Media Safety Week 9 Course: Safety Education for Young Children

Slides:



Advertisements
Similar presentations
Chapter 7 Resolving Conflicts and Preventing Violence Lesson 3
Advertisements

+ Computing and E-Safety Awareness Meeting How we can keep children safe online as well as ensuring they get the most out of the technology they use.
Media Impact AEE 440. Philosophical Direction Technology is more than machines -- it is a way of thinking Technology is more than machines -- it is a.
TV and the effects on children 53% of mothers and 44% of fathers with grade school education, versus 21% of mothers and 19% of fathers who are college.
PCD Objective 2.02 Safety Practices Guidelines for parents or caregivers to follow.
DO VIOLENT VIDEO GAMES AFFECT KIDS BEHAVIOR AND GRADES? By: Braden Bush.
Growing up Digital Opportunities and challenges for parents.
Youth and the Internet Info for Parents. Internet: Strengths and Weaknesses Internet is the free exchange of ideas Little to no regulation on information.
Computer Gaming Ayesha Khan 578-BSSE-S08. Definition of Computer Games A game is structured playing, usually undertaken for enjoyment and sometimes used.
Media Violence Awareness By: Hannah Del Rosario and Katy Dickerson `
Awareness raising session for Parents and Carers.
THE BYRON REPORT 2008 Regulation: Theoretical Ideas THE BYRON REPORT IS A DOCUMENT WRITTEN BY DR TANYA BYRON IT FOCUSES ON THE RELATIONSHIP BETWEEN CHILDREN.
Dating Violence... Are you aware? Lou Mueller Utah State University Cooperative Extension.
How Computers Affect Our Children’s Minds For Better or Worse.
Does Violent Media Make People More Prone to Committing Violent acts? Mathew Knudson, Shawn Sawyer, Thomas Chen, Jared Rosenholtz, Alexander Shumski.
Internet Safety How to keep your children safe as they use the web.
Welcome… Parent Awareness Session. Media Story 21 year old media student from Surrey who…… –Arranged to meet a 14-year-old at a railway station –Had.
Addiction? Addiction – the state of being enslaved to a habit or practice or to something that is psychologically or physically habit- forming to such.
In other words, porn is addictive, it kills love and harms society.
MEDIA AND VIOLENCE.  “ Is a conflict relationship that uses actual physical force to carry out one's own will”
Created by T. Truitt MS. The Power of Media Why do people enjoy watching violence in the movies or on TV? –Images of violence produce strong.
Media: Communication channels through which content is delivered, including television, video games, movies, music, websites, apps, and advertisements.
Internet Safety How To Keep Your Children Safe As They Use The Web.
Jason Jeremy Haris. - Computer Addiction provides hours of enjoyment and entertainment individually and with others. Computers and the internet are the.
Internet Information for Parents. Objectives The Realities Benefits Learn the language Identify concerns and risks Learn strategies to increase safety.
Presented by: Veronica, Tanya, Sarahi, and Diana Violence Input in Children through Media.
Facts and Figures about our TV Habit. TV Harms Children and Hampers Education Average time per week that the American child ages 2-17 spends watching.
By Nancy Ghattas S Integral part of children and adult lives Average amount of playing time is around 13 hrs per week Most popular games contains.
DIGITAL SAFETY City of Edinburgh Council Digital Learning Team.
Child Safety Online November 2011 Ann Hines, CISSP, GLEG.
E-Safety Parents Evening
Keeping our Children Safe on the Internet: Digital Parenting
Tips to help keep children safe on the internet and social networks
In other words, porn is addictive, it kills love and harms society.
Keeping Children Safe Online
Ch. 6 Section 3 Cognitive Factors in Learning
Violent Games: Government Band
Nurturing Parenting Program
Session 1 What is CyberSense?.
Digital Safety City of Edinburgh Council Digital Learning Team.
Children with disabilities in the digital environment Gerison Lansdown
Concession and Refutation Bielec/Fink
Exploring elements of audience theory in Media
Teenagers. What are they like?
Should I be Concerned about the Internet?
KEANU’S GUIDE TO INTERNET SAFETY
Safety Information Event
WFSA E-Safety Guidance for Parents and Carers
Awareness raising session for Digital Citizenship/E-Safety
Working to Keep our Children Safe in a World Filled with Technology
Aim To think about what bullying is and how to help yourself or others who are being bullied. To understand what Anti-Bullying Week is and its aims and.
Tips to help keep children safe on the internet and social networks
SESSION 5 Keeping children safe 5.1.
Digital Citizenship & Social Media.
Cognitive Factors in Learning and the PQ4R Method of Learning
Gender Development Dr. E. Blakemore
Aim The aims of today's session is to think about what bullying is and how to help yourself or others who are being bullied. To understand what Anti-Bullying.
E-safety and Social Media
Unit 1 Review True/Not True
Huntington Middle School Bully Awareness Plan
TOXIC LESSONS: HOW TV VIOLENCE MISLEADS YOUNG PEOPLE
4.6 Me Online I know that popular culture, the media and peer pressure can influence how I feel about myself and the impact this may have on my actions.
A parents guide to keeping their children safe online.
Cognitive factors in learning
Dating Violence Are you aware? Lou Mueller
Whilst you are sat down have a think about what are your concerns around keeping your family safe on the internet?
Becoming a Tech-Saavy Parent: Living in the age of screens and media
Sociology Chapter 4 Section 3:
In your group... How influenced are you by advertising?
Presentation transcript:

