Operation Name UNIT Mission Analysis Brief “Call Sign”

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Presentation transcript:

Operation Name UNIT Mission Analysis Brief “Call Sign” Time-Period Covered (DTG to DTG) Overall Classification of the Presentation Mission Analysis Brief

AGENDA Introduction MLCOA + Statement Mission Statement Road to War Operational Environment Threat Overlay/Description Table Weather Terrain ASCOPE Key Systems by Warfighting Function Threat Template Threat Capabilities Statement MLCOA + Statement MDCOA + Statement HVTL PIRs Event Matrix Event Template NAI Matrix Questions

(unit) Mission and Intent Commander’s Intent Key Tasks 1) 2) 3) End State

Operational Environment AO/AI/AOI GRAPHIC Area of Operations North: East: South: West: Area of Influence Area of Interest

Threat Overlay/Description Table MAP/IMAGERY w/ Threat Overlay IDENTITY LOCATION DISPOSITION DESCRIPTION

Weather Forecast Weather Effects Chart

OAKOC: PL XX/ PL XY Physical Characteristics of Operating Environment: Obstacles Avenues of Approach Key Terrain Observation and Fields of Fire Cover and Concealment Physical Characteristics of Operating Environment: Highest Elevation Point: Drainage System: Population centers:

OAKOC: PL XY/ PL XZ Physical Characteristics of Operating Environment: Obstacles Avenues of Approach Key Terrain Observation and Fields of Fire Cover and Concealment Physical Characteristics of Operating Environment: Highest Elevation Point: Drainage System: Population centers:

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Threat Characteristics Composition (See Enemy Task Organization) Disposition (See Threat Template and Situational Order of Battle *On Whiteboard) Strength (See Enemy Task Organization) Combat Effectiveness Personnel Strength- Status of training- Length of time unit committed to combat- Morale/Discipline- Doctrine and Tactics Offensive Defensive Support and Relationships Electronic Technical Data (Communication Systems, *See HVTLs by WFF) Capabilities and Limitations (See Capabilities by War-fighting function Slide) Current Operations Historical Data Misc.

Insert ALL threat OB charts (SPF, BFB, 850th/801st, FB) Threat Order of Battle Insert ALL threat OB charts (SPF, BFB, 850th/801st, FB)

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Key Systems by WFF EXAMPLE ONLY REMARKS/ANALYSIS WEAKNESS STRENGTH BMP-1 KShM REMARKS/ANALYSIS WEAKNESS STRENGTH CAPABILITY SYSTEM WFF MISSION COMMAND LETHALITY 73mm Smoothbore Gun MER: HE 1.3km D 2.5km N MOBILITY Range: 600km Speed: Road 65km/h Off Road: 40km/h CC: UNK km/h Amph: 7km/h PROTECTION Turret Frnt: 19-23mm Applique: UNK Smoke: 6 launchers MC SYSTEMS Deployable radio antenna mast for long range communications reach across Gorgan terrain Obvious comms node Diesel engine has consistent heat signature Flat bottom Indicators may reveal location of C2 nodes Command variant IFV with exit doors in the rear with space for 8 soldiers; 4 firing ports on each side 3 Crew R-173 Radio EXAMPLE ONLY

WFF System Capabilities Strengths Weaknesses Remarks/Analysis Mission Command BMP-1KShM T-90K (Command Variant) BMP-3K

WFF System Capabilities Strengths Weaknesses Remarks/Analysis Movement and Maneuver T-90 BMP-3 BMP-2M

WFF System Capabilities Strengths Weaknesses Remarks/Analysis Movement and Maneuver 9P162 T-80U

WFF System Capabilities Strengths Weaknesses Remarks/Analysis Movement and Maneuver Type 63A MT-12 (R) (Counter-mobility) GMZ-3 Mine-laying Vehicle

