Agile Project Management

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Presentation transcript:

Agile Project Management Geoffrey Withnell BAE Systems Presented to ASQ511 Northern Virginia September 14, 2016

Project Management Initiating Planning Executing Monitoring and Controlling Closing

Waterfall Development

Manifesto for Agile software product Development We are uncovering better ways of developing software product by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software product over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.

Principles behind the Agile Manifesto We follow these principles: Our highest priority is to satisfy the customer through early and continuous delivery of valuable software product. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software product frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

Principles behind the Agile Manifesto Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software product is the primary measure of progress.

Principles behind the Agile Manifesto Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

How Work Gets Done! Plan-Driven   Often phase-oriented, delivers results at the end SDLC, Waterfall, RUP, PERT, Critical Chain, Prince2

How Work Gets Done! Agile with Planning Planning and execution are epicyclic, repeated at different scales for nested time horizons  Scrum, XP, CBPM   

How Work Gets Done! Agile without Planning   Agile without Planning Processes unpredictable requests efficiently, for types of work where planning is not possible or required Kanban

Understand the Adaptive Spectrum! Certainty Predictive   Predictive processes Emphasize efficiency Perform poorly when uncertainty is high Plan Driven Waterfall SDLC Adaptive processes Emphasize adaptability to rapid change Enable detailed planning Scrum XP Reactive processes Don’t require planning Handle unpredictable work well Kanban Uncertainty Reactive

Iterative Developement

Deming Cycle

Scrum History History In 1986, Hirotaka Takeuchi and Ikujiro Nonaka described a new approach to commercial product development that would increase speed and flexibility, based on case studies from manufacturing firms in the automotive, computer, photocopier, and printer industries.[1] They called this the holistic or rugby approach, as the whole process is performed by one cross-functional team across multiple overlapping phases, where the scrum (or whole team) "tries to go the distance as a unit, passing the ball back and forth".[1] In 1991, DeGrace and Stahl first referred to this as the scrum approach.[2] In the early 1990s, Ken Schwaber used such an approach at his company, Advanced Development Methods, and Jeff Sutherland, with John Scumniotales and Jeff McKenna, developed a similar approach at Easel Corporation, and were the first to refer to it using the single word Scrum.[3]

Requirements Management Requirements Types Architectural Requirements Structural Requirements Behavioral Requirements Functional Requirements Non-functional Requirements Performance Requirements Design Requirements Derived Requirements Allocated Requirements Copy distributed to participants. DO NOT READ!!!! Architectural requirements explain what has to be done by identifying the necessary system architecture of a system. Structural requirements explain what has to be done by identifying the necessary structure of a system. Behavioral requirements explain what has to be done by identifying the necessary behavior of a system. Functional requirements explain what has to be done by identifying the necessary task, action or activity that must be accomplished. Functional requirements analysis will be used as the toplevel functions for functional analysis.[1] Non-functional requirements are requirements that specify criteria that can be used to judge the operation of a system, rather than specific behaviors. The extent to which a mission or function must be executed; generally measured in terms of quantity, quality, coverage, timeliness or readiness. During requirements analysis, performance (how well does it have to be done) requirements will be interactively developed across all identified functions based on system life cycle factors; and characterized in terms of the degree of certainty in their estimate, the degree of criticality to system success, and their relationship to other requirements.[1] The “build to,” “code to,” and “buy to” requirements for products and “how to execute” requirements for processes expressed in technical data packages and technical manuals.[1] Requirements that are implied or transformed from higher-level requirement. For example, a requirement for long range or high speed may result in a design requirement for low weight.[1] A requirement that is established by dividing or otherwise allocating a high-level requirement into multiple lower-level requirements. Example: A 100-pound item that consists of two subsystems might result in weight requirements of 70 pounds and 30 pounds for the two lower-level items.[1]

Scrum Process Requirements

User Stories I want to use _______ to do ________ because ________. What do our customers want? Requirements should tie back to this. User stories create the feature list that becomes the Product Backlog. The portion of the Product Backlog that the team believes can be do in one iteration becomes the Sprint Backlog.

PMBOK Waterfall

Agile Delivered Product

Manifesto for Agile Product Development We are uncovering better ways of developing product by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Processes and tools that enable individuals and interactions are to be encouraged. Working product over comprehensive documentation Customers (and future developers) have a right to enough documentation to understand the product Customer collaboration over contract negotiation Collaboration is easier when the expectations for Agile Development are negotiated in the contract Responding to change over following a plan Responding to change is easier when one has planned how to do so. We value the items on the left, and we value the items on the right as they contribute to the success of the items on the left.

Agile Project Principles We follow these principles: Our highest priority is to satisfy the customer through early and continuous delivery of valuable product. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working product frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

Agile Project Principles Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working product/process improvements are the primary measure of progress.

Agile Project Principles Agile processes promote sustainable improvements. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The most effective improvements emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly