Mobile Device & Portability In the last ten years, internet usage has grown by 448%, with 29% of the world’s population online.
Mobile Device & Portability Print is not the Web, The Web is not Mobile. The difference btwn print & web design is same as diff btwn 0 and 1; diff btwn web & mobile design same as btwn 1 & 2 - tweet – Alan Cooper
Mobile Device & Portability Worldwide: Mobile device sales 1.6 billion units in 2010 31.8 percent increase from 2009 Smart phones accounted for 22.2%
Mobile Device & Portability Worldwide: 21% of the world has 3G coverage China had 80 million 3G subscribers in 2010
Mobile Device & Portability Growth of the “information on the go”. Content interaction has been compressed QR codes
Mobile Device & Portability Design Content Integration
Mobile Device & Portability Why Portability? Deliver content to the widest user/audience without diminishing the user experience regardless of device.
Mobile Device & Portability Pareto principle: 75% of users consume content 25% of users create content
Mobile Device & Portability
Mobile Device & Portability Ambient devices/widgets new genre of consumer electronics characterized by their ability to be perceived at-a-glance (also called "glanceable").
Mobile Device & Portability Ambient devices/widgets new genre of consumer electronics characterized by their ability to be perceived at-a-glance (also called "glanceable").
Mobile Device & Portability Ambient devices/widgets new genre of consumer electronics characterized by their ability to be perceived at-a-glance (also called "glanceable").
Mobile Device & Portability Ambient devices/widgets exercise - Design an ambient device or widget that displays specific data i.e. stocks prices/indexes, or the inventory of a vending machine or status of bread and milk in a fridge.
Mobile Device & Portability Googlzon Convergence, transmedia, social media, web 2.0 EPIC 2014