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<?xml version="1.0"?><AllQuestions /> <?xml version="1.0"?><Settings><answerBulletFormat>Numeric</answerBulletFormat><answerNowAutoInsert>No</answerNowAutoInsert><answerNowStyle>Explosion</answerNowStyle><answerNowText>Answer Now</answerNowText><chartColors>Use PowerPoint Color Scheme</chartColors><chartType>Horizontal</chartType><correctAnswerIndicator>Checkmark</correctAnswerIndicator><countdownAutoInsert>No</countdownAutoInsert><countdownSeconds>10</countdownSeconds><countdownSound>TicToc.wav</countdownSound><countdownStyle>Box</countdownStyle><gridAutoInsert>No</gridAutoInsert><gridFillStyle>Answered</gridFillStyle><gridFillColor>0,0,0</gridFillColor><gridOpacity>100%</gridOpacity><gridTextStyle>Keypad #</gridTextStyle><inputSource>Response Devices</inputSource><multipleResponseDivisor># of Responses</multipleResponseDivisor><participantsLeaderBoard>5</participantsLeaderBoard><percentageDecimalPlaces>0</percentageDecimalPlaces><responseCounterAutoInsert>No</responseCounterAutoInsert><responseCounterStyle>Oval</responseCounterStyle><responseCounterDisplayValue># of Votes Received</responseCounterDisplayValue><insertObjectUsingColor>Blue</insertObjectUsingColor><showResults>Yes</showResults><teamColors>User Defined</teamColors><teamIdentificationType>None</teamIdentificationType><teamScoringType>Voting pads only</teamScoringType><teamScoringDecimalPlaces>1</teamScoringDecimalPlaces><teamIdentificationItem></teamIdentificationItem><teamsLeaderBoard>5</teamsLeaderBoard><teamName1></teamName1><teamName2></teamName2><teamName3></teamName3><teamName4></teamName4><teamName5></teamName5><teamName6></teamName6><teamName7></teamName7><teamName8></teamName8><teamName9></teamName9><teamName10></teamName10><showControlBar>Slides with Get Feedback Objects</showControlBar><defaultCorrectPointValue>100</defaultCorrectPointValue><defaultIncorrectPointValue>0</defaultIncorrectPointValue><chartColor1>187,224,227</chartColor1><chartColor2>51,51,153</chartColor2><chartColor3>0,153,153</chartColor3><chartColor4>153,204,0</chartColor4><chartColor5>128,128,128</chartColor5><chartColor6>0,0,0</chartColor6><chartColor7>0,102,204</chartColor7><chartColor8>204,204,255</chartColor8><chartColor9>255,0,0</chartColor9><chartColor10>255,255,0</chartColor10><teamColor1>187,224,227</teamColor1><teamColor2>51,51,153</teamColor2><teamColor3>0,153,153</teamColor3><teamColor4>153,204,0</teamColor4><teamColor5>128,128,128</teamColor5><teamColor6>0,0,0</teamColor6><teamColor7>0,102,204</teamColor7><teamColor8>204,204,255</teamColor8><teamColor9>255,0,0</teamColor9><teamColor10>255,255,0</teamColor10><displayAnswerImagesDuringVote>Yes</displayAnswerImagesDuringVote><displayAnswerImagesWithResponses>Yes</displayAnswerImagesWithResponses><displayAnswerTextDuringVote>Yes</displayAnswerTextDuringVote><displayAnswerTextWithResponses>Yes</displayAnswerTextWithResponses><questionSlideID></questionSlideID><controlBarState>Expanded</controlBarState><isGridColorKnownColor>True</isGridColorKnownColor><gridColorName>Yellow</gridColorName><AutoRec></AutoRec><AutoRecTimeIntrvl></AutoRecTimeIntrvl><chartVotesView>Percentage</chartVotesView><chartLabelsColor>0,0,0</chartLabelsColor><isChartLabelColorKnownColor>True</isChartLabelColorKnownColor><chartLabelColorName>Black</chartLabelColorName><chartXAxisLabelType>Full Text</chartXAxisLabelType></Settings> <?xml version="1.0"?><AllQuestions /> <?xml version="1.0"?><AllAnswers /> WFF System Capabilities Strengths Weaknesses Remarks Protection (Survivability) MDK-3 SA-15 Gauntlet KASTA 2E2 Radar Antenna

WFF System Capabilities Strengths Weaknesses Remarks/Analysis Sustainment URAL-375D UAZ-469 GAZ-66

