Everybody loves beautiful images of fog, smoke, and clouds.

Slides:



Advertisements
Similar presentations
Realistic Simulation and Rendering of Smoke CSE Class Project Presentation Oleksiy Busaryev TexPoint fonts used in EMF. Read the TexPoint manual.
Advertisements

Computer Graphics In4/MSc Computer Graphics Lecture Notes #15 Illumination III View Independent Rendering.
Week 9 - Monday.  What did we talk about last time?  BRDFs  Texture mapping and bump mapping in shaders.
Anton S. Kaplanyan Karlsruhe Institute of Technology, Germany Path Space Regularization Framework.
1. SIGGRAPH 2010 Single Scattering in Heterogeneous Participating media Cyril Delalandre Pascal Gautron Jean-Eudes MarvieGuillaume François Technicolor.
ATEC Procedural Animation Introduction to Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa.
Volume Rendering Volume Modeling Volume Rendering Volume Modeling Volume Rendering 20 Apr
William Moss Advanced Image Synthesis, Fall 2008.
Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps Paper by Henrik Wann Jensen, Per H. Christensen Presented.
University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2008 Alla Sheffer Advanced Rendering Week.
CSCE 641: Photon Mapping Jinxiang Chai. Outline Rendering equation Photon mapping.
Photon Tracing with Arbitrary Materials Patrick Yau.
Admission to CS 184 Enrollment priorities are 1. CS/EECS majors, 2. CS/EECS minors (this category includes applied math majors) 3. anyone else with a declared.
Advanced lighting and rendering Multipass rendering.
Precomputed Radiance Transfer Harrison McKenzie Chapter.
1 7M836 Animation & Rendering Global illumination, ray tracing Arjan Kok
1 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 Shading I Ed Angel Professor of Computer Science, Electrical and Computer Engineering,
WHAT IS VRAY? V-ray is a rendering engine that is used as an extension of certain 3D computer graphics software. The core developers of V-Ray are Vladimir.
-Global Illumination Techniques
Project Raytracing. Content Goals Idea of Raytracing Ray Casting – Therory – Practice Raytracing – Theory – Light model – Practice Output images Conclusion.
Week 10 - Wednesday.  What did we talk about last time?  Shadow volumes and shadow mapping  Ambient occlusion.
Computer graphics & visualization Photon Mapping.
02/05/03© 2003 University of Wisconsin Last Time Importance Better Form Factors Meshing.
Computer Graphics Global Illumination: Photon Mapping, Participating Media Lecture 12 Taku Komura.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Hybrid Algorithms K. H. Ko School of Mechatronics Gwangju Institute.

Global Illumination: Radiosity, Photon Mapping & Path Tracing Rama Hoetzlein, 2009 Lecture Notes Cornell University.
Paint Effects.  Uses: paint brush strokes paint particle effects Traditional paint program ○ paint images on a canvas ○ paint repeatable textures that.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Hybrid Algorithms K. H. Ko School of Mechatronics Gwangju Institute.
Pure Path Tracing: the Good and the Bad Path tracing concentrates on important paths only –Those that hit the eye –Those from bright emitters/reflectors.
02/12/03© 2003 University of Wisconsin Last Time Intro to Monte-Carlo methods Probability.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Stochastic Path Tracing Algorithms K. H. Ko School of Mechatronics Gwangju.
CMSC 635 Global Illumination.  Local Illumination  light – surface – eye  Throw everything else into ambient  Global Illumination  light – surface.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Material Representation K. H. Ko School of Mechatronics Gwangju Institute.
University of Texas at Austin CS395T - Advanced Image Synthesis Spring 2007 Don Fussell Photon Mapping and Irradiance Caching.
Fast Global Illumination Including Specular Effects Xavier Granier 1 George Drettakis 1 Bruce J. Walter 2 1 iMAGIS -GRAVIR/IMAG-INRIA iMAGIS is a joint.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
Global Illumination (3) Photon Mapping (1). Overview Light Transport Notation Path Tracing Photon Mapping –Photon Tracing –The Photon Map.
02/07/03© 2003 University of Wisconsin Last Time Finite element approach Two-pass approaches.
Radiometry of Image Formation Jitendra Malik. A camera creates an image … The image I(x,y) measures how much light is captured at pixel (x,y) We want.
Chapter 10: Computer Graphics

University of New Mexico
Visualization Shading
Global Illumination: Radiosity, Photon Mapping & Path Tracing
Introduction to Computer Graphics with WebGL
Chapter 10: Computer Graphics
Real-Time Volume Graphics [06] Local Volume Illumination
(c) 2002 University of Wisconsin
Progressive Photon Mapping
Real-time Volumetric Lighting in Participating Media
Caustics Ray Tracing CSS522
(c) 2002 University of Wisconsin
Reflection and Refraction (Snell’s Law).
RAY TRACING WITH DISPERSION
Efficient Importance Sampling Techniques for the Photon Map
Хайр ба хорсол love and hate
Image.
InfoFlo Pay offers cloud-based invoice management system to create and manage highly customizable invoices. Click here to find invoicing software for.
Addition Facts Plus 0,1,2,3,4.
The Next Frontier.
10.2 How we see the image.
Chapter XV Shadow Mapping
EFFICIENCY OF MrSID Chapter 6. Slide 41
Chapter 17 Reflection Homework: Read Section 1, pp. Reflection:
Future Research.
A Survey on Gradient-Domain Rendering
Monte Carlo Path Tracing and Caching Illumination
Addition Facts Plus 0.
Photon Density Estimation using Multiple Importance Sampling
Presentation transcript:

Everybody loves beautiful images of fog, smoke, and clouds.

but we all hate the long render times and noise that come with it.

Smoke & Mirrors 2000 Hi, Billy Mays here with Smoke & Mirrors 2000 - the world's most powerful and efficient rendering tool you'll every use

Smoke & Mirrors 2000 Renderer Attach it to any renderer, and get beautifully smooth renderings in seconds! Its great for rendering scenes with uniform smoke or fog. Or use it to simulate heterogeneous clouds. It can even tackle scenes with anisotropic media and specular surfaces! Renderer

Path Tracing Photon Mapping Brute force techniques like path tracing suffer from noise and photon mapping introduces distracting low-frequency artifacts. Photon Mapping

But Smoke & Mirrors 2000 uses advanced mathematical algorithms to exploit the fact that lighting in participating media changes smoothly. Smoke & Mirrors 2000!

It uses SCIENCE! Smoke & Mirrors 2000! This amazing innovation, developed by a prestigious team of scientists, allows you to create smoother images in less time! Smoke & Mirrors 2000!

$29 ORDER NOW! 1-800-SMOKE-IT Smoke & Mirrors 95 2000 INCLUDES: Just 5 easy payments of $29 95 plus S&H INCLUDES: Volumetric Radiance Caching Radiance Gradients Exponential Extrapolation Regular stores will charge you over $100 for similar products, but we are offering Smoke & Mirrors 2000 for just 5 easy payments of $29.95. And if you call now we will include radiance gradients, and exponential extrapolation absolutely FREE! (just pay processing). This once in a lifetime value is not available in stores, so come to our talk to find out more! 1-800-SMOKE-IT ORDER NOW!