Module 1: Investigation 1 Moving, Turning and Stamping

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Presentation transcript:

Module 1: Investigation 1 Moving, Turning and Stamping Tiling Patterns Module 1: Investigation 1 Moving, Turning and Stamping

Drag and Stamp Activity 1.1.1 Module 1: Investigation 1 Activity 1.1.1 – Drag and Stamp Activity 1.1.1 Drag and Stamp

Open project 1-Tile Stamp, save as a copy and rename. Module 1: Investigation 1 Activity 1.1.1 – Drag and Stamp Open project 1-Tile Stamp, save as a copy and rename. Stamp a symmetrical pattern by dragging the Tile sprite and clicking on the stamp block.

Module 1: Investigation 1 Activity 1.1.1 – Drag and Stamp Click on the green flag to run the setup script and reset the stage and the Tile sprite. Be sure you understand what it says. Learn how to save your pattern as a picture.

Discussion Questions Module 1: Investigation 1 Activity 1.1.1 – Drag and Stamp Discussion Questions How many stamps have you used? What colour is the stamp block? Where can we find it? Did you have any problems with stamping? Have you clicked on the green flag? What happens? Why does this happen? What does go to x: 0 y: 0 mean? What is the difference between saving the pattern as a picture and saving the project?

Discussion Questions continued Module 1: Investigation 1 Activity 1.1.1 – Drag and Stamp Discussion Questions continued When the sprite is moved what happens to the x,y coordinates? What makes your pattern symmetrical? How many lines of symmetry does your pattern have?

Drag, Turn and Stamp Activity 1.1.2 Module 1: Investigation 1 Activity 1.1.2 – Drag, Turn and Stamp Activity 1.1.2 Drag, Turn and Stamp

Open project 1-Tile Turn, save as a copy and rename. Module 1: Investigation 1 Activity 1.1.2 – Drag, Turn and Stamp Open project 1-Tile Turn, save as a copy and rename. Explore how the Tile sprite reacts to clicking the turn blocks.

Module 1: Investigation 1 Activity 1.1.2 – Drag, Turn and Stamp Look at the setup script and explain what has changed. Drag the Tile sprite, click on the turn and stamp blocks to create a pattern.

Module 1: Investigation 1 Activity 1.1.2 – Drag, Turn and Stamp Drag a new turn right and turn left block to the scripts area, change the values to 90 degrees and use all your blocks to create more patterns. Change the angles to other values and explore.

Discussion Questions Module 1: Investigation 1 Activity 1.1.2 – Drag, Turn and Stamp Discussion Questions Have you used both turning left and right? What colour are the turn blocks? Where can we find them? What does each block in the setup script do? Why are they needed to reset everything? Which types of angles have you used? If I click turn left 15 degrees 3 times how many degrees have I turned? What could I click on instead to do the same thing?

Move, Turn and Stamp Activity 1.1.3 Module 1: Investigation 1 Activity 1.1.3 – Move, Turn and Stamp Activity 1.1.3 Move, Turn and Stamp

Open project 1-Tile Move, save as a copy and rename. Module 1: Investigation 1 Activity 1.1.3 – Move, Turn and Stamp Open project 1-Tile Move, save as a copy and rename. Move the Tile sprite along the stage by clicking the blocks, no dragging allowed. Snap together a move, turn and stamp block and click your script to run it – again and again…

Module 1: Investigation 1 Activity 1.1.3 – Move, Turn and Stamp Build a similar simple script by using three more move, turn and stamp blocks. Try different numbers of steps in your move block. Explore. Try different angles in your turn block.

Module 1: Investigation 1 Activity 1.1.3 – Move, Turn and Stamp Discussion Questions What happened if you clicked the script multiple times? Did you manage to get the Tile sprite back to where it started? Did you have any problems with your script? How did you solve these? What is this process called? What happened to the pattern when you used the move 40 block instead of move 80? What types of transformation have you used?

Simple Scripts Activity 1.1.4: Unplugged Module 1: Investigation 1 Activity 1.1.4 – Unplugged: Simple Scripts Activity 1.1.4: Unplugged Simple Scripts

Module 1: Investigation 1 Activity 1.1.4 – Unplugged: Simple Scripts For each original script (1) on your worksheet find a simpler one with the same outcome. Then discuss.

Module 1: Investigation 1 My Investigation 1 check list: I created a symmetrical pattern by stamping the Tile sprite . In my patterns I turned the sprite by using the turn block. In my patterns I moved the sprite by using the move block. I changed the values in my blocks. I snapped the blocks together and ran my script repeatedly. I saved the picture of my pattern in a file. I recognised when a script could be simplified.

Module 1: Key Vocabulary sprite an object we control by our blocks and scripts e.g. a Tile stage the area where you can see the sprites. block a command which tells the sprite what to do it can be run by clicking on it stamp a block which tells the sprit to print its image on the stage hat block like It is always placed at the top of a script turn a command which makes the sprite change its direction move a command which makes the sprite change its position script a sequence of blocks snapped together, a program it can be run by clicking on any part of the script debugging the process of fixing or improving a program (i.e. scripts)