Early Number Fun Grade R programme Session 7 14th February 2017

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Presentation transcript:

Early Number Fun Grade R programme Session 7 14th February 2017 Prof Mellony Graven; Dr Debbie Stott, Ms Carolyn Stevenson-Milln; Ms Roxanne Long; Ms Samu Chikiwa

New QR code on handbooks Admin Dates for this year: 14th March 16th May 13th June New QR code on handbooks Download QR reader on your phone Scan the code Go straight to the resources page on our website!

Group feedback on: 2016 learner assessments In groups of 3-4 and with teachers from other schools discuss the questions on the handout Select a scribe to jot down main ideas and points of discussion

Suggestions for using the black trays… Throwing dice Working with dominos Puzzles (e.g. shapes, jigsaws Patterning activities With chalk

Cognitive control Focus on FINGER DIFFERNTIATION page 8 Build finger differentiation important for developing numerical and visual mathematical understanding Skills: Inhibition and shifting attention Colour differentiation Descriptive vocabulary such as up, down, left, right, curved, straight, around

Finger Differentiation Put a coloured dot on each child’s fingernail as shown in the diagram. Have the child match their red index finger to the red path in the maze and slowly trace the path to the end. Help the child focus on the path and not speed along. Each path should be traced slowly and take several seconds. Next trace the green path with the matching finger. After a child uses their dominant hand to trace all of the paths in the maze ask them to use their other hand.

Calming and concentration: FREEZE! Game page 9 Before playing the game, familiarise learners with the positions on the cards As soon as the music starts playing, the learners move around the chosen outdoor space any way they want. But emphasise that they must listen for when the music stops. After some time, stop the music. When the music stops, show a card to the learners. Each learner copies the position and FREEZE in position. Any learner who moves or has the wrong position is out. Repeat steps 1 to 4, showing different cards each time. Show this card, and all learners must stand with their feet together and both hands on top of their heads.

Calming and concentration: Hopscotch (page 10) Outside if possible Draw layout with chalk Throw stone (start in box 1) Avoid box with stone Hop / jump through the layout Turn at 5 or 10 Hop / jump back to 1 Pick up stone as you go back

Learner progression CONTEXT-BOUND– BUT extending to OBJECT-BOUND counting

Subitising “the ability to recognise dot arrangements in different patterns” most common dot patterns seen on dice, dominoes and playing cards

Subitising Two types of subitising: Perceptual subitising - recognition of the number pattern Conceptual subitising - recognition of number pattern as a combination of the whole and its parts Spatial arrangements of dot sets can influence how difficult they are to subitise Rectangular arrangement (commonly seen on cards, dominoes and dice) are easiest to subitise Linear arrangements are averagely difficulty to subitise Scattered (random) arrangements are the most difficult to subitise

Regular and Alternate Dot Patterns Regular dot patterns are the easiest to recognise Alternate dot patterns work with other dot arrangements intended to help the learners to ‘see’ patterns in different configurations Different arrangements of dots lead to different decompositions of that number Here 6 dots can be seen in different ways

Dot Pattern Flash Cards regular dot pattern cards ‘R’ in the top left corner alternate dot pattern cards ‘A’ in the top left corner Example regular pattern cards Example alternate pattern cards

Subitising and Early Number Strategies Subitising fundamental skill in the development of: number sense supporting the development of compensation, unitizing, counting on, composing and decomposing of numbers Young children can begin by learning the patterns of dots up to 6 Learners connect the dot patterns to numbers, numerals, finger patterns, bead strings, etc. Children begin to learn these patterns by counting each dot one at a time Useful to work with learners to see the patterns without counting in ones. Encourage language use

Subitising activities with dot cards Dot Card Trains using DBE dot cards page 9 Finger Dot Match page 10

Having fun with dominos (Tania) Domino Parking Lot Match Dots to Number Cards Domino Cups

Subitising activities with dot cards continued Clothespin Match page 10 The same and different page 11

Playing dominos page 14 Turn taking Subitising Language development

Subitising activities with dominoes Dice/Domino Match page 12 Domino Flash Game page 12 Ask: How many dots did you see? How did you see them? How did you remember what to build? Discuss the configuration of the pattern how children saw the number of dots there were

Sequencing activities with dominoes page 13 Simple sequences small to large large to small What comes next complete up to 6 dominos What is missing complete the sequence

Next session Next month’s session – Tuesday 14th March Travel well and we are really excited to be partnering with you all!