Module 2: Investigation 4

Slides:



Advertisements
Similar presentations
SuperStar Basics Brian Bruderer. Sequence Editors Traditional sequence editors use a large grid to control when channels are turned on and off. This approach.
Advertisements

Bug Session Two. Session description In this session the use of algorithms is reinforced to help pupils plan out what they will need to program on their.
Digital Art in Scratch part 1 Barb Ericson Georgia Tech Oct 2010.
Scratch Lesson 7: Stories to Animations Part I. In this lesson, we will create a Cartoon Animation. We will first create a story line. Based on the story.
Scratch Programming Lesson 2 First glance to programming logic.
Art 321 Lecture 7 Dr. J. Parker. Programming In order to ‘make things happen’ on a computer, you really have to program it. Programming is not hard and.
Section 1 Introduction National 4/5 Scratch Course.
Digital Art in Scratch part 1 Barb Ericson Georgia Tech May 2011.
Scratch Another computer programming language Developed by MIT in 2003
Computer Programming Modeling a Passive Solar Home.
1 Project designed and created by M. Shajith Kumar.
Using MIT Scratch for Programming and Control Exercise 1 Creating movement Year 11 DTG 2012.
Create a space Using the box Draw tool for your image.
1.To begin click: File, New, then select Design 2.Next change the view to 2D.
Turtle Graphics Lesson 2 1. There are 3 homeworks to complete during the six lessons of this unit. Your teacher will let you know when a homework has.
Scratch Lesson 1. Creating an account Open the internet browser : Safari or Internet Explorer Type in the URL scratch.mit.edu Using your school computer.
What does this do? Pen up? Pen Down? Clear? Set Pen Color? Set Pen Shade? Stamp? 1.
Computer Programming Modeling a Passive Solar Home.
Drawing in Scratch We will be using the Scratch Environment today, so please log in to the Scratch website (scratch.mit.edu)
Objective of the lesson Use Blockly to make a dice for Snakes and Ladders All of you will: – Make an image which displays when you press a button Most.
© it’sLearning 365 Limited | Screen 1 FLASH enabled How to use me : Teachers Notes Useful Web Link Ne xt Pa ge Ne xt Pa ge Navigate.
Using MIT Scratch for Programming and Control Programming 9.
Scratch Programming Cards
Module 1: Investigation 1 Moving, Turning and Stamping
Module 2: Investigation 2
UCL ScratchMaths Curriculum
Exploring Mathematical Relationships Module 5: Investigation 1
Broadcasting (Adding a new level)
Module 2: Investigation 3
UCL ScratchMaths Curriculum
Module 1: Investigation 2 Repeating and Alternating Patterns
Interacting Sprites Module 3: Investigation 1
Exploring Mathematical Relationships Module 5: Investigation 3
UCL ScratchMaths Curriculum Exploring Mathematical Relationships
Co-ordinates And Geometry Module 6: Investigation 2
Building with Numbers Module 4: Investigation 3
Module 2: Investigation 1
Building with Numbers Module 4: Investigation 2 Timers and Stopwatches
Coordinates And Geometry Module 6: Investigation 1
Exploring Mathematical Relationships Module 5: Final Challenge
Exploring Mathematical Relationships Module 5: Investigation 2
Building with Numbers Module 4: Investigation 4 Exploring Conversions
Interacting Sprites Module 3: Investigation 4
Module 1: Investigation 4 Defining your own Pattern Blocks
We are Astronauts Learning Objectives: I can open Scratch
Module 1: Investigation 3 Creating Circular Rose Patterns
Lines G2-1 Students will:
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Playing with Pictures Module 1 Lesson 3.
Value and Shading.
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Introduction to TouchDevelop
Cubes Orthographic projections One and Two-point Perspective
ICT Department- Scratch
Game Over Module 4 Lesson 2.
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Getting Started with Scratch
Recap the basics Lesson 1.
Intro to Programming 2/23/2016 Review Sections 1-3
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Mod 2 Lesson 2 Repeating with loops
Shapes and Crystal Flowers
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
Pen Cards Pen Cards Back and Forth Draw a Line Special Effects
2 Making Blocks.
Using MIT Scratch for Programming and Control Exercise 5 – Drawing with Scratch Year 9 ICT Autumn Term 2007.
Presentation transcript:

Module 2: Investigation 4 Beetle Geometry Module 2: Investigation 4 Pen Project: Nature Scenes

Drawing Trees Activity 2.4.1 Module 2: Investigation 4 Activity 2.4.1 – Drawing Trees Activity 2.4.1 Drawing Trees

Open project 2-Pen Project, save as a copy and rename. Module 2: Investigation 4 Activity 2.4.1 – Drawing Trees Open project 2-Pen Project, save as a copy and rename. Run the setup script and discuss what it does. Build a script to draw a tree with a trunk of length 40 and a tree top that is a randomly sized dot between 35 and 65. Hint: use the set random pen size block for the tree top.

Module 2: Investigation 4 Activity 2.4.1 – Drawing Trees Define a new my tree block with your tree script as the definition. Build a script to draw many trees randomly positioned around the stage. Make your trees more random by adding set random pen shade for both the trunk and the tree top.

