Business Communication Final Exam Review

Slides:



Advertisements
Similar presentations
© 2011 Delmar, Cengage Learning Chapter 7 Importing and Modifying Graphics.
Advertisements

Importing and Modifying Graphics
© 2010 Delmar, Cengage Learning Chapter 7: Importing and Modifying Graphics.
Understand the Macromedia Flash environment Open a document and play a movie Create and save a movie Work with layers and the timeline Plan a Web site.
Foundation Level Course
Create a new document and import files Learn about the Macromedia Fireworks window Work with bitmap and vector images Create and modify text Unit Lessons.
Macromedia Flash 5 Intermediate Level Course. Animation Basics Playhead In-Between Frames Keyframe Current Frame Number Framerate Current Time Frames.
Macromedia Flash MX 2004 – Design Professional Macromedia Flash MX GETTING STARTED WITH.
Introduction to Macromedia Flash 8
1 Flash and Animation Presented by : Behzad Sajed Khosrowshahi.
Roentgen photo effect. This detailed, thoroughly explained lesson will show you how to create very attractive roentgen photo effect. You can use this.
Getting Started with Flash
Getting Started with Flash
Chapter 3 Working with Symbols and Interactivity.
BUILDING RICH MEDIA ELEMENTS. Design Decisions Based on Design Specification  Following the design specification will ensure that the application is.
Flash II MIS439 Eva Tao March 19, 2007 Source:
Tutorial 6 Working with Bitmaps and Gradients, and Publishing Flash Files.
Adobe Flash Professional CS5 Provides a comprehensive authoring environment for creating digital animation and interactive Web sites. Used to create engaging.
Tutorial 2 Drawing Text, Adding Shapes, and Creating Symbols.
1 SEG3120 Analysis and Design for User Interfaces Flash Anis Zarrad Parallel Simulations and Distributed Systems (PARADISE) Research Laboratory SITE, University.
Dm 11 – Intro. To Flash Macromedia Flash MX GETTING STARTED WITH.
Macromedia Flash CS4. What is Flash CS4? –Animation and interactive authoring program –Tools for complex animation, as well as excellent drawing tools.
© 2011 Delmar, Cengage Learning Chapter 3 Working with Symbols and Interactivity.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Copyright 2012 Adobe Systems Incorporated. All rights reserved. ® INTRODUCTION TO FLASH ANIMATION.
Copyright © 2003 Pearson Education, Inc. Chapter 3, Slide 1 by Michael Kay The Web Wizard’s Guide to Flash.
® Copyright 2010 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH PROFESSIONAL CS5.
Working with Symbols and Interactivity
© 2010 Delmar, Cengage Learning Chapter 3: Working with Symbols and Interactivity.
© Anselm Spoerri Lecture 9 Flash –Introduction –Timeline –Layers –Symbol –Keyframe –Tweened Animations –Demonstration –Creating Tweened Animations –Shape.
XP Tutorial 4 Special Animations. XP New Perspectives on Macromedia Flash MX Special Layers for Animation Animation Using a Motion Guide Layer.
Tutorial 7 Planning and Creating a Flash Web Site.
Adobe Flash CS3 Revealed Chapter 3 - WORKING WITH SYMBOLS AND INTERACTIVITY.
Flash! Macromedia Flash is the key to designing and delivering low-bandwidth animations, presentations, and Web sites. It offers scripting capabilities.
2006 Adobe Systems Incorporated. All Rights Reserved. 1 INTRODUCTION TO ADOBE FLASH CS3.
Introduction to Flash Animation CS 318. Topics Introduction to Flash and animation The Flash development environment Creating Flash animations  Layers.
I MPORTING AND M ODIFYING G RAPHICS. 1. Understand and import graphics 2. Break apart bitmaps and use bitmap fills 3. Trace bitmap graphics Objectives.
Introduction to Flash. A Metaphor Definitions Stage is the rectangular area where you place graphic content, including vector art, text boxes, buttons,
Animation Liveliness Simulation of motions A video made from a series of drawings/images simulating motions by means of slight progressive changes.
XP Tutorial 7 Creating a Flash Web Site. XP New Perspectives on Macromedia Flash 82 Objectives Plan and create a Flash Web site Create a Flash template.
Flash Develop Rich Internet Content and Applications –Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension.
XP Tutorial 3 Creating Animations. XP New Perspectives on Macromedia Flash MX Elements of Animation Layers are used to organize the content of.
Chapter1 The flash interface and action script 3.0.
Flash 1. Document Properties Set frame rate and dimensions of project Set frame rate and dimensions of project (default width=550 and height=400)
Animation in flash. Frame-by-Frame Animation An animation is made from a series of framed images displayed one after the other to create the motion. Flash.
Tutorial 3 Creating Animations.
Creating a Flash Web Site
Creating Special Animations
Flash Interface, Commands and Functions
Macromedia Flash Tutorial
Chapter Lessons Understand the Macromedia Flash workspace
Creating Complex Animations
Project Objectives Open an image Save an image Resize an image
Pre-Production Determine the overall purpose of the project.
Exercise 63 Use a Flash movie clip symbol to store an animation that you need to use more than once in an application. This is very important for keeping.
INTRODUCTION TO ADOBE FLASH CS4
Animate Workspace. Objective % Utilize appropriate tools and methods to produce digital animation.
Tool for Creating Rich Media
Exercise 48 - Skills Adobe Flash CS4 is a software program you use to create animation and applications that range form simple to very complex. Being able.
Chapter Lessons Create shape-tweened animations Create a mask effect
DIRECTIONS: 1. Click Enable Editing in the yellow bar above.
INTRODUCTION TO FLASH ANIMATION
Working with Symbols and Interactivity
Final Study Guide Arts & Communications.
Develop Rich Internet Content and Applications
2.02D Computer Animation Software and Design Guidelines
Exercise 64 Use the Flash Movie Explorer to examine the contents of an application to quickly locate specific elements such as instances. Use the Movie.
ANIMATE WORKSPACE Stage Timeline Properties Panel Library Panel
The Web Collection Standard CS3 Revealed
DREAMWEAVER FIREWORKS PHOTOSHOP FLASH.
Adobe Flash CS3 Revealed
Presentation transcript:

