Level 1 Umpire Award Course Presentation www.englandhockey.co.uk.

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Presentation transcript:

Level 1 Umpire Award Course Presentation www.englandhockey.co.uk

The England Hockey Board (EHB) Umpiring Pathway Level 3 Umpire Level 2 Umpire Level 1 Umpire Foundation Umpire

The EHB Level 1 Umpire Award Starts with this course Next are 3 practice games Finally 1 assessment match You have 2 years to qualify but most people organise their assessment within a matter of weeks or months

Start with YOUR Rules The most important rule to apply is COMMON SENSE Be PUNCTUAL – there must be time for the PRE MATCH CHAT Be SMART – look like an umpire Be FRIENDLY and look CONFIDENT Be STRONG and be FAIR Be HONEST and be prepared to admit your mistakes and consult where appropriate Work as a TEAM from first whistle through to last whistle

Now to the Rules of Hockey! There are 14 Rules within the game They are recorded at the start of the Hockey Rules book The 1st is ‘FIELD OF PLAY’ The field of play is 91.40m in length and 55m in width Two x 23m lines, a centre line, 2 back-lines and 2 side-lines There are 2 shooting circles and around each is a broken line There are penalty corner marks and corner marks There are 2 penalty stroke spots (one in each circle)

Rule 2 - Composition of Teams There are up to 16 players in each team Each team can use a maximum of 11 players on the pitch Each team has either a goalkeeper or a player with goalkeeping privileges on the pitch, OR they can play with 11 field players Any change between these options must take place as a substitution There are up to 5 substitutes and they can roll-on and roll off at any time except within the period from the award of a penalty corner until after it has been completed

Rule 2 - Composition of Teams There is no limit to the number of players who can be substituted at the same time Field players must leave the field for substitution purposes at the side of the pitch within 3m of the centre line Time is stopped for the substitution of fully kitted goalkeepers All players including substitutes are under the jurisdiction of the umpires for the entire match including during half-time A player who is injured or bleeding must leave the field unless medical reasons prevent this e.g. very serious injury

Rule 3 - Captains One player of each team must be appointed as captain A replacement captain must be appointed when a captain is suspended Captains must wear a distinctive arm-band or similarly distinguishing article on the upper arm or shoulder Captains are responsible for the behaviour of all players on their team and for ensuring their substitutions of players on their team are carried out correctly

Rule 4 – Players Clothing & Equipment Field players of the same team must wear uniform clothing Players must not wear anything which is dangerous to other players Goalkeepers and players with goalkeeping privileges must wear a single coloured shirt of a different colour to both teams

Rule 4 – continued Field players are strongly recommended to wear shin, ankle and mouth protection They can also wear gloves (mustn’t significantly increase the natural size of the hand) They can also wear protective face masks when defending penalty corners

Rule 4 – continued Fully kitted goalkeepers must wear protective equipment comprising of at least headgear, leg guards except that the headgear and any hand protectors may be removed when TAKING a penalty stroke A player with goalkeeping privileges may wear protective headgear when inside their defending 23 metres area and they MUST wear protective headgear when defending a PC or a PS The ball is spherical, hard and white (or an agreed colour which contrasts with the playing surface i.e. yellow, orange or pink)

Personal Rule – YOUR Equipment! Whistle (supplied) Match score-pad (supplied) Set of warning cards (supplied) Pen / pencil Coin (to toss) Stop-watch (to keep time) Wear your stopwatch on your wrist (If it’s around your neck it can be a distraction) UMPIRES SCORE-PAD

Rule 5 - Match and Result Two periods of 35 minutes and ½ time of between 5 and 10 minutes The team scoring the most goals is the winner; if no goals are scored or if the team score an equal number of goals the match is drawn In some matches there has to be a result and therefore extra time and / or a penalty shoot-out is played. Umpires need to study the Tournament Regulations for the details

Before the game starts… mobility & positioning The best umpires are mobile and position themselves in the right place to make a decision Keep play on the left (Stay ahead of it) Move with the play (Read it – know where it’s going) When it’s an attack in the 23, be in or close to the circle

