Week: 04 Human-Computer Interaction

Slides:



Advertisements
Similar presentations
Graphic Communication
Advertisements

Copyright © Allyn & Bacon 2008 POWER PRACTICE Chapter 3 Computers in the Learning Environment START This multimedia product and its contents are protected.
Hardware. Basic Computer System Central Processing Unit Input Devices Output Devices Backing Storage Devices.
Printers: Basic Questions price - and running costs? compatible with your computer? colour or black and white? speed of printing? what resolution? amount.
1 PAPER : PRINTING AND SCANNING Presented by: NaziaMohammedAnil.
IC3 GS3 Standard Computing Fundamentals Module
Components Text Text--Processing Software A Word Processor is a software application that provides the user with the tools to create and edit text.
Text. Graphics Images – photos Animation Video Audio Text Copyright issues.
Nat 4/5 - Software Design and Development – Low Level Operations - 1 National 4/5 – Computing Science Information Systems Design and Development Media.
Printers Printers is an output device that produces text and graphics on paper. Many printers are primarily used as local peripherals and are attached.
Images you see on your screen are made up of these things called pixels. A screen will show over 1 million pixels and then a computer has to do what it.
Zinnia Bell. RAWimages are image files that have not yet processed, they contain minimally processed data from the image sensor of either a image scanner,
Peripherals and Storage Looking at: Scanners Printers Why do we need storage devices anyway? What are magnetic disks? How do magnetic disks physically.
1 Input Devices. 2  The Mouse: Used to ‘drive’ Microsoft Windows. There are many different types of mice, a commonly used model now has a small wheel.
Unit 30 P1 – Hardware & Software Required For Use In Digital Graphics
2.5/2.6/2.7.  Virtual Reality presents a world in 3d space  Regular input devices such as a mouse only has 2 degrees of movement when 6 is needed for.
The computer II. bitmap screens (CRT & LCD) large & situated displays, digital paper.
CSCI-235 Micro-Computers in Science Hardware Part II.
Research For Both Hardware And Software Required In Digital Graphics. By Joanne Hocking.
3. Multimedia Systems Technology
INTRODUCTION TO COMPUTER CHAPTER N0 2 INPUT & INPUT & OUTPUT DEVICES OUTPUT DEVICES INSTRUCTOR: ADEEL ANJUM ADEEL ANJUM.
Output Devices. Printers Factors affecting choice Volume of output High volume require fast, heavy-duty printer Quality of print required Location of.
Introduction to Interactive Media Interactive Media Components: Text.
Specialized Input and Output. Inputting Sound ● The microphone is the most basic device for inputting sounds into a computer ● Microphones capture sounds.
Nov 111 Example Program DemoMouseInk.java. Nov 112 Example Program DemoMouseUnistrokes.java.
What are Output Devices An output device is any piece of computer hardware equipment used to communicate the results of data processing carried out by.
 Identify computer system components.  Explain how the CPU works.  Differentiate between RAM and ROM.  Describe how data is represented.  Identify.
Image File Formats. What is an Image File Format? Image file formats are standard way of organizing and storing of image files. Image files are composed.
 A printer is an output device that produces text and graphics on a physical medium such as paper.  Printed information is often called hard copy because.
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
1 CHAPTER 2 Hardware. 2 CPU : Central Processing Unit -Every PC system unit contains at least one chip called microprocessor (cpu) attached on motherboard.
Scanner Scanner Introduction: Scanner is an input device. It reads the graphical images or line art or text from the source and converts.
Components of Computer. Output The data that has been processed into useful information is called output. Types –Screen – soft copy –Printer – hard copy.
Human Computer Interaction Lecture 5 The Computer.
Software Design and Development Storing Data Part 2 Text, sound and video Computing Science.
Multimedia Systems Dr. Wissam Alkhadour.
Hardware: Input / Output Devices
Chapter 8 Digital Media.
2.01 Understand Digital Raster Graphics
2.01 Understand Digital Raster Graphics
Basic Computer Hardware and Software.
Presentation of Input & Output Devices
Computer Types Unit One.
Input and Output Devices
Graphic Communication
Hardware research By Hollie Willis.
PC Parts Worksheet- Building Your own Computer
2.01 Understand Digital Raster Graphics
Storage Hardware This icon indicates the slide contains activities created in Flash. These activities are not editable. For more detailed instructions,
Basic Computer Hardware & Software
Week: 10 Human-Computer Interaction
Associated Hardware and File Handling
Business Computer Technology
Chapter 3:- Graphics Eyad Alshareef Eyad Alshareef.
Basic Computer Hardware and Software.
Digital Images.
1.01 Investigate graphic types and file formats.
Introduction to Computer Graphics
Representing Images 2.6 – Data Representation.
short term and long term speed, capacity, compression formats, access
2.01 Understand Digital Raster Graphics
2.01 Understand Digital Raster Graphics
Output Chapter 6.
Chapter 2 The computer.
Human Computer Interaction Lecture 5 The Computer
Week: 09 Human-Computer Interaction
CSCI-235 Micro-Computer Applications
2.01 Investigate graphic image design.
Presentation transcript:

