World of Cybersoprt.

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Presentation transcript:

World of Cybersoprt

Introduction eSports also known as electronic sports, e-sports, competitive video gaming, professional video gaming, or pro gaming are a form of competition that is facilitated by electronic systems, particularly video games; the input of players and teams as well as the output of the eSports system are mediated by human-computer interfaces. Most commonly, eSports take the form of organized,  multiplayer video games competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy, fighting, first-person shooter , and multiplayer online battle arena. Tournaments such as The International, the League of Legends World Championship, the Battle.net, and the Intel Extreme Masters provide live broadcasts of the competition, and prize money and salaries to competitors. The genre of fighting games and arcade game fighters have also been popular in amateur tournaments, although the fighting game community has often distanced themselves from the eSports label.In the mid 2010s, the most successful titles featured in professional competition were the multiplayer online battle arena games Dota 2 and League of Legends, and the first person shooter game Counter-Strike: Global Offensive. Other games with significant earnings include Smite, StarCraft II, Call of Duty, Heroes of the Storm, Hearthstone and Overwatch.

In 2013, it was estimated that approximately 71 In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports. The increasing availability of online streaming media platforms, particularly Twitch.tv, has become central to the growth and promotion of eSports competitions. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. South Korea  has several established eSports organizations, which have licensed pro gamers since the year 2000. Along with South Korea, most competitions take place in Europe, North America and China. The global eSports market generated US$325 million of revenue in 2015 and is expected to make $493 million in 2016.The global eSports audience in 2015 was 226 million people

Although organized online and offline competitions have long been a part of video game culture, participation and spectatorship of such events have seen a large surge in popularity from the late 2000s and early 2010s. While competitions around 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams, and many video game developers now build features into their games designed to facilitate such competition

History The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone. The Space Invaders Championship held by Atari in 1980 was the earliest large scale video game competition, attracting more than 10,000 participants across the United States. In the summer of 1980, Walter Day founded a high score record keeping organization called Twin Galaxies.The organization went on to help promote video games and publicize its records through publications such as the Guinness Book of World Records. During the 1970s and 1980s, video game players and tournaments begun being featured in popular websites and magazines including Life and Time. One of the most well known classic arcade game players is Billy Mitchell, for his listing as holding the records for high scores in six games including Pac-Man and Donkey Kong in the 1985 issue of the Guinness Book of World Records.

Online video games (1990–1999) In the 1990s, many games benefited from increasing internet connectivity, especially PC games. For example, the 1988 game Netrek was an Internet game for up to 16 players, written almost entirely in cross-platform open source software. Netrek was the third Internet game, the first Internet game to use meta-servers to locate open game servers, and the first to have persistent user information. Large eSports tournaments in the 1990s include the 1990 Nintendo World Championships, which toured across the United States, and held its finals at Universal Studios Hollywood in California. Nintendo held a 2nd World Championships in 1994 for the Super Nintendo Entertainment System called the Nintendo PowerFest '94. There were 132 finalists that played in the finals in San Diego, California. Mike Iarossi took home 1st prize Television shows featuring eSports during this period included the British shows GamesMaster and Bad Influence! the Australian gameshow Amazing. Tournaments established in the late 1990s include the Cyberathlete Professional League (CPL), QuakeCon, and the Professional Gamers League. PC games played at the CPL included the Counter-Strike series, Quake series, and Warcraft.

Dota 2 is a free-to-play multiplayer online battle arena video game developed and published by Valve Corporation. The game is the stand-alone sequel to Defense of the Ancients, which was a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne. Dota 2 is played in matches between two teams that consist of five players, with both teams occupying their own separate base on the map. Each of the ten players independently control a powerful character, known as a "hero", that each feature unique abilities and different styles of play. During a match, a player and their team collects experience points and items for their heroes in order to fight through the opposing team's defenses. A team wins by being the first to destroy a large structure located in the opposing team's base, called the "Ancient".

The League of Legends Championship Series is the name of two professional League of Legends eSports leagues run by Riot Games. Twenty teams compete in two separate competitions in North America and Europe, with ten teams per continent. Each annual season of play is divided into two splits, spring and summer, both consisting of nine weeks of round-robin tournament play, which then conclude with play-off tournaments between the top six teams from each region. At the end of the season, the highest placing three teams in each league qualify for the annual League of Legends World Championship.

Counter-Strike: Global Offensive is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the main Counter-Strike franchise. Counter-Strike: Global Offensive was released for Microsoft Windows, OS X, Xbox 360, and PlayStation 3 in August 2012, with the Linux version being released in September 2014.It features classic content, such as revamped versions of classic maps, as well as brand new maps, characters and game modes. Cross-platform multiplayer was planned between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited to Windows, OS X, and Linux because of the difference in update-frequency between systems.

FIFA, also known as FIFA Football or FIFA Soccer, is a series of association football video games or football simulator, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s and already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label.

Overwatch is a team-based multiplayer first-person shooter video game developed and published by Blizzard Entertainment. It was released in May 2016 for Microsoft Windows, PlayStation 4, and Xbox One