Rule 6 – Start and re-start the match Coin is tossed (get this organised early) Winning captain chooses end to attack/defend or the centre pass All players in own ½ of pitch and both goalkeepers ready Both umpires ready, stop-watches set and in position Blow the whistle! Ball can be played in any direction (forwards, backwards or sideways) The procedures for taking a free hit apply…they can SELF PASS

Rule 6 continued Re-start after a goal – taken by the team who conceded the goal Re-start to the 2nd ½ - taken by the team who didn’t take the centre pass at the start of the match Re-start with a bully – when time or play has been stopped for an injury or for any other reason and no penalty has been awarded During a bully all non-involved players must be at least 5m away from the ball Bully now only one tap of ground and one tap of stick (not 3) Re-start after a PS where no goal scored is by defender 15m in front of the centre of the goal-line

Rule 7 - Ball outside the field Out of play when it passes completely over side or back lines Play re-started by a player of the team which was not the last team to touch or play the ball When over side-line the re-start should be where the ball crossed the line and the free hit procedures apply…it could be a self pass.

Rule 7 - continued When over back-line and no goal scored: If last played by an attacker re-started by a defender up to 15m from and in line with where it crossed the back-line and procedures for a free hit apply If played unintentionally by a defender or deflected by a GK or player with goalkeeping privileges, re-started with a corner (on sideline 5m from corner of pitch). Side-line nearest to where ball crossed the back-line. If played intentionally by a defender, unless deflected by a goalkeeper or a player with goalkeeping privileges, re-started with a penalty corner

End of Session 1 Before next session Read the Hockey Rules Book Consider signals (pages 45-47) Read Guide to Umpiring Hockey

Rule 8 – Method of Scoring A goal is scored when the ball is played within the circle by an attacker and does not travel outside the circle before passing completely over the goal-line and under the cross bar.

Rule 9 – Conduct of play (players) Rules 9, 10 and 11 all deal with conduct Rule 9 is PLAYER specific Rule 10 is GOALKEEPER specific Rule 11 is UMPIRE specific NOTE - refer to Rules Book pages 21-28 It is essential that umpires have total knowledge of these 3 Rules Players must not use their stick dangerously Players must not touch, handle or interfere with other players or their sticks or clothing

Rule 9 - continued MORE MUST NOTs: Intimidate or impede another player Play the ball with the back of the stick Hit the ball hard on the forehand with the edge of the stick Play the ball with any part of the stick when the ball is above shoulder height except that defenders are permitted to use the stick to stop or deflect a shot at goal at any height Play the ball dangerously or in a way that’ll lead to dangerous play

Rule 9 - continued MORE MUST NOTS Intentionally raise the ball from a hit except for a shot at goal Approach within 5m of an opponent receiving a falling raised ball until it has been received, controlled and is on the ground Stop, kick, propel, throw or carry the ball with any part of their body Obstruct an opponent who is attempting to play the ball Tackle unless in a position to play the ball without body contact Intentionally enter the goal their opponents are defending or run behind either goal

Rule 9 - continued MORE MUST NOTs Change their stick between the award and completion of a penalty corner or penalty stroke (unless it no longer meets the stick specification) Throw any object or piece of equipment onto the field, at the ball or at another player, umpire or person Delay play to gain benefit by time-wasting

Rule 10 – Conduct of GKs & players with goalkeeping privileges A GK wearing protective equipment must not take part in play outside their defending 23m area unless taking a PS A player with goalkeeping privileges must not take part in play outside their defending 23m area when wearing protective headgear. They can take it off and play anywhere and they must wear it when defending PCs or PSs When the ball is inside the circle and they have their stick in their hand, kitted GKs or players with goalkeeping privileges can use their stick or any part of their body to stop the ball or deflect it in any direction including over the back-line

Rule 10 – continued GKs wearing full equipment or players with goalkeeping privileges are permitted to use arms, hands or any other part of their body to push the ball away. This action is permitted only as a part of a goal saving action. It does not permit someone to propel the ball forcefully with arms, hands or body so that it travels a long distance Goalkeepers or players with goalkeeping privileges must not lie on the ball When the ball is outside of the circle they are defending they are only permitted to use their stick