Comparison Charts for Student Reference- Not Briefed <?xml version="1.0"?><AllQuestions /> <?xml version="1.0"?><Settings><answerBulletFormat>Numeric</answerBulletFormat><answerNowAutoInsert>No</answerNowAutoInsert><answerNowStyle>Explosion</answerNowStyle><answerNowText>Answer Now</answerNowText><chartColors>Use PowerPoint Color Scheme</chartColors><chartType>Horizontal</chartType><correctAnswerIndicator>Checkmark</correctAnswerIndicator><countdownAutoInsert>No</countdownAutoInsert><countdownSeconds>10</countdownSeconds><countdownSound>TicToc.wav</countdownSound><countdownStyle>Box</countdownStyle><gridAutoInsert>No</gridAutoInsert><gridFillStyle>Answered</gridFillStyle><gridFillColor>0,0,0</gridFillColor><gridOpacity>100%</gridOpacity><gridTextStyle>Keypad #</gridTextStyle><inputSource>Response Devices</inputSource><multipleResponseDivisor># of Responses</multipleResponseDivisor><participantsLeaderBoard>5</participantsLeaderBoard><percentageDecimalPlaces>0</percentageDecimalPlaces><responseCounterAutoInsert>No</responseCounterAutoInsert><responseCounterStyle>Oval</responseCounterStyle><responseCounterDisplayValue># of Votes Received</responseCounterDisplayValue><insertObjectUsingColor>Blue</insertObjectUsingColor><showResults>Yes</showResults><teamColors>User Defined</teamColors><teamIdentificationType>None</teamIdentificationType><teamScoringType>Voting pads only</teamScoringType><teamScoringDecimalPlaces>1</teamScoringDecimalPlaces><teamIdentificationItem></teamIdentificationItem><teamsLeaderBoard>5</teamsLeaderBoard><teamName1></teamName1><teamName2></teamName2><teamName3></teamName3><teamName4></teamName4><teamName5></teamName5><teamName6></teamName6><teamName7></teamName7><teamName8></teamName8><teamName9></teamName9><teamName10></teamName10><showControlBar>Slides with Get Feedback Objects</showControlBar><defaultCorrectPointValue>100</defaultCorrectPointValue><defaultIncorrectPointValue>0</defaultIncorrectPointValue><chartColor1>187,224,227</chartColor1><chartColor2>51,51,153</chartColor2><chartColor3>0,153,153</chartColor3><chartColor4>153,204,0</chartColor4><chartColor5>128,128,128</chartColor5><chartColor6>0,0,0</chartColor6><chartColor7>0,102,204</chartColor7><chartColor8>204,204,255</chartColor8><chartColor9>255,0,0</chartColor9><chartColor10>255,255,0</chartColor10><teamColor1>187,224,227</teamColor1><teamColor2>51,51,153</teamColor2><teamColor3>0,153,153</teamColor3><teamColor4>153,204,0</teamColor4><teamColor5>128,128,128</teamColor5><teamColor6>0,0,0</teamColor6><teamColor7>0,102,204</teamColor7><teamColor8>204,204,255</teamColor8><teamColor9>255,0,0</teamColor9><teamColor10>255,255,0</teamColor10><displayAnswerImagesDuringVote>Yes</displayAnswerImagesDuringVote><displayAnswerImagesWithResponses>Yes</displayAnswerImagesWithResponses><displayAnswerTextDuringVote>Yes</displayAnswerTextDuringVote><displayAnswerTextWithResponses>Yes</displayAnswerTextWithResponses><questionSlideID></questionSlideID><controlBarState>Expanded</controlBarState><isGridColorKnownColor>True</isGridColorKnownColor><gridColorName>Yellow</gridColorName><AutoRec></AutoRec><AutoRecTimeIntrvl></AutoRecTimeIntrvl><chartVotesView>Percentage</chartVotesView><chartLabelsColor>0,0,0</chartLabelsColor><isChartLabelColorKnownColor>True</isChartLabelColorKnownColor><chartLabelColorName>Black</chartLabelColorName><chartXAxisLabelType>Full Text</chartXAxisLabelType></Settings> MBT Comparison <?xml version="1.0"?><AllAnswers /> M1A2 Weapons: 120mm Gun, .50 Cal, 7.62 Coax Machine Gun Mobility: 45/30 KM/H (Road/Off) Protection: Depleted Uranium Mesh Reserve Armor T90 Weapons: 125mm Gun, 12.7 Cal, 7.62 Coax Machine Gun, TOW Mobility: 65/35 Protection: Kontakt 5 Armor, Active Protection System T80U Weapons: 125mm Gun, 12.7 Cal, 7.62 Coax Machine Gun, TOW Mobility: 65/35 Protection: Kontakt 5 Armor Type 63A Weapons: 105mm Gun, 12.7 Cal, 7.62 Coax Machine Gun, TOW Mobility: 64/28 Protection: INA Comparison Charts for Student Reference- Not Briefed While the BMP-3 may boast some impressive specifications for weapons and armor, its lackluster fire control and gun stabilization system make it only a near-peer threat to the M2A3. The M1A2 is a superior MBT platform to all threat systems; The T90 and T80U are near-peer, and can deliver effects on the M1A2. The Type 63A is an inferior platform, capable of achieving effects on IFV but unlikely to achieve significant results against MBT. The Primary Advantage of the M1A2 are its superior optics, which enable it to achieve standoff.