Week: 04 Human-Computer Interaction Waseem Iqbal Assistant Professor PhD-Scholar (Adaptive Interface for Mobile Devices in User’s Context)

Acknowlwdgement Dr. Ibrar Hussain (Assistant Professor / HEC Approved Supervisor) PhD. in Computer Science Pervasive Computing Research Lab, Zhejiang University, China. Carried out 6 months collaborative research work with HCI & SE group at University of Colorado, Boulder, USA. Human Computer Interaction (Book) 3rd Edition by Alan Dix

paper: printing and scanning print technology fonts, page description, WYSIWYG scanning, OCR

Printing image made from small dots allows any character set or graphic to be printed, critical features: resolution size and spacing of the dots measured in dots per inch (dpi) speed usually measured in pages per minute cost!!

Types of dot-based printers dot-matrix printers use inked ribbon (like a typewriter line of pins that can strike the ribbon, dotting the paper. typical resolution 80-120 dpi ink-jet and bubble-jet printers tiny blobs/drops of ink sent from print head to paper typically 300 dpi or better . laser printer like photocopier: dots of electrostatic charge deposited on drum, which picks up toner (black powder form of ink) rolled onto paper which is then fixed with heat typically 600 dpi or better.

Printing in the workplace shop tills dot matrix same print head used for several paper rolls may also print cheques thermal printers special heat-sensitive paper paper heated by pins makes a dot poor quality, but simple & low maintenance used in some fax machines

Fonts and this is twenty-four point Font – the particular style of text Courier font Helvetica font Palatino font Times Roman font §´µº¿Â Ä¿~  (special symbol) Size of a font measured in points (1 pt about 1/72”) related to its height This is ten point Helvetica This is twelve point This is fourteen point This is eighteen point and this is twenty-four point

Fonts (ctd) Pitch fixed-pitch – every character has the same width e.g. Courier variable-pitched – some characters wider e.g. Times Roman – compare the ‘i’ and the “m” Serif or Sans-serif sans-serif – square-ended strokes (Modern style:printing, styles etc) e.g. Helvetica serif – with splayed ends (such as) (Old style:paper, newspaper, magazine printing) e.g. Times Roman or Palatino

Readability of text lowercase easy to read shape of words UPPERCASE better for individual letters and non-words e.g. flight numbers: BA793 vs. ba793 serif fonts helps your eye on long lines of printed text but sans serif often better on screen

Page Description Languages Pages very complex different fonts, bitmaps, lines, digitised photos, etc. Can convert it all into a bitmap and send to the printer … but often huge ! Alternatively Use a page description language sends a description of the page can be sent, instructions for curves, lines, text in different styles, etc. like a programming language for printing! PostScript is the most common ** PostScript is a graphics language invented by the people at Adobe Systems Incorporated. It is a simple stack language with a rich variety of functions.

Screen and page WYSIWYG what you see is what you get aim of word processing, etc. but … screen: 72 dpi, landscape image print: 600+ dpi, portrait can try to make them similar but never quite the same so … need different designs, graphics etc, for screen and print **A WYSIWYG (pronounced "wiz-ee-wig") editor or program is one that allows a developer to see what the end result will look like while the interface or document is being created.

