CS580: Radiometry Sung-Eui Yoon ( 윤성의 ) Course URL:

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Presentation transcript:

CS580: Radiometry Sung-Eui Yoon ( 윤성의 ) Course URL:

2 Class Objectives ● Know terms of: ● Hemispherical coordinates and integration ● Various radiometric quantities (e.g., radiance) ● Basic material function, BRDF

3 Announcements ● Final project ● Make a team of two ● Think about which paper you want to implement ● Present a paper related to it ● Scope of papers ● Papers since the year of 2008

4 Motivation Eye ???

5 Light and Material Interactions ● Physics of light ● Radiometry ● Material properties ● Rendering equation From kavita’s slides

6 Models of Light ● Quantum optics ● Fundamental model of the light ● Explain the dual wave-particle nature of light ● Wave model ● Simplified quantum optics ● Explains diffraction, interference, and polarization ● Geometric optics ● Most commonly used model in CG ● Size of objects >> wavelength of light ● Light is emitted, reflected, and transmitted

7 Radiometry and Photometry ● Photometry ● Quantify the perception of light energy ● Radiometry ● Measurement of light energy: critical component for photo-realistic rendering ● Light energy flows through space, and varies with time, position, and direction ● Radiometric quantities: densities of energy at particular places in time, space, and direction

8 Hemispheres ● Hemisphere ● Two-dimensional surfaces ● Direction ● Point on (unit) sphere From kavita’s slides

9 Solid Angles Full circle = 2pi radians Full sphere = 4pi steradians

10 Hemispherical Coordinates ● Direction, ● Point on (unit) sphere From kavita’s slides

11 Hemispherical Coordinates ● Direction, ● Point on (unit) sphere From kavita’s slides

12 Hemispherical Coordinates ● Differential solid angle

13 Hemispherical Integration ● Area of hemispehre:

14 Energy ● Symbol: Q ● # of photons in this context ● Unit: Joules From Steve Marschner’s talk

15 Power (or Flux) ● Symbol, P or Φ ● Total amount of energy through a surface per unit time, dQ/dt ● Radiant flux in this context ● Unit: Watts (=Joules / sec.) ● Other quantities are derivatives of P ● Example ● A light source emits 50 watts of radiant power ● 20 watts of radiant power is incident on a table

16 Irradiance ● Incident radiant power per unit area (dP/dA) ● Area density of power ● Symbol: E, unit: W/ m 2 ● Area power density existing a surface is called radiance exitance (M) or radiosity (B) ● For example ● A light source emitting 100 W of area 0.1 m 2 ● Its radiant exitance is 1000 W/ m 2

17 Irradiance Example ● Uniform point source illuminates a small surface dA from a distance r ● Power P is uniformly spread over the area of the sphere

18 Irradiance Example ● Uniform point source illuminates a small surface dA from a distance r ● Power P is uniformly spread over the area of the sphere θ

19 Radiance ● Radiant power at x in direction θ ● : 5D function ● Per unit area ● Per unit solid angle ● Important quantity for rendering

20 Radiance ● Radiant power at x in direction θ ● : 5D function ● Per unit area ● Per unit solid angle ● Units: Watt / (m 2 sr) ● Irradiance per unit solid angle ● 2 nd derivative of P ● Most commonly used term

21 Radiance: Projected Area ● Why per unit projected surface area

22 Properties of Radiance ● Invariant along a straight line (in vacuum) From kavita’s slides

23 Invariance of Radiance We can prove it based on the assumption the conservation of energy.

24 Sensitivity to Radiance ● Responses of sensors (camera, human eye) is proportional to radiance ● Pixel values in image proportional to radiance received from that direction From kavita’s slides

25 Relationships ● Radiance is the fundamental quantity ● Power: ● Radiosity:

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34 Light and Material Interactions ● Physics of light ● Radiometry ● Material properties ● Rendering equation From kavita’s slides

35 Materials From kavita’s slides Ideal diffuse (Lambertian) Ideal specular Glossy

36 Bidirectional Reflectance Distribution Function (BRDF) Normal

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40 Other Distribution Functions: BxDF ● BSDF (S: Scattering) ● The general form combining BRDF + BTDF (T: Transmittance) ● BSSRDF (SS: Surface Scattering) ● Handle subsurface scattering wiki

41 Homework 1 ● Prove the invaraince

42 Speaking of Radiometry ● “I need to sum all those radiances to compute the irradiance based on hemispherical integration.” ● “Do you have a BRDF model for that copper model? If you give me that model, I can support its visual appearance.”

43 Next Time ● Rendering equation

44 Any Questions? ● Come up with one question on what we have discussed in the class and submit at the end of the class ● 1 for already answered questions ● 2 for typical questions ● 3 for questions with thoughts ● 4 for questions that surprised me

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