Comparison Charts for Student Reference- Not Briefed <?xml version="1.0"?><Settings><answerBulletFormat>Numeric</answerBulletFormat><answerNowAutoInsert>No</answerNowAutoInsert><answerNowStyle>Explosion</answerNowStyle><answerNowText>Answer Now</answerNowText><chartColors>Use PowerPoint Color Scheme</chartColors><chartType>Horizontal</chartType><correctAnswerIndicator>Checkmark</correctAnswerIndicator><countdownAutoInsert>No</countdownAutoInsert><countdownSeconds>10</countdownSeconds><countdownSound>TicToc.wav</countdownSound><countdownStyle>Box</countdownStyle><gridAutoInsert>No</gridAutoInsert><gridFillStyle>Answered</gridFillStyle><gridFillColor>0,0,0</gridFillColor><gridOpacity>100%</gridOpacity><gridTextStyle>Keypad #</gridTextStyle><inputSource>Response Devices</inputSource><multipleResponseDivisor># of Responses</multipleResponseDivisor><participantsLeaderBoard>5</participantsLeaderBoard><percentageDecimalPlaces>0</percentageDecimalPlaces><responseCounterAutoInsert>No</responseCounterAutoInsert><responseCounterStyle>Oval</responseCounterStyle><responseCounterDisplayValue># of Votes Received</responseCounterDisplayValue><insertObjectUsingColor>Blue</insertObjectUsingColor><showResults>Yes</showResults><teamColors>User Defined</teamColors><teamIdentificationType>None</teamIdentificationType><teamScoringType>Voting pads only</teamScoringType><teamScoringDecimalPlaces>1</teamScoringDecimalPlaces><teamIdentificationItem></teamIdentificationItem><teamsLeaderBoard>5</teamsLeaderBoard><teamName1></teamName1><teamName2></teamName2><teamName3></teamName3><teamName4></teamName4><teamName5></teamName5><teamName6></teamName6><teamName7></teamName7><teamName8></teamName8><teamName9></teamName9><teamName10></teamName10><showControlBar>Slides with Get Feedback Objects</showControlBar><defaultCorrectPointValue>100</defaultCorrectPointValue><defaultIncorrectPointValue>0</defaultIncorrectPointValue><chartColor1>187,224,227</chartColor1><chartColor2>51,51,153</chartColor2><chartColor3>0,153,153</chartColor3><chartColor4>153,204,0</chartColor4><chartColor5>128,128,128</chartColor5><chartColor6>0,0,0</chartColor6><chartColor7>0,102,204</chartColor7><chartColor8>204,204,255</chartColor8><chartColor9>255,0,0</chartColor9><chartColor10>255,255,0</chartColor10><teamColor1>187,224,227</teamColor1><teamColor2>51,51,153</teamColor2><teamColor3>0,153,153</teamColor3><teamColor4>153,204,0</teamColor4><teamColor5>128,128,128</teamColor5><teamColor6>0,0,0</teamColor6><teamColor7>0,102,204</teamColor7><teamColor8>204,204,255</teamColor8><teamColor9>255,0,0</teamColor9><teamColor10>255,255,0</teamColor10><displayAnswerImagesDuringVote>Yes</displayAnswerImagesDuringVote><displayAnswerImagesWithResponses>Yes</displayAnswerImagesWithResponses><displayAnswerTextDuringVote>Yes</displayAnswerTextDuringVote><displayAnswerTextWithResponses>Yes</displayAnswerTextWithResponses><questionSlideID></questionSlideID><controlBarState>Expanded</controlBarState><isGridColorKnownColor>True</isGridColorKnownColor><gridColorName>Yellow</gridColorName><AutoRec></AutoRec><AutoRecTimeIntrvl></AutoRecTimeIntrvl><chartVotesView>Percentage</chartVotesView><chartLabelsColor>0,0,0</chartLabelsColor><isChartLabelColorKnownColor>True</isChartLabelColorKnownColor><chartLabelColorName>Black</chartLabelColorName><chartXAxisLabelType>Full Text</chartXAxisLabelType></Settings> <?xml version="1.0"?><AllQuestions /> <?xml version="1.0"?><AllAnswers /> IFV Comparison Comparison Charts for Student Reference- Not Briefed M2A3 Bradley Weapons: 25mm Bushmaster Gun, 7.62mm Coax, BGM-71 TOW Fire Control & Gun Stabilization Optics: Thermal & IR with CITV Mobility: 61km/h Protection: Front Armor 25mm (composite) BMP-3 Weapons: 100mm Gun, 30mm gun, 7.62mm Coax, 2A70 ATGM Fire Control & Gun Stabilization Optics: TV/thermal, IR Mobility: 70km/h, Amphibious (swim speed 10km/h) Protection: Front Armor 35mm (aluminum) BRDM-2 Weapons: 14.5mm Machine gun, 7.62mm Coax MG No Gun Stabilization or Rangefinder Optics: PP-61AM -2km range Mobility: 95km/h, Amphibious (swim speed 10km/h) Protection: Front Armor 10mm While the BMP-3 may boast some impressive specifications for weapons and armor, its lackluster fire control and gun stabilization system make it only a near-peer threat to the M2A3. The BMP-3 is a peer vehicle. More maneuverable than the M2A3, especially with amphibious capability, and more firepower with the 100mm gun and 30mm automatic gun. Less accurate fires due to inadequate fire control and stabilization systems.