Rule 11 Conduct of play - Umpires Each of the 2 umpires has primary responsibility for decisions in one half of the field for the duration of the match Each umpire is responsible for decisions on free hits in the circle, PCs, PSs and goals in one half of the field Umpires are responsible for keeping a written record of goals scored or awarded and of warning or suspension cards used (record the players team & number)

Rule 11 – continued Umpires are responsible for timing the match Umpires must not coach during a match If the ball strikes the umpire play should continue… (Be a team…if the umpire is injured and it looks like control is about to be lost, the other umpire should stop the time. Play will be re-started with a bully)

Rule 11 – continued Umpires should blow the whistle to: Start and end each ½ Start a bully Enforce a penalty Start and end a PS Indicate a goal Re-start after a goal has been scored Stop game for substitution of fully equipped GK and then re-start Stop the match for any other reason and then re-start it Indicate when necessary that the ball has passed wholly out of play

Rule 12 - Penalties Advantage Advantage is essentially about maximising flow and minimising interruption to the game, however you will never achieve flow if you compromise control. Keep that at the front of your mind! - Judging advantage well is an umpiring skill. - It’s about recognising when NOT to blow the whistle. - Recognise that there is virtually no such thing as advantage to the defence. 99% of the time the best advantage is to blow the whistle and award the team the free-hit. - Recognise that there is often no or limited advantage at the sides of the field, particularly if there are opponents within 5 metres or so.

Rule 12 - continued Free-Hit A free hit is awarded to the opposing team: a. for an offence by a player between the two 23m areas b. For an offence by an attacker within the 23m area their opponents are defending c. For an unintentional offence by a defender outside the circle but within the 23m area they are defending

Rule 12 - continued Penalty Corner A penalty corner can be awarded for any one of 5 different scenarios… For an offence by a defender in the circle which does not prevent the probable scoring of a goal For an intentional offence in the circle by a defender against an opponent who does not have possession of the ball or an opportunity to play the ball For an intentional offence by a defender outside the circle but inside their defending 23m area For intentionally playing the ball over the back line by a defender When the ball becomes lodged in a players clothing or equipment while in the circle they are defending.

Rule 12 - continued Penalty Stroke A penalty stroke is awarded: a. For an offence by a defender in the circle which prevents the probable scoring of a goal b. For an intentional offence in the circle by a defender against an opponent who has possession of the ball or an opportunity to play the ball c. For defenders persistently crossing over the back line before permitted during the taking of penalty corners

Rule 12 - continued Any other offence or misconduct before the awarded penalty has been taken: - A free hit may be progressed up to 10 metres (A free hit to the attack cannot be progressed to inside the circle) - A more severe penalty may be awarded - A personal penalty may be awarded (warning or suspension) - The penalty may be reversed if the subsequent offence was committed by the team first awarded the penalty NOTE: The use of progressing the free hit up 10m is not valuable if your interruption means slowing down the play. With the new self-pass option this is increasingly the case…

Procedures for taking the penalties Umpires need to know this Rule (Rule 13) inside out! (It spans a number of pages of the Hockey Rules book and details procedures, locations, distances, requirements etc…make sure you fully understand it before you go out and umpire.) Location of the free hit… In the central area of the field within playing distance, In the 23m areas, very close to actual and If awarded within 5m of circle, taken from the nearest point 5m from the circle.

The free hit… The most important things to know The self pass creates more options Free hits need to be taken in the right place (particularly in the 23m areas) If self pass is used and used quickly, players often don’t have chance to retreat 5m, so umpires interfere only if they (the players) interfere! Be conscious of the taker running directly into the nearest opponent – not acceptable! Be pro-active in requiring the ball to be stationary before being played If a self pass, ensure that there are 2 distinct plays of the ball to indicate the free hit has been taken (do not permit the players to simply push or dribble the ball and not part stick and ball at start – must be 2 distinct actions) If the free hit is in the attacking 23, the ball must travel a total of 5m before it can be played directly into the circle (or has been touched by another player of either team other than the player taking the free hit). The self pass can be used at the start of the game…be ready!

