? Shape Grammar and Image based 3D reconstruction of buildings

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? Shape Grammar and Image based 3D reconstruction of buildings Olivier Teboul, Loic Simon, Panagiotis Koutsourakis, Nikos Paragios Ecole Centrale Paris Abstract While very topical, creating 3D content is still very challenging. It's even more tedious when aiming at large scale contents like a whole city. In this work, we tackle grammar-based techniques [1] to generate efficiently large scale urban environment. We will propose a general framework adapted from the work of Muller & al [2,3] to cope with image-based reconstruction of Paris buildings. Although the optimization method will not be considered in details, some clues are given to understand why such techniques can efficiently represent complex geometry and may solve 3D reconstruction problems. Shape Grammar (Procedural Model) ? Cadastral Map Façade picture Problem Knowing the footprint of a building and a single image of its façade, and having a model of the architectural style, am I able to reconstruct a 3D model of the observed building ? Hint Despite its apparent complexity, the geometry of buildings is highly structured and associated with strong semantics. Challenges Find a proper representation of 3D geometry with the following properties : spans a space of 3D models (buildings) compact representation highly flexible semantic information highly structured In order to perform efficiently : 3D reconstruction of a building from a single 2D image Large scale reconstruction of a whole city Applications Video Games Cinema Online 3D applications Architecture design and prototyping Research on Shape Grammars Generic Definition : a shape grammar is a made of An axiom shape Basic shapes Rules Starting from the axiom a sequence of rules is applied to create a complex shape. Contribution : We record a shape as a tree made of basic shapes. Each node of the tree is associated to a scope which provides a local frame. A rule adds children to a node, and defined their scopes. The defined rules comes from generic shape operators such as : Split Extrude (2D to 3D) Facade (3D to 2D) Current Results : grammar based building generation Implementation of a generic shape grammar for architecture Architectural survey of different styles in Paris [3] + data acquisition, supervised by Eric Mathieu. Implementation of a specific grammar for Haussmannian-like buildings Future Work Fully functional grammar (complex roofs, balconies,…) Design a grammar for each studied architectural style from the 17th century to the early 20th century Image-based reconstruction of a building, assuming that the camera is calibrated. This problem is to be formulated as a discrete optimization, involving machine learning as well as low and mid level computer vision. Learning the grammar rules of an architectural style from images. Bibliography : [1] Introduction to shape and shape grammars. G. Stiny, Environment and Planning, 1980 [2] Procedural Modeling of buildings, P. Müller, P. Wonka, S. Haegler, A. Ulmer, L. Van Gool, SIGGRAPH 2006 [3] Paris XIXème siècle, L’immeuble et la rue. François Loyer, Edition Hazan, 1994