Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into.

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Presentation transcript:

Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into Cubase. Stage 1

Tempo: This tells us that the tempo is 122 beats per minute. We will need to set the tempo on Cubase to match this. ?# ? ??A? Task 1 : Decode the main hook Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead.

1. Push the function button 2. Push the down category button 16 times until PC Mode appears on screen 3. Move the black wheel so the screen says PC2 CUBASE - SETUP HEADPHONES: Unplug the splitter from the back of the keyboard and put into the white ‘Guitar link’ in the headphone slot. YOU WILL NEED TO REPLACE THESE AT THE END OF THE LESSON!

4.Open Cubase: Cubase 6 shortcut on desktop 5.Wait (it takes time to load) 6.Open a new File: Click on the ‘More’ tab and select ‘MGMT template’. Make sure the ‘prompt for project location’ is selected before clicking continue. 7.Create project folder: –Select Music –Select My Music –Create a new folder : give it your name and class eg. Sam and Billy 8g1

1.Ensure ‘Snap’ is white. 2.Select the quantize box. 3.Select 1/8: By selecting 1/8 you are dividing each bar in eight, therefore into quaver beats. Quantize: 1.Corrects timing mistakes. 2.Input notes with precise timing blocks 1 blocks 2 blocks 4 blocks

MELODY - RECORDING 1.Select the Melody track so that the track is light grey and the record symbol is red. 2.Press the ‘Beginning’ button to make sure the play bar is at the start of your track. 3.Press the record button on the transport bar. Wait for the 8 clicks and then play in your melody line. 4.Press the stop button when you are finished. If it is too long move your pointer to the end of the part and click and drag to make it shorter. If you don’t think it is correct, click on it with the pointer and press ‘delete’ and try again.

Know: What a bass clef is. Be able to: Decode the bass line from Kids by MGMT. Starter: Work out the bass line by ear. Understand: How to play and record into Cubase. Stage 2

Task 1: Decode the Bassline C is to the left - Virtual Keyboard - F# ?# ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead.

FINISH RECORDING THE MELODY LINE FIRST!

1. Push the function button 2. Push the down category button 16 times until PC Mode appears on screen 3. Move the black wheel so the screen says PC2 Don’t forget to plug in your headphones to the white ‘Guitar link’. Reopening Cubase

Two input options: OPTION 1: OPTION 2: Record the bass line Use this option if: You can play the bassline You want to push your playing You want a more realistic sound Follow the recording instructions from STAGE 1 Draw the bass line Use this option if: You struggle to play in time You want to move on quickly You took a lot of time completing the melody Follow the sequencing instructions which follow:

2.Select ‘Draw’ from the tool bar 3.Draw across 4 bars (up to the 5) in BASS, creating a box. 4.Select the arrow from the tool bar and then double click in the box you have just created. 1.Here is the zoom control. Zoom in so you can see bars 1-8 along the top of the screen. BASS LINE – SEQUENCING Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

Drawing in Cubase 1.Select the Draw function (pencil) 2.Click in the columns to get a note – one note per column. 3.Use the zoom feature to zoom in so you can see an octave. (C0- C1) 4.Utilise the piano on the left as a note guide. Get back to the main screen Click the small grey x in the top right hand corner

Know: How a drum kit works. Be able to: Perform the drum pattern from Kids by MGMT. Starter: Work out the drum pattern by ear. Understand: Music technology can aid composition. Stage 3

FINISH RECORDING THE MELODY and BASS LINE FIRST!

DRUMS 2.Select ‘Draw’ from the tool bar 3.Draw across 4 bars (up to the 5) in DRUM track, creating a box. 4.Select the arrow from the tool bar and then double click in the box you have just created. 1.This is the zoom control in the bottom right hand corner. Zoom in so you can see all the numbers 1-8 clearly. Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

5.Make sure the ‘Quantise’ level is set to 1/8. If not, click on it and chose this level. (At the top right of the screen.) 6.Select the drum stick from the tool bar. 7.Recreate my drum pattern as below: 8..You can hear your drum part by pressing play. Get back to the main screen Click the small grey X in the top right hand corner. DRUMS

Decode the counter melody C is to the left - Virtual Keyboard - Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead. # # # #F# # # # # # # # # Stage 4 What’s a counter melody?