Comparison Charts for Student Reference- Not Briefed <?xml version="1.0"?><AllQuestions /> <?xml version="1.0"?><Settings><answerBulletFormat>Numeric</answerBulletFormat><answerNowAutoInsert>No</answerNowAutoInsert><answerNowStyle>Explosion</answerNowStyle><answerNowText>Answer Now</answerNowText><chartColors>Use PowerPoint Color Scheme</chartColors><chartType>Horizontal</chartType><correctAnswerIndicator>Checkmark</correctAnswerIndicator><countdownAutoInsert>No</countdownAutoInsert><countdownSeconds>10</countdownSeconds><countdownSound>TicToc.wav</countdownSound><countdownStyle>Box</countdownStyle><gridAutoInsert>No</gridAutoInsert><gridFillStyle>Answered</gridFillStyle><gridFillColor>0,0,0</gridFillColor><gridOpacity>100%</gridOpacity><gridTextStyle>Keypad #</gridTextStyle><inputSource>Response Devices</inputSource><multipleResponseDivisor># of Responses</multipleResponseDivisor><participantsLeaderBoard>5</participantsLeaderBoard><percentageDecimalPlaces>0</percentageDecimalPlaces><responseCounterAutoInsert>No</responseCounterAutoInsert><responseCounterStyle>Oval</responseCounterStyle><responseCounterDisplayValue># of Votes Received</responseCounterDisplayValue><insertObjectUsingColor>Blue</insertObjectUsingColor><showResults>Yes</showResults><teamColors>User Defined</teamColors><teamIdentificationType>None</teamIdentificationType><teamScoringType>Voting pads only</teamScoringType><teamScoringDecimalPlaces>1</teamScoringDecimalPlaces><teamIdentificationItem></teamIdentificationItem><teamsLeaderBoard>5</teamsLeaderBoard><teamName1></teamName1><teamName2></teamName2><teamName3></teamName3><teamName4></teamName4><teamName5></teamName5><teamName6></teamName6><teamName7></teamName7><teamName8></teamName8><teamName9></teamName9><teamName10></teamName10><showControlBar>Slides with Get Feedback Objects</showControlBar><defaultCorrectPointValue>100</defaultCorrectPointValue><defaultIncorrectPointValue>0</defaultIncorrectPointValue><chartColor1>187,224,227</chartColor1><chartColor2>51,51,153</chartColor2><chartColor3>0,153,153</chartColor3><chartColor4>153,204,0</chartColor4><chartColor5>128,128,128</chartColor5><chartColor6>0,0,0</chartColor6><chartColor7>0,102,204</chartColor7><chartColor8>204,204,255</chartColor8><chartColor9>255,0,0</chartColor9><chartColor10>255,255,0</chartColor10><teamColor1>187,224,227</teamColor1><teamColor2>51,51,153</teamColor2><teamColor3>0,153,153</teamColor3><teamColor4>153,204,0</teamColor4><teamColor5>128,128,128</teamColor5><teamColor6>0,0,0</teamColor6><teamColor7>0,102,204</teamColor7><teamColor8>204,204,255</teamColor8><teamColor9>255,0,0</teamColor9><teamColor10>255,255,0</teamColor10><displayAnswerImagesDuringVote>Yes</displayAnswerImagesDuringVote><displayAnswerImagesWithResponses>Yes</displayAnswerImagesWithResponses><displayAnswerTextDuringVote>Yes</displayAnswerTextDuringVote><displayAnswerTextWithResponses>Yes</displayAnswerTextWithResponses><questionSlideID></questionSlideID><controlBarState>Expanded</controlBarState><isGridColorKnownColor>True</isGridColorKnownColor><gridColorName>Yellow</gridColorName><AutoRec></AutoRec><AutoRecTimeIntrvl></AutoRecTimeIntrvl><chartVotesView>Percentage</chartVotesView><chartLabelsColor>0,0,0</chartLabelsColor><isChartLabelColorKnownColor>True</isChartLabelColorKnownColor><chartLabelColorName>Black</chartLabelColorName><chartXAxisLabelType>Full Text</chartXAxisLabelType></Settings> <?xml version="1.0"?><AllAnswers /> Artillery Comparison Comparison Charts for Student Reference- Not Briefed M-109 Paladin Weapons: 155mm Rifled Gun, .50 Cal, 7.62mm Coax Max Range: 18.2- 30km Rate of Fire: 4,1 Fire Control: GPS Self-Lay Mobility: 56kph Emplacement: 30-90 sec 2S19 Weapons: 152mm Rifled gun, 12.7mm Machine Gun, 7.62mm Coax Max Range: 24.7- 41km Rate of Fire: 8,2 Fire Control: GPS Self-Lay Mobility: 60kph Emplacement: 1-2 min The 2S19 is a Peer vehicle. The 2S19 outranges the M-109 with a faster Rate of Fire. Upgrades to the 2S19 Fire Control systems creates further parity. Short halt and emergency mission capabilities increase first strike effects for the M109.