Media Safety Week 9 Course: Safety Education for Young Children Department: Child and Family Studies Instructor: Kyung Eun Jahng 1

Causes of Media Addiction Social factors: (1) Children are left alone for longer hours (working moms). (2) spend less time playing with peers and more time with media (3) diversified forms of media and more exposure to media 2. Media related children’s characteristics: (1) prefer fantasy world that animation shows (2) TV watching as a routine (3) imitating characters in the media (4) inability to distinguish reality from the imagined. Parental factors: (1) let a child watch TV alone or use a computer (2) allow a child to use computers as they like (3) leave TV on even when it is not necessary (4) never taught a child how to use media in a safe way (5) parents themselves spend too much time in watching TV, doing computer games or using phones.

Child’s Right to Be Protected Children’s basic rights (as a consumer) include the right to be safe and to choose Particularly, children are just exposed to media (rather than they choose it) Thinking of children’s tendency to imitate what they see, it is important that the media to which children are exposed should not deliver any inappropriate messages to children. Therefore, between freedom of expression and consumer protection, the priority should be given to consumer protection.

Violence Violence is an intentional act of a character to make physical contact which has the potential to cause injury or harm. Essentially, this is the use of physical force by a character to achieve a goal. The intention of the acts ranged from very violent acts as severe as murder or less malicious acts like hitting another character for fun or laughs.

Violence on TV Contextual factors that affect children’s learning violent behavior (1) charming abuser (2) justifying the cause of violence (3) recurrent violence using real weapons (4) violence with rewards or without punishment (5) when victims did not get any visible damage or pain (6) humorous situation Not every viewer is influenced by violence on TV in the same way. As for children, their cognitive immaturity makes them think that violence on TV is real. It is reported that children exposed to TV violence around the age of 8 are likely to commit a crime in the future.

Game Blamed for Hammer Murder Warren Leblanc, 17, repeatedly stabbed 14-year-old Stefan Pakeerah after luring him to a park to steal from him. He pleaded guilty to murder. Stefan’s mother described Leblanc, who confessed to police moments after the assault, as “inherently evil.” Following the hearing she said her son’s killer had mimicked a game called Manhunt in which the players score points for violent killings. Manhunt was banned six months ago in New Zealand by censorship officials. Mrs Pakeerah said: “I heard some of Warren’s friends say that he was obsessed by this game. To quote from the website that promotes it, it calls it a psychological experience, not a game, and it encourages brutal killing. If he was obsessed by it, it could well be that the boundaries for him became quite hazy.” She called for violent video games to be banned. She further said, “It should not be available and it should not be available to young people.” Outside court Stefan’s father, Patrick, said, “There were playing a game called Manhunt. The way Warren committed the murder is how the game is set out—killing people using weapons like hammers and knives.”

Research on Violence in Films A “G” rating does not automatically signify a level of violence acceptable to all children. The current rating system may provide a false sense of security about violent content in animated films. Parents should not overlook these videos as a source of exposure to violence for children Most of the violence in these films shows characters fighting with each other and using violence as a means for resolving conflict. Character use a wide range of weapons in their violent acts like shotguns and swords as well as common household items like brooms. The study does not suggest that children should be prohibited from watching these animated films. The study concludes that G-rated animated films contain materials that may be disturbing to young viewers or could be dangerous if imitated. Parents need to judge for themselves the appropriateness of the material and should not rely on the current rating system.

Then, What Should We Do?

What Parents Can Do Parents should be concerned about violence in all contexts, not just movies, but books, computer games, television, music, and out on the streets. Parents can watch these films with their children, discuss the appropriateness of the actions given the circumstances, and explore alternative solutions without the use of violence. Research found that there is a significant amount of violence in some G-rated animated films. There appears to be relatively more violence in G-rated animated films now than in the past. Once parents are aware of the violence, they can talk to their children about whether all violence is bad.

What Parents Can Do Watching TV with children and having conversation over the program. This produces an opportunity to prevent any negative impact of TV programs and to help children learn new things through watching TV. Need to recognize three types of danger caused by TV violence: aggressive attitude, learned behavior, increase in a sense of fear, and insensitivity to violent behavior

Internet

Internet as a Dangerous Place There are dangerous websites that contain the contents such as obscenity, gambling, violence, and suicidal. As to hazardous websites, about 10% of the hazardous websites are Korean ones. Korean websites ranked the second as to the number of dangerous websites in the world. English ones the first and Japanese the third. It has been reported that there are many people addicted to internet use and resultant social problems such as social maladjustment, discord within the family, mass suicide, murder. It is necessary to have strategies that protect children from the problematic websites. Strategies can include strict regulations, blocking systems, development of software.

Internet Addiction Use internet for an extended period of time or obsessed with internet use This overuse of internet leads to low grades, decrease in interest in building social relationships, and offline activities. Game addiction Online chat addiction & Online fraud: Cyber violence (Cyber sexual/verbal violence): through unwanted online conversations (chatting or posting) Pornography addiction

Media Education Critical capacity: cultivating the capacity to criticize the contents given by media and becoming a critical user Media literacy education: building knowledge and competence in using media and technology and helping children make better choices in their media consumption habits Citizenship education Consumer education: since the content is regarded as a product, users are thought of as consumers. Character education