Module 2: Investigation 4 Activity 2.4.1 – [Extension] Drawing Trees [Extension] Change your tree script so it has a random trunk size and random trunk length. [Extension] Switch the backdrop to night horizon and build a script to draw many trees only in the lower dark green area.

Discussion Questions Module 2: Investigation 4 Activity 2.4.1 – Drawing Trees Discussion Questions In the first solution we used the constant move 40 to draw a trunk then added a randomly sized tree top between 35 and 65. When running this script several times the trunk lengths seemed to vary – why? Where did you put your pen down and pen up blocks when drawing many trees? Does the Beetle change direction when drawing your tree?

Activity 2.4.2: Unplugged Reading Scripts 2 Module 2: Investigation 4 Activity 2.4.2 – Unplugged: Reading Scripts 2 Activity 2.4.2: Unplugged Reading Scripts 2

Module 2: Investigation 4 Activity 2.4.2 – Unplugged: Reading Scripts 2 Read each script and think about what would happen on the stage when it is clicked. Which direction would my Beetle point if I clicked on the block below? (circle the correct picture) If the Beetle starts pointing in direction 0 (up) and I click the script on the right which direction will it end up pointing? (circle correct picture) Up Right Down Left Starting position Up Right Down Left

Module 2: Investigation 4 Activity 2.4.2 – Unplugged: Reading Scripts 2 What will the pen size of the Beetle be when it completes this script? What is the lowest number that I need to put in the repeat block to draw a regular polygon? What number do I need to put into the turn block to create a hexagon? Pen size = ? Repeat number = Number of degrees = ?

Module 2: Investigation 4 Activity 2.4.2 – Unplugged: Reading Scripts 2 The dot block draws a dot on the stage each time it is run. If I click on this script how many dots will be drawn? What are the possible pen sizes the Beetle could have if I click on this block? Circle the script that produced the drawing on the right. Number of dots = Possible pen sizes =

Module 2: Investigation 4 Activity 2.4.2 – Unplugged: Reading Scripts 2 I have made a new block called square. How many steps will the Beetle move in total if I click on the script on the right? [Extension] I have made another new block called surprise. In the box draw what the Beetle would draw if I clicked on the script on the right? Total number of steps = If I click on this script Start If I click on this script

A Walk in the Woods Activity 2.4.3 [Extension] Module 2: Investigation 4 Activity 2.4.3 – [Extension] A Walk in the Woods Activity 2.4.3 [Extension] A Walk in the Woods

Module 2: Investigation 4 Activity 2.4.3 – [Extension] A Walk in the Woods Continue in project 2-Pen Project, save as a copy and rename. Change the backdrop to the forest scene. Add some stars to the sky (as in Activity 2.3.4).

Module 2: Investigation 4 Activity 2.4.3 – [Extension] A Walk in the Woods Define a block called cabin and create a script that draws a house in the same way you did before. Use your cabin block to draw some wood cabins by dragging the Beetle. Add some trees using the tree block you defined earlier.

Module 2: Investigation 4 Activity 2.4.3 – [Extension] A Walk in the Woods Build another script by copying the tree definition and changing the set pen size, set pen colour and move blocks to create smaller mushrooms.

Discussion Questions Module 2: Investigation 4 Activity 2.4.3 – [Extension] A Walk in the Woods Discussion Questions How did you draw a forest cabin? Is each cabin drawn with a random pen colour? Did you build a script which will draw stars, then cabins and trees (i.e. the whole scene created by a single click)? How did you ensure that all the stars were only drawn in the sky? In which direction did you have to restrict/change the values?

Life’s a Beach Activity 2.4.4 [Extension] Module 2: Investigation 4 Activity 2.4.4 – [Extension] Life’s a Beach Activity 2.4.4 [Extension] Life’s a Beach

Continue in project 2-Pen Project, save as a copy and rename. Module 2: Investigation 4 Activity 2.4.4 – [Extension] Life’s a Beach Continue in project 2-Pen Project, save as a copy and rename. Run the setup script. Change your backdrop to a beach scene (e.g. from Scratch library or create your own). Images by Beau Wade from New York, NY, United States (Brighton Beach, Melbourne 2003) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons Ÿ ALEXEY ABROSIMOV (Own work) [CC BY-SA 4.0 (http://creativecommons.org/licenses/by-sa/4.0)], via Wikimedia Commons

Module 2: Investigation 4 Activity 2.4.4 – [Extension] Life’s a Beach Create some blocks to draw the sun, seagulls or palm trees (see example below) or think of your own drawings to add.

Discussion Questions Module 2: Investigation 4 Activity 2.4.4 – [Extension] Life’s a Beach Discussion Questions What drawings did you add to your beach scene? Can you describe how you created these? Which of the techniques that you learned during Module 2 have you managed to use in your beach scene?

Module 2: Investigation 4 My Investigation 4 check list: I defined a new block to draw a tree with a randomly sized tree top. I built a script to draw multiple trees randomly across the stage. I edited my tree script to draw trees of random shades. I used what I learned during Module 2 to predict what would happen when different scripts are clicked. I used my knowledge of drawing stars, houses and trees to create a forest scene. [Extension] I used what I learned during Module 2 to define multiple new blocks that each draw a different feature of a beach scene. [Extension]