Comparison Charts for Student Reference- Not Briefed <?xml version="1.0"?><AllQuestions /> <?xml version="1.0"?><Settings><answerBulletFormat>Numeric</answerBulletFormat><answerNowAutoInsert>No</answerNowAutoInsert><answerNowStyle>Explosion</answerNowStyle><answerNowText>Answer Now</answerNowText><chartColors>Use PowerPoint Color Scheme</chartColors><chartType>Horizontal</chartType><correctAnswerIndicator>Checkmark</correctAnswerIndicator><countdownAutoInsert>No</countdownAutoInsert><countdownSeconds>10</countdownSeconds><countdownSound>TicToc.wav</countdownSound><countdownStyle>Box</countdownStyle><gridAutoInsert>No</gridAutoInsert><gridFillStyle>Answered</gridFillStyle><gridFillColor>0,0,0</gridFillColor><gridOpacity>100%</gridOpacity><gridTextStyle>Keypad #</gridTextStyle><inputSource>Response Devices</inputSource><multipleResponseDivisor># of Responses</multipleResponseDivisor><participantsLeaderBoard>5</participantsLeaderBoard><percentageDecimalPlaces>0</percentageDecimalPlaces><responseCounterAutoInsert>No</responseCounterAutoInsert><responseCounterStyle>Oval</responseCounterStyle><responseCounterDisplayValue># of Votes Received</responseCounterDisplayValue><insertObjectUsingColor>Blue</insertObjectUsingColor><showResults>Yes</showResults><teamColors>User Defined</teamColors><teamIdentificationType>None</teamIdentificationType><teamScoringType>Voting pads only</teamScoringType><teamScoringDecimalPlaces>1</teamScoringDecimalPlaces><teamIdentificationItem></teamIdentificationItem><teamsLeaderBoard>5</teamsLeaderBoard><teamName1></teamName1><teamName2></teamName2><teamName3></teamName3><teamName4></teamName4><teamName5></teamName5><teamName6></teamName6><teamName7></teamName7><teamName8></teamName8><teamName9></teamName9><teamName10></teamName10><showControlBar>Slides with Get Feedback Objects</showControlBar><defaultCorrectPointValue>100</defaultCorrectPointValue><defaultIncorrectPointValue>0</defaultIncorrectPointValue><chartColor1>187,224,227</chartColor1><chartColor2>51,51,153</chartColor2><chartColor3>0,153,153</chartColor3><chartColor4>153,204,0</chartColor4><chartColor5>128,128,128</chartColor5><chartColor6>0,0,0</chartColor6><chartColor7>0,102,204</chartColor7><chartColor8>204,204,255</chartColor8><chartColor9>255,0,0</chartColor9><chartColor10>255,255,0</chartColor10><teamColor1>187,224,227</teamColor1><teamColor2>51,51,153</teamColor2><teamColor3>0,153,153</teamColor3><teamColor4>153,204,0</teamColor4><teamColor5>128,128,128</teamColor5><teamColor6>0,0,0</teamColor6><teamColor7>0,102,204</teamColor7><teamColor8>204,204,255</teamColor8><teamColor9>255,0,0</teamColor9><teamColor10>255,255,0</teamColor10><displayAnswerImagesDuringVote>Yes</displayAnswerImagesDuringVote><displayAnswerImagesWithResponses>Yes</displayAnswerImagesWithResponses><displayAnswerTextDuringVote>Yes</displayAnswerTextDuringVote><displayAnswerTextWithResponses>Yes</displayAnswerTextWithResponses><questionSlideID></questionSlideID><controlBarState>Expanded</controlBarState><isGridColorKnownColor>True</isGridColorKnownColor><gridColorName>Yellow</gridColorName><AutoRec></AutoRec><AutoRecTimeIntrvl></AutoRecTimeIntrvl><chartVotesView>Percentage</chartVotesView><chartLabelsColor>0,0,0</chartLabelsColor><isChartLabelColorKnownColor>True</isChartLabelColorKnownColor><chartLabelColorName>Black</chartLabelColorName><chartXAxisLabelType>Full Text</chartXAxisLabelType></Settings> <?xml version="1.0"?><AllAnswers /> Artillery Comparison M270 MLRS BM-21 Comparison Charts for Student Reference- Not Briefed Lethality- 12xrockets MER (32km-120km) depending on if either M26 type or GMLRS. 300km for ATACMS Mobility- Range 640km On road speed 65km/hr Protection- No ERA Other- 12 Rockets in less than 40 sec Lethality-50xlaunch tubes of 122mm rockets Min Range-5km MER-32.5km Mobility- Range-990km Speed (on-road/off-road/xcountry) 85/40 Protection- None Other- Launches 50 rockets in 30 sec Not amphibious (fords 1.5m) The PRIMA is a near-peer threat to U.S. MLRS. The PRIMA has a higher rate of fire and a shorter range; however it can maneuver on the battlefield faster and over greater distances.