Taking a Penalty Corner Make it tidy, work as a team, manage the set-up from start to finish Ball on back line, at least 10m from the post Taker to have at least one foot off pitch Other attackers on field must be outside the attacking circle No defender or other attacker to be within 5m of ball (total of 5 defenders behind the back-line). All disengaged defenders beyond centre line

Taking a Penalty Corner A goal cannot be scored until the ball has travelled outside the circle If the 1st shot at goal is a hit, maximum height it can cross goal-line is 460mm (height of back-boards) unless first deflected. For 2nd and subsequent hits at goal and for flicks, scoops and deflections the ball is permitted to raise at any height but this must not be dangerous. Slap-hitting the ball which involves a long pushing or sweeping movement with the stick before making contact with the ball is regarded as a hit. The height restriction will therefore apply…look out for it umpires. If a defender is within 5m of ball as it is shot and it hits him / her below knee the PC is re-taken. If above the knee, judge as dangerous and award free hit to defence.

Positioning at a PC Engaged umpire out of way of the players but in best place to see Usual place is approximately 2m into pitch and 2-3m off near post Disengaged umpire approx 5m over centre line and towards centre Role of disengaged umpire is to assist – be there to provide a signal if engaged umpire needs help or is temporarily unsighted Responsibility of disengaged umpire is primarily to assist albeit he/she is also required to ‘supervise’ the defenders at the centre line. Be prepared to offer a signal (a big signal) immediately the engaged umpire makes eye contact / looks for assistance.

Penalty Corner complete when… A goal is scored A free hit is awarded to the defending team The ball travels more than 5m outside the circle The ball is played over the back-line and a PC is not awarded A defender commits an offence which doesn’t result in another PC A bully is awarded For substitution purposes and for the completion of a PC at ½ time and full time, the PC is also complete when the ball travels outside of the circle for a second time

Taking a Penalty Stroke First stop the time All players except the taker and the defending GK to go to other side of near 23m line Place the ball on the penalty stroke spot Disengaged umpire to come to back-line and be responsible for judging that ball entirely crosses goal-line Taker must stand behind and within playing distance of the ball Player defending the stroke must stand with both feet on the goal-line and must not leave the goal-line or move either foot until the ball is played

Taking a Penalty Stroke continued… If the player defending the PS is a GK or player with goalkeeping privileges, they must wear protective headgear; if the player defending the stroke is otherwise taking part as a field-player, they may wear only a face mask as protective equipment. If the defending team at a PS is using field players only and has chosen not to make a substitution, the field player can save the ball using only his / her stick (can’t use the hand, foot or body) The whistle is blown when the taker and the defender are ready and in position

The Penalty Stroke is complete when… A goal is scored, or When the stroke is saved i.e. the ball comes to rest inside the circle, lodges in the goalkeepers equipment, is padded away or caught by the goalkeeper or player with goalkeeping privileges, or goes outside the circle, or When the player defending the PS prevents a goal (makes a save) but leaves the goal line or moves either foot before the ball is played, or for any other offence by the defender and a goal is not scored, the PS is to be re-taken, or For an offence by an attacker during the taking of a PS, the umpire should award a free hit to the defence.

Personal Penalties For any offence, the offending player may be cautioned, warned, temporarily suspended or permanently suspended. Caution = a verbal warning Warning = a green card Temporary Suspension = a yellow card (minimum of 5 minutes) Permanent Suspension = a red card (remainder of match) In England any player awarded a red card is excluded from hockey for a minimum of 16 days. Umpires are required to complete a red card report form. The form and guidance re all procedures is available on the England Hockey website. For the duration of each temporary suspension, the offending team plays for the with one less player. For each permanent suspension, the offending team plays for the remainder of the match with one less player.

Personal Penalties continued… Temporarily suspended players go to the substitute bench area (to a separate chair) and are required to be calm and well behaved for the duration of their suspension. They can re-join their team at ½ time. Relax when you award a warning card. Avoid demonstrating emotion. Be calm. An umpire who appears cross or angry is not a successful umpire. Permanently suspended players (red card) must leave the field and the surrounding area. Do not allow the match to recommence until you are confident of this.

And lastly… Umpiring should be fun! If you look as though you are enjoying it, the players will feel MUCH happier! Fact! It should be a pleasure and it should be safe… that is safe for you and for safe for everyone. Please make sure that you have suitable civil liability insurance. Check with your local umpiring association or club. Good luck with your written examination and good luck with your umpiring as you strive for your Level 1 Umpire accreditation. Any questions…