Micropayments Revisited

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Presentation transcript:

Micropayments Revisited Ronald L. Rivest (with Silvio Micali) MIT Laboratory for Computer Science RSA Conference 2002

Outline The need for micropayments Dimensions in micropayment approaches Previous work The “Peppercorn” proposal

What is a “micropayment”? A payment small enough that processing it is relatively costly. Note: processing one credit-card payment costs about 25¢ A payment in the range 0.1¢ to $10. Processing cost is the key issue for micropayment schemes. (There are of course other issues common to all payment schemes…)

The need for small payments “Pay-per-click” purchases on Web: Streaming music and video Information services Mobile commerce ($20G by 2005) Geographically based info services Gaming Small “real world” purchases Infrastructure accounting: Paying for bandwidth

Payment schemes Dominant today: Other possibilities: Credit cards Subscriptions Advertisements Other possibilities: Electronic checks Anonymous digital cash Micropayments FOR SALE

Why aren’t micropayments already here? The market need is still nascent. Rolling out a new payment system requires the coordination of many players. Fundamentally: COST ! Existing micropayment schemes are too costly to implement.

Payment scheme costs: Customer acquisition and support Disputes and chargebacks: User says he didn’t place order User says goods were poor or missing Overspending (more than authorized, or more than user can afford) Communication, computation, equipment Fraud/Attacks on system

Payment Framework: Payment System Provider (PSP) Authori-zation Deposit(s) Payment(s) Merchant User

Dimensions to consider: Level and form of aggregation On-line PSP vs. off-line PSP Interactive vs. non-interactive Ability to handle disputes Ability to handle overspending Computation/communication cost Robustness against fraud

Level of Aggregation To reduce processing costs, many small micropayments should be aggregated into fewer macropayments. Possible levels of aggregation: No aggregation: PSP sees every payment Session-level aggregation: aggregate all payments in one user/merchant session Global aggregation: Payments can be aggregated across users and merchants

Form of Aggregation Deterministic aggregation: Accounting is exact. Statistical aggregation: Value flow is accurately estimated (looks good for micropayments) Our Peppercorn proposal makes aggregation look deterministic/non-existent to user but statistical to merchant and bank.

On-line PSP vs. Off-line PSP On-line PSP: PSP authorizes each payment or each session. Off-line PSP: User and merchant can initiate session and transact without participation of PSP. (e.g. pay taxi) PSP should be off-line if scheme has global aggregation. If multiple PSP’s involved, off-line is better.

Interactive vs. Non-interactive Interactive: Payment protocol is two-way dialogue Non-interactive: Payment protocol is one-way (e.g. anti-spam payment in email):

Ability to handle disputes User claims he didn’t approve payment Solution: use digital signatures User claims goods are poor quality or were never sent. Solution: let user complain to merchant directly. A micropayment PSP can’t afford to handle any such disputes!

Ability to handle overspending User may refuse to pay PSP for payments he has made. Solution: prepayment User may spend more than he was authorized to spend. Solution: penalties/deterrence

Computation Cost Digital signatures are still relatively “expensive” --- but much cheaper than they used to be! Today, it seems reasonable to base a micropayment scheme on digital signatures. (E.g. Java card in cell phone) User and merchant are anyways involved with each transaction; digital signatures only add a few milliseconds. On-line/Off-line signature can also help.

Communication Cost Communication costs can be minimized by: Keeping PSP off-line; both authorization and deposits are aggregated, so PSP only has overall view of value flow Making payment protocol non-interactive (e.g. reduce number of round-trips needed when buying with pay-per-click using browser)

Robustness against Fraud Any party (user/merchant/ PSP) may try to cheat another. Any two parties may try to cheat the third.

Previous Work: Digital Cash Example: Chaum’s digital coins Emphasis on anonymity: Withdrawals use blind signatures Problem of double-spending handled by having doubler-spenders revealed (e.g. Brand’s protocol) No aggregation: every coin spent is returned to the PSP.

Previous Work: PayWord Rivest and Shamir ’96 Emphasis on reducing public-key operations by using hash-chains instead: x0 x1 x2 x3 … xn User signs x0 and releases next xi for next payment Session-level aggregation only.

Previous Work: MicroMint Rivest and Shamir ’96 Eliminates public-key operations entirely; each digital coin is a four-way hash collision: y x0 x1 x2 x3 No aggregation: each coin is returned to PSP.

Previous Work: Millicent Manasse et al. ’95 User buys merchant-specific scrip from PSP for each session. Requires PSP to be on-line for scrip purchase Session-level aggregation only

Previous Work: Lottery Tickets “Electronic Lottery Tickets as Micropayments” – Rivest ’97 (similar to “Transactions using Bets” proposal by Wheeler ’96; see also Lipton and Ostrovsky ’98) Payments are probabilistic First schemes to provide global aggregation: payments aggregated across all user/merchant pairs.

“Lottery Tickets” Explained Merchant gives user hash value y = h(x) User writes Merchant check: “This check is worth $10 if three low-order digits of h-1(y) are 756.” (Signed by user, with certificate from PSP.) Merchant “wins” $10 with probability 1/1000. Expected value of payment is 1 cent. Bank sees only 1 out of every 1000 payments.

Our “Peppercorn” Proposal Under English law, one peppercorn is the smallest amount that can be paid in consideration for value received. Peppercorn scheme is an improvement of basic lottery ticket scheme, making it: Non-interactive Fair to user: user never “overcharged”

Non-interactive payment Revised probabilistic payment: “This check is worth $10 if the three low-order digits of the hash of your digital signature on this check are 756.” Merchant’s deterministic signature scheme is unpredictable to user. Merchant can convince PSP to pay.

Non-interactive payment (cont) Optimization: “This check is worth $10 if the three low-order digits of the hash of your digital signature on the date of this check are 756.” Merchant’s server only needs to apply signature function once a day.

User Fairness: No “Overcharging” With basic scheme, unlucky user might have to pay $20 for his first 2 cents of probabilistic payments! We say payment scheme is user-fair if user never need pay more than he would if all payments were non-probabilistic checks for exactly expected value (e.g. 1 cent)

Achieving User-Fairness Assume for the moment that all payments are for exactly one cent. Require user to sequence number his payments: 1, 2, … When merchant turns in winning payment with sequence number N PSP charges user N – (last N seen) cents User charged three cents for

User-Fairness (continued) Note that merchant is still paid $10 for each winning payment, while user is charged by difference between sequence numbers seen by PSP. Users severely penalized for using duplicate sequence numbers. If user’s payments win too often, he is converted to basic probabilistic scheme. PSP can manage risk.

Conclusions Peppercorn micropayment scheme Is highly scalable: bank can support billions of payments by processing only millions of transactions (1000x reduction) Provides global aggregation Supports off-line payments Provides for non-interactive payments Protects user from statistical variations Uses digital signatures, but overhead for merchant and bank can be minimized

(The End)