Comparison Charts for Student Reference- Not Briefed TMM bridge laying vehicle Crew 1 + 2 (driver, 2 passengers) Length 9.3 m with bridge Width 3.2 m with bridge Height 3.15 m Weight 19.5 t with bridge Wheelbase Wheeled chassis, 6x6, 4.6 + 1.4 m wheelbase, 15.00 x 20 tires Total Length of Bridge: 17m Speed 55 km/h road Range 530 km M60 AVLB Armored bridgelayer Crew 2 men Weight (with bridge) 51.3 t Length11.28 m Width 4 m Height 3.9 m Total Length of Bridge: 19m Maximum road speed 48 km/h Range 460 km Construction time 3 minutes IMR-2M Engineer armored obstacle clearing vehicle Crew 2 men Length 9.55 m Width 4.35 m Height 3.68 m Weight 44.3 t Crane capacity 2 t Earth working capacity 200 - 250 m³/h Machine guns 1 x 12.7-mm Maximum road speed 50 km/h Range 500 km Trench 2.7 m Fording 1.2 m Fording (with preparation) 5 m Grizzly Combat engineering vehicle Crew 2 men Length10.62 m Width 3.66 m Height 3.6 m Weight ~ 50 t Earth working capacity 300 m³/h Machine guns 1 x 12.7-mm Maximum road speed 66 km/h Range 420 km Trench ~ 2.7 m Fording ~ 1.2 m Fording (with preparation) 2.28 m Comparison Charts for Student Reference- Not Briefed

Insert Threat Template for All Threat Models

Most Likely Enemy Course of Action SITTEMP

MLCOA Narrative Current Situation: Brief description of the current enemy situation. Mission: Describe the threat mission based on the enemy’s task and purpose. Enemy Objectives: List and describe any threat OBJs identified. OBJs may be terrain or force-oriented. End State: Describe the enemy’s end state. These may be time or effect-oriented. Task Organization: Describe any changes to the Task Org required for this COA and highlight any capabilities the enemy still needs to receive to accomplish this action Capabilities: List the strengths of the COA Vulnerabilities: List the weaknesses of the COA Decision Points: List the enemy decision points based on terrain and timing that would cause the threat commander to make a decision. Describe the action the enemy will take (branches) with each decision point. Decisive Point/Center of Gravity: List what the threat requires to succeed in this COA Threat Failure Options (Sequel): Identify the threat’s sequel in the event of success, failure, or stalemate (win/lose/draw options) COA Description: Describe the COA by war fighting function in the sequence it would likely be encountered. This is the step by step chronological description of the COA as it would occur on the battlefield.

EXAMPLE COA Description- Not for Use Movement & Maneuver Mission Command DZ: T: Ambush P: deny USF Freedom of Maneuver M: 4x BFB MFTs E: USFs disrupted T: Provide C2 P: IOT enable BTG Recon BN M: 1x BN CP E: Subordinate units able to execute recon ops BZ: T: Block & Delay P: IOT to prevent envelopment of BTG Northern Flank M: 1x Tank CO SBP (D.O), 2x AT BTRY E: 4-850th BN retains control of avenues of approach P: to enable 4-850th D.O. M: 2x AT BTRY CPs, 1x Tank CO CP E: Subordinate units able to execute maneuver ops SZ: T: Reserve P: to Reinforce D.O. M: 1x Tank PLT, 1x Tank BN HQs P: IOT enable 4-850th D.O. Fires Protection T: Provide Fire Support M: 1x SP ARTY BTRY FP, 1x MRL BTRY FP E: USFs Disrupted T: Provide Air Defense, Disrupt USFs M: 1x ADA PLT, 1x Disruption Obstacle P: IOT enable 1-850th D.O. M:1x MTR CO FP, 1x SP ARTY BTRY FP E: 1-850th Retain control of avenues of approach T: Provide Air Defense, Turn & Block USFs M:3x ADA PLT FP, 2x Turning Obstacle, 1x Blocking Obstacle E: Supported units able to execute maneuver ops P: IOT enable BTG D.O. M:1x SP ARTY BTRY FP E: BTG retains control of avenues of approach T: Provide Air Defense M: 1x ADA PLT Intelligence Sustainment T: Screen P: IOT provide early and accurate warning M: 2x PLT CSOPs, 3x PLT Ops E: USFs avenues of approach identified and disrupted T: Provide Sustainment P: IOT to enable maneuver elements M:3x CO Supply Sections T: P: M: E: M:1x BN SUST PLT EXAMPLE COA Description- Not for Use