Scanners Take paper and convert it into a bitmap Two sorts of scanner flat-bed: paper placed on a glass plate, whole page converted into bitmap hand-held: scanner passed over paper, digitising strip typically 3-4” wide Shines light at paper and note intensity of reflection colour or greyscale Typical resolutions from 600–2400 dpi **A bitmap (or raster graphic) is a digital image composed of a matrix of dots. When viewed at 100%, each dot corresponds to an individual pixel on a display.

Scanners (ctd) Used in desktop publishing for incorporating photographs and other images document storage and retrieval systems, doing away with paper storage special scanners for slides and photographic negatives

Optical character recognition OCR converts bitmap back into text different fonts create problems for simple “template matching” algorithms more complex systems segment text, decompose it into lines and arcs, and decipher characters that way page format columns, pictures, headers and footers

Paper-based interaction paper usually regarded as output only can be input too – OCR, scanning, etc. Xerox PaperWorks glyphs – small patterns of /\\//\\\ used to identify forms etc. used with scanner and fax to control applications **a glyph is an elemental symbol within an agreed set of symbols, intended to represent a readable character for the purposes of writing.

more recently papers micro printed - like wattermarks identify which sheet and where you are special ‘pen’ can read locations know where they are writing **Wattermarks is a faint design made in some paper during manufacture that is visible when held against the light and typically identifies the maker. ** An image that has a fixed location and does not move along with other content.Watermarks are often used on web pages so that the site's logo or banner is always visible in the background.

short term and long term speed, capacity, compression formats, access Memory short term and long term speed, capacity, compression formats, access

Short-term Memory - RAM Random access memory (RAM) on silicon chips 100 nano-second access time usually volatile (lose information if power turned off) data transferred at around 100 Mbytes/sec Some non-volatile RAM used to store basic set-up information Typical desktop computers: 64 to 256 Mbytes RAM

Long-term Memory - disks magnetic disks floppy disks store around 1.4 Mbytes hard disks typically 40 Gbytes to 100s of Gbytes access time ~10ms, transfer rate 100kbytes/s optical disks use lasers to read and sometimes write more robust that magnetic media CD-ROM - same technology as home audio, ~ 600 Gbytes DVD - for Audio Video (AV) applications, or very large files

Blurring boundaries PDAs often use RAM for their main memory Flash-Memory used in PDAs, cameras etc. silicon based but persistent/tireless plug-in USB devices for data transfer

speed and capacity what do the numbers mean? some sizes (all uncompressed) … this book, text only ~ 320,000 words, 2Mb the Bible ~ 4.5 Mbytes scanned page ~ 128 Mbytes (11x8 inches, 1200 dpi, 8bit greyscale) digital photo ~ 10 Mbytes (2–4 mega pixels, 24 bit colour) video ~ 10 Mbytes per second (512x512, 12 bit colour, 25 frames per sec)

virtual memory Problem: running lots of programs + each program large not enough RAM Solution - Virtual memory : store some programs temporarily on disk makes RAM appear bigger But … swopping/swapping/exchanging program on disk needs to run again copied from disk to RAM s l o w s t h i n g s d o w n

Compression reduce amount of storage required lossless lossy recover exact text or image – e.g. GIF, ZIP look for commonalities: text: AAAAAAAAAABBBBBCCCCCCCC 10A5B8C video: compare successive frames and store change lossy recover something like original – e.g. JPEG, MP3 exploit perception JPEG: lose rapid changes and some colour MP3: reduce accuracy of drowned out notes

Storage formats - text ASCII - 7-bit binary code for to each letter and character UTF-8 - 8-bit encoding of 16 bit character set RTF (rich text format) - text plus formatting and layout information SGML (standardized generalised markup language) - documents regarded as structured objects XML (extended markup language) - simpler version of SGML for web applications

Storage formats - media Images: many storage formats : (PostScript, GIFF, JPEG, TIFF, PICT, etc.) plus different compression techniques (to reduce their storage requirements) Audio/Video again lots of formats : (QuickTime, MPEG, WAV, etc.) compression even more important also ‘streaming’ formats for network delivery

methods of access large information store long time to search => use index what you index -> what you can access simple index needs exact match forgiving systems: Xerox “do what I mean” (DWIM) SOUNDEX – McCloud ~ MacCleod access without structure … free text indexing (all the words in a document) needs lots of space!!