of bottled water agree to split the market equally –Price is set at monopoly level If one party charges less, he gets all of the market –Marginal cost is zero –Agreement is not legally enforceable

Bottled Water Cartel Each party has an incentive to lower the price a little to increase its economic profits Successive reductions result in price equal to marginal cost

Bottled Water Cartel Mountain Spring's Options Aquapure's Options Charge $1Charge $0.90 Charge $1 Aquapure: $500 Mtn Spring: $500 Aquapure: $0 Mtn Spring: $990 Charge $0.90 Aquapure: $990 Mtn Spring: $0 Aquapure: $495 Mtn Spring: $495  If one firm lowers price, they capture the entire market  Dominant strategy for each firm is lower price to $0.90  Cartel agreements are unstable

Repeated Prisoner's Dilemma In a repeated prisoner’s dilemma the same players repeatedly face the same prisoner’s dilemma Both players benefit from collaboration –Tit-for-tat strategy limits defections A tit-for-tat strategy says my move in this round is whatever your move was in the last round –If you defect, I defect Tit-for-tat is rarely observed in the market –This strategy breaks down with more than two players or potential players

Ban on TV Ads for Cigarettes Singapore, United States and Hong Kong ban started in 1970, 1971, 1990 respectively –U.S. advertising spending dropped by US$60 million Advertising promoted brand switching –Legislation moved players to optimal outcome Philip Morris's Options RJR's OptionsTV AdsNo TV Ads TV ads RJR: $10 M Philip Morris: $10 M RJR: $35 M Philip Morris: $5 M No TV ads RJR: $5 M Philip Morris: $35 M RJR: $20 M Philip Morris: $20 M

Shouting at Parties Party begins with everyone speaking at normal volume –More partiers arrive Individual incentive to shout –Shouting is the dominant strategy

Sometimes Timing Matters One party moves first –The second can adjust his strategy accordingly Viper and Corvette hybrid models –When timing does not matter, the payoff matrix shows no dominant strategy When timing matters a decision tree is a more useful way of representing payoffs –A decision tree describes the possible moves in a game in sequence –A decision tree is sometimes called a game tree

Simultaneous Decisions Sony Xperia Options Samsung Galaxy Options Quad CoreNo Quad Core Quad Core Samsung: $60 M Sony: $60 M Samsung: $80 M Sony: $70 M No Quad Core Samsung: $70 M Sony: $80 M Samsung: $50 M Sony: $50 M  Profits are higher when each company offers a different type of smartphone

$80 million for Chevy $70 million for Dodge $70 million for Samsung $80 million for Sony E F $50 million for Samsung $50 million for Sony G $60 million for Samsung $60 million for Sony D Final Outcome Suppose Sony Moves First Sony decides A Offer quad core Don’t offer quad core B C Offer quad core Don’t offer quad core Offer quad core Don’t offer quad core Samsung decides

Threats and Promises A credible threat is a threat to take an action that is in the threatener's best interest to carry out –Analyze This and Tony Bennett's compensation A credible promise is a promise to take an action that is in the promiser's best interest to carry out

The Remote Office Players: Business owner and remote office manager Options: –Business owner can open the office or not –Manager can be honest or not

Remote Office Pay-Off A No remote office Managerial candidate promises honesty B Open remote office Honest manager Owner: $1,000 Manager: $1,000 C Dishonest Manager Owner: -$500 Manager: $1,500 Owner: $0 Manager: $500 working elsewhere

Monopolistic Competition and Location First mover advantage –With Samsung and Sony, firms did better if products were different –Tic-tac-toe If the differentiator is time or location, the last mover may have the advantage –Suppose that customers go to the nearest convenience store Store A locates 1.5 km from Freeway Where will Store B locate?

Store B's Location A chooses its location New business plans to enter the market –Location C minimizes customer's travel distance –Location B maximizes customers Freeway 1.5 km 1,200 people A A B B C C 500 m 800 people 500 m 800 people 500 m 800 people 1.5 km 1,200 people

Other Examples There are a number of cases where the last mover gains an advantage –Times for flights –Movie schedules –Cola drink flavors

Commitment A commitment problem arises from an inability to make credible threats or promises –A commitment device changes incentives to make threats or promises credible Underworld code, Omerta (under which the family of anyone who provides evidence against a fellow mob member is killed) Military-arms-control agreements Tips for waiters Various business problems are commitment issues

Restaurant Service Restaurant wants to provide superior service –Increases pay of waiters; monitoring problem If waiters are not diligent, restaurant wasted money –Restaurant cannot insure good service by paying higher wages Repeat customers can ensure good service by tipping –A one-time, self-interested diner will not tip Tip is marginal cost Service is completed so marginal benefits are zero

To Tip or Not To Tip? Waiter Provide good service Diner Provide adequate service Waiter:$10 Diner:$5 Tip Don't Tip Waiter:$20 Diner:$20 Waiter:– $5 Diner:$30

The Strategic Role of Preferences Game theory assumes that the goal of the players is to maximize their outcome –In most games, players do not attain the best outcomes Altering psychological incentives may also improve the outcome of a game

Honest Manager for Remote Office A Honest Manager Owner: $1,000 Manager: $1,000 Managerial candidate promises honesty B C Owner: $0 Manager: works elsewhere for $500 No remote office Open remote office Dishonest Manager Owner: $500 Manager: – $8,500 An honest manager earns more than a dishonest manager

Self-Interest Evaluated There are exceptions to outcomes based on self- interest –Tips at out-of-town restaurants –Revenge –Passing on "unfair" opportunities

The Role of Preferences Preferences are given –Affect choices through Sympathy for an adversary Generosity Honesty If preferences can be known to the other party, the commitment problem is reduced –Trustworthy employee

Character Judgments If character were known perfectly, businesses could avoid the costs of dishonesty, shirking, etc. –Since people are victimized, make hiring mistakes, and so on, either Character cannot be judged perfectly OR Character information is expensive.

Caveat Emptor The payoff of deceit –Advantage to seeming honest while being dishonest Greater opportunities Greater exploitation of opportunities

Games and Strategic Behavior Game Theory Elements Equilibrium Dominant Strategy Prisoner's Dilemma Commitment Problems Sequential Decisions