3-D Technology.

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Presentation transcript:

3-D Technology

DINEESHYA WIJEWARDANA SHASHIPRABHA RATHNAYAKE UPULI ISHARA MENIKE Group Members DINEESHYA WIJEWARDANA SHASHIPRABHA RATHNAYAKE UPULI ISHARA MENIKE

What are we going to talk about? Introduction Users of 3-D technology Films Television Cameras Computer Graphics In future

Introduction 3D (Three-dimension) refers to how your eyes and brain create the impression of a third dimension. It offers a new experience that differs fundamentally from all other audiovisual media.

Users of 3-D Technology Computer gamers Architects Landscape artists Industrial designers Engineers Meteorologists Scientists Doctors ; Computer Axial Tomography (CAT)

What we watch

Films Film has been one of the pioneers of 3D. There are largely two ways 3D has been achieved in motion pictures; Anaglyph. Polarization.

Anaglyph The earliest method of presenting theatrical 3-D. A fancy way of referring to the red-and-blue glasses we used to wear. Other colors could be used, providing they were distinct enough to be separated on screen.

Polarization More modern choice for cheap 3D. They work kind of the same way as the red/blue glasses though, but at different polarizations. The corresponding glasses would allow horizontal polarization in one eye and vertical polarization in the other.

Television Use the same techniques in film projectors for home theatres. Films use special silver-coated screens but this is not used in television. Two ways to get 3D at homes . They are active 3D and passive 3D.

Active 3D Involves wearing those electronic Robocop glasses. It actively open and close the shutters. These shutter lenses are made possible because of the refresh rate on televisions. 3D-enabled televisions to have high image refresh rates.

Passive 3D Less common but run much like 3D film. Thin, lenticular screen over the standard display. Not required of bulky expensive glasses. Each eyes sees one half of the screen at a given time.

How it’s made

Cameras 3D image, need two versions of the same scene filmed from the precisely correct angle. Filmmakers triangulate the distance between the two cameras and focus on the same object. Close-ups, a staple of modern film, are hard to capture in 3D. To solve this filmmakers use mirror rigs.

Computer Graphics The representation and manipulation of image data by a computer with help from specialized software and hardware. Animators create two versions of each frame, one from the perspective of each eye. 3D video games can be created by using the same technique.

Sub Topics in Computer Graphics There are 3 basic operations involved in creating a computer graphics of an object: Modeling the shapes Rendering Animation

3D Modeling 3D modeling refers to the creation of the 3D model itself. A 3D model is a mathematical representation of an object.

Rendering In 3D graphics rendering means the calculation of the final image from the scene that includes models textures lights special effects and cameras

Animation 3D graphics software is often called animation software. four separate steps OF Creating 3D character animation. Modeling the character Rigging the character Skinning the character Animating the character

3D Software 3DS MAX, MAYA, MUD BOX (AUTODESK) HOUDINI (SIDE EFFECTS SOFTWARE) LIGHT WAVE 3D (NEWTEK) SOFTIMAGE|XSI (AVID) VUE 6 (E-ON SOFTWARE) ZBRUSH (PIXOLOGIC) CINEMA 4D (MAXON) BLENDER (BLENDER FOUNDATION)

Applications of Computer Graphics Making movies Desktop publishing Cartography Multimedia Large industrial process monitoring Satellite imaging Technical drawing

In Future Necessity to solve the problem of fundamental halving of images. Ability to achieve the illusion of 3D with modern technology. 3D possibility in a number of handheld and consumer products.

Rise of the technology that uses auto stereoscopy, or 3D that doesn’t require glasses in any way in the coming years. Ability to walk around the video being displayed and see it in true 3-dimensional fashion. (A holodeck)