Business Communication Final Exam Review Fall 2014 Ms. Rock

Communication Defined: the sending and interpreting of messages What is the purpose of it?

Examples of internal barriers to communication Fatigue Disinterest Poor listening skills Past experiences with the client, business, etc. Outside problems (family, friends, etc.) Shyness

Multicultural American Workplace Business overseas? Internet? Growing population? Immigration?

Cross-cultural situations A disagreement between an employee and his supervisor A receptionist speaks slowly to client who has heavy accent Isolated coworker not being invited to lunch People saying goodbye at the end of the work day

Communication With people with diverse backgrounds Simple and uncomplicated Complicated and unsatisfying Difficult and frustrating Challenging and rewarding

Cultural differences and barriers to communication Why? People can’t speak english People speak different languages Cultural difference prevent an effective exchange of information People use different technology

Movie Maker What can you do? Import video/pics Add effects Add titles Add credits

Movie Maker To view your movie in another program, you have to Save the movie Finish the movie Export the movie Transfer the movie

Movie Maker How do you arrange pics or videos? Choose show Timeline Choose show Storyboard

Graphics Building blocks for developing exciting and informative multimedia documents, presentations, and publications

Vector graphics Lines Curves

Pixels Colored dots

Fireworks Panels Layers Edit Optimize Properties File

Panel Floating window that contains commands, options, palettes, menus, and other features

Point Measurement of height of text

Why export? To change the file format so you can use it in other programs

Fireworks Native File .png

Flash A multimedia platform used to add animation, video, and interactivity to webpages

Stage Where you place the content for animations in Flash

Timeline Area on screen where you work with layers and frames to alter your movie’s content and animation

Default frame rate in Flash 10 12 24 8

Properties panel (Flash) Indicates what settings are being used for objects and allows you to change those settings

Object Any item placed on a frame that has not been converted to a graphic, button, or movie clip

Graphics These are objects that have been converted so that you can use the same image a number of times in a movie.  You can also use this to do fade effects, rotation effects, and flip effects

Button These are objects that have been designed to be a interactive object.  You create buttons so that action scripts can be used to control others or events in the movie.

Movie Clip This is an animation within a movie that contains it’s own timeline (a movie within a movie). They can be used repeatedly within the main movie.

Action Script A programming language inside Flash that allows you to take your movie to the next level. They are used to control the flow of the movie, control events in a movie, and allow for user interaction with your movie.

Export into .swf format so… That Flash files can be used on the Web.

True or False ? The canvas color in Flash can be set to multiple colors False It is important to decide your canvas size for your Flash movie before beginning the project True Objects do not go on keyframes The stacking order of viewing objects in Flash is decided by the order of the layers Objects on the top layer do not cover objects on layers below

Matching Photo Animation Button Text GIF Websnap 256 Animated GIF JPEG – Better Quality

Image represented by storing a value for each dot (pixel) in the image The action of turning a feature or command on and off Graphics in which the image is created using lines and curves defined by mathematical formulas Graphics that display motion Photo Text Vector Animation Bitmap Toggle

Frame by frame animation Used to change the color of an object to a different color Allows you to make objects move in a more random or non-straight path Used to move symbols from one point to another Most tedious way to create animations; done by inserting numerous keyframes and changing the object on the frames Changes from one shape to another shape Used to make a symbol disappear or reappear from view A way to partially hide an image in the layer immediately below it Masking Guide layer Fading Motion tween Shape tween Frame by frame animation