2.Select ‘Draw’ from the tool bar 3.Draw across 8 bars (up to the 9) in COUNTERMELODY, creating a box. 4.Select the arrow from the tool bar and then double click in the box you have just created. 1.Here is the zoom control. Zoom in so you can see bars 1-8 along the top of the screen. COUNTERMELODY Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

Two input options: OPTION 1: OPTION 2: Record the countermelody Use this option if: You can play the bassline You want to push your playing You want a more realistic sound Follow the recording instructions from STAGE 1 Draw the countermelody Use this option if: You struggle to play in time You want to move on quickly You took a lot of time completing the melody Follow the sequencing instructions which follow:

Drawing in Cubase 1.Select the ‘draw’ function - to draw notes into cubase. 3.Select the ‘pointer’ function - and you are able to lengthen and shorten notes.. COUNTERMELODY: Sequencing 2.Use the piano on the left hand side as a note guide. To get back to the main screen click the small grey x in the top right hand corner

Know: The Lyrics to Kids Be able to: Copy and paste Starter: Copy and paste Understand: Music technology can aid composition. Stage 5

This is what your work should look like. (Your drums might look slightly different.) Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab. 1.COPYING: Press and hold ALT 2.Click and hold onto the part you want to copy –drag it to where you want it. Try to create this: Drums, Melody and Bass have been copied!

3.Select the gluing tool. 4.Glue the parts for each instrument together so that you have four parts which last 8 bars each (up to 9) 5.Go back to the pointer tool. STRUCTURE

6.Here is the structure for the first 32 bars. Use ALT to copy the parts to makes yours look like this: 7.Listen to the original MGMT track to work out what the structure of the bars up to bar 65 should be. Try singing along to help you. STRUCTURE

Full structure Listen to the original track: What is added into the drum part before the end of each 8 bars? How is the Bass line at different? How are the drums at different? How does the hook change at bar 21? When else does it do this? Correct this issues in your piece.

TEMPO 1.Click on the TEMPO button so that TRACK changes to FIXED 2.Change the tempo to ‘122’. Stage 6

1.Go to using Chrome. 2.Decide between Male vocals and female vocals 3.Right Click on the vocal part and save in your working folder 4.Drag the samples from the bottom of Chrome into Cubase. 5.If it asks to add to the ‘working directory, click ‘Copy’. 6.Place the vocals in the correct place for the song. 7.Repeat for Chorus harmony. VOCALS You can use pre-recorded vocals, or record your own. For pre-recorded vocals follow below

1.Press the letter R to glow green. 2.Press the down arrow under the little piano diagram. 3. Click a point on the coloured line. Up is louder and down is quieter. You will be marked on your use of dynamics. they should be appropriate and well balanced. NO CRAZINESS. DYNAMICS Stage 7

Dynamics- EXAMPLE

1.Press the down arrow under the little piano diagram. Volume will appear. 2.Click the + icon. Panner will appear. (If something else appears, ask your teacher for help.) 3.Click a point on the coloured line. Up is the left speaker and down is the right speaker. You will be marked on your use of PANNING. It should be appropriate and well balanced. NO CRAZINESS. PANNING

1.Click on the letter E 2.Select Reverb 3. Click here 4. Choose from a list of reverberation settings REVERB

1.Click on the letter E 2.Select Delay 3. Click here 4. Choose from a list of delay settings DELAY

1.Click on the letter E 2.Pushing a point down compresses it. Pushing a point up boosts it. BassMidHigh Note: The higher or lower you push the EQ, the more extreme it will sound. Effective EQ is much more subtle. EQ