Most Dangerous Enemy Course of Action SITTEMP COA Description/COA Narrative:

MDCOA Narrative Current Situation: Brief description of the current enemy situation. Mission: Describe the threat mission including all 5 W’s and How Enemy Objectives: List and describe any threat OBJs identified End State: Describe the enemy’s end state. Task Organization: Describe any changes to the Task Org required for this COA and highlight any capabilities the enemy still needs to receive to accomplish this action Capabilities: List the strengths of the COA Vulnerabilities: List the weaknesses of the COA Decision Points: List the enemy decision points based on terrain and timing that would cause the threat commander to make a decision. Describe the action the enemy will take (branches) with each decision point. Decisive Point/Center of Gravity: List what the threat requires to succeed in this COA Threat Failure Options (Sequel): Identify the threat’s sequel in the event of success, failure, or stalemate (win/lose/draw options) COA Description: Describe the COA by war fighting function in the sequence it would likely be encountered. This is the step by step chronological description of the COA as it would occur on the battlefield. Disruption Zone: Battle Zone: Support Zone:

EXAMPLE COA Description- Not for Use Movement & Maneuver Mission Command DZ: T: Ambush P: deny USF Freedom of Maneuver M: 4x BFB MFTs E: USFs disrupted T: Provide C2 P: IOT enable BTG Recon BN M: 1x BN CP E: Subordinate units able to execute recon ops BZ: T: Block & Delay P: IOT to prevent envelopment of BTG Northern Flank M: 1x Tank CO SBP (D.O), 2x AT BTRY E: 4-850th BN retains control of avenues of approach P: to enable 4-850th D.O. M: 2x AT BTRY CPs, 1x Tank CO CP E: Subordinate units able to execute maneuver ops SZ: T: Reserve P: to Reinforce D.O. M: 1x Tank PLT, 1x Tank BN HQs P: IOT enable 4-850th D.O. Fires Protection T: Provide Fire Support M: 1x SP ARTY BTRY FP, 1x MRL BTRY FP E: USFs Disrupted T: Provide Air Defense, Disrupt USFs M: 1x ADA PLT, 1x Disruption Obstacle P: IOT enable 1-850th D.O. M:1x MTR CO FP, 1x SP ARTY BTRY FP E: 1-850th Retain control of avenues of approach T: Provide Air Defense, Turn & Block USFs M:3x ADA PLT FP, 2x Turning Obstacle, 1x Blocking Obstacle E: Supported units able to execute maneuver ops P: IOT enable BTG D.O. M:1x SP ARTY BTRY FP E: BTG retains control of avenues of approach T: Provide Air Defense M: 1x ADA PLT Intelligence Sustainment T: Screen P: IOT provide early and accurate warning M: 2x PLT CSOPs, 3x PLT Ops E: USFs avenues of approach identified and disrupted T: Provide Sustainment P: IOT to enable maneuver elements M:3x CO Supply Sections T: P: M: E: M:1x BN SUST PLT EXAMPLE COA Description- Not for Use

High-Value Target List Packet Status Lethal/Non-Lethal Effects List Number (e.g. Rated Target Gorgas #0013) RTGO #0013 Name or Description of the Target Blue- Actioned Green- Submitted Yellow- Incomplete Red- Identified Specify if desired effect is lethal or non-lethal List Desired Effect on Target

INFORMATION COLLECTION EVENT TEMPLATE

EVENT MATRIX NAI # Indicator Time Decision Point Course of Action Indicated 1 Activity or lack thereof that will confirm or deny an ECOA H+/- XX # DP COA 1/2/3/4

NAI Matrix NAI # 0000-0100 0100-0200 0200-0300 0300-0400 0400-0500 0500-0600 0600-0700 0700-0800 0800-0900 0900-1000 1000- 1100 1100-1200 1

NAI Matrix NAI # 1200 -1300 1300 - 1400 1400- 1500 1500- 1600 1600-1700 1700-1800 1800-1900 1900-2000 2000-2100 2100-2200 2200-2300 2300-0000

Priority Intelligence Requirements

RFIs Unit POC Name LTIOV Date Status (STX Only) Subject Request Justification Requested Responder Reference Files (STX only)

Green= Answered, Amber= On Hold, Blue= Submitted, Red= Denied RFI Status RFI # Subject PIR # Status/Result Sequence # Information/Subject Information Requested on PIR supported Green, Amber, Blue, or Red Green= Answered, Amber= On Hold, Blue= Submitted, Red= Denied

Questions?