Future Trends in Simulation - Virtual, Augmented and Mixed Realities

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Presentation transcript:

Future Trends in Simulation - Virtual, Augmented and Mixed Realities Michelle Aebersold PhD, RN, CHSE, FAAN Clinical Associate Professor Director-Simulation and Educational Innovation

Future https://youtu.be/oZwtVz7z0wM

Virtual Reality The use of computer technology to create an interactive three-dimensional world in which the objects have a sense of spatial presence; virtual environment and virtual world are synonyms for virtual reality (M&S Glossary). A computer-generated three-dimensional environment that gives an immersion effect. Lopreiato, J. O. (Ed) Sim Dictionary

Virtual Reality

Circa 1996

Education using Virtual Reality

Immersive Virtual Realities

How does it work?

BraveMind http://www.virtuallybetter.com/portfolio/bravemind-virtual-iraq/

Augmented Reality A type of virtual reality in which synthetic stimuli are superimposed on real world objects usually to make information that is otherwise imperceptible to human senses perceptible (M&S Glossary). technology that overlays digital computer- generated information on objects or places in the real world for the purpose of enhancing the user experience combination of reality and overlay of digital information designed to enhance the learning process

Augmented Reality A spectrum of mixed reality simulation that is part way between the real world and the virtual world. A form of virtual reality that includes head mounted displays, overlays of computer screens, wearable computers or displays projected onto humans and manikins (D.R. Berryman et al; M. Bajura et al; H. Fuchs et al). Lopreiato, J. O. (Ed) Sim Dictionary

Think Pokemon Go

AR in Education

Head Mounted Displays https://youtu.be/SKpKlh1-en0 Google Glass

Google Glass

Acceptability of Google Glass

Mixed Reality Human The use of a technology such as video, augmented reality, or virtual reality in conjunction with a physical manikin to simulate a human. (Costanza, E., Kunz, A., and Fjeld, M. 2009); for example, in team-based training, using TV monitors in portrait mode with interactive videos as a stand-in for a real team member (Palaganas, Maxworthy, Epps, & Mancini, 2015). Lopreiato, J. O. (Ed) Sim Dictionary

Mixed Realities-Technology

Mixed Realities in Medicine https://youtu.be/vS9nnqtmYrI http://www.etc.cmu.edu/projects/medisim/

Milgram’s Continuum

Educational Theories

Rogers Theory of Diffusion

What does the Future look like? https://youtu.be/zJiCt_VYxPY