THEORIES, STANDARDS, PROCESS, and SOURCES

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Presentation transcript:

THEORIES, STANDARDS, PROCESS, and SOURCES Digital Storytelling THEORIES, STANDARDS, PROCESS, and SOURCES Goals for this workshop Discuss digital native vs immigrant Review learning theories that lead to integration of technology Provide information on how to create DS using iMovie Give links to resources for Microsoft Movie Maker and PhotoStory 3

Sources for Digital Storytelling http://technologyandstorytelling.wikispaces.com/ Music Sources

Digital Native or Immigrant? Why? How does this impact your techniques in the classroom? Video Steps for any teacher thinking about Digital Storytelling What is important? How do we get there? Who do we talk to? Digital native – born after computers were invented – very comfortable with using computers b/c don’t see them as “technology” Not necessarily more proficient (depends on what they were exposed to in school) but they EXPECT them to be a part of their lives – at home AND in school

Learning Theories Cognitivist Constructivist Learning occurs as information is processed by the senses, manipulated mentally, and stored Constructivist Knowledge constructed during learning process and is entirely unique for each person Jean Piaget Albert Bandura Jean Piaget: four major stages Albert Bandura: social constructivism, learning is a collaborative effort to construct common core of knowledge

Learning Theories & Styles for Digital Storytelling Howard Gardner’s Multiple Intelligence

Technological Pedagogical Content Knowledge (TPCK) Newly conceived theory to better utilize technology in the classroom. Mishra and Koehler They define TPCK as an understanding that emerges from an INTERACTION of content, pedagogy, and technology knowledge – It’s why you’re here today!

Teaching standards National Educational Technology Standards NETS for Students NETS for Teachers

Process in the classroom Establish the story core Write the story script Create a Storyboard To show the flow of the story motion Create the digital production Use technology to pull it all together Select a unit from your current curriculum Assign students to groups Use a story board (example next slide) to outline the story Have students get pictures to support Create in iMovie, PhotoStory 3 or Movie Maker Add voice over or music

Scripting and the StoryBoard Storyboarding Scripting may or may not be used in a DS setting – you decide based on the depth of the story, age of students, and product that you are looking for The SB can be as detailed or limited as what suits your project 4 main components Script – what is being said in this screen or part of the video Music – planning ahead can make this a smoother process Shots – this wil most likely be pics for your projects – unless you choose to have students video Caution about copyright Can students take their own shots with cell phone? Bring digital pics from home Create “table top” scenes and take pictures or video of those Shot focus This just looks at what angle and depth the picture will be – can be an optional part depending on grade and project But helps in the planning process esp. if video project

bibliography Lever-Duffy,J., McDonald, J., & Mizell, A. (2005). Teaching and learning with technology, 2nd edition. New York: Pearson. McKenzie, W. (2005). Multiple intelligences and instructional technology. Oregon: International Society for Technology in Education. Ohler, J. (2008) Digital storytelling in the classroom. CA: Corwin Press More, C. (2008) Digital Stories targeting social skills for children with disabilities: Multidimensional learning. Intervention in school and clinic. 43(3). 168-177 Robin, B.R. (2008) Digital storytelling: A powerful technology tool for the 21st century classroom. Theory Intro Practice. 47, 220 – 228 Kulla-Abbott, T., & Polman, J.L. (2008). Engaging student voice and fulfilling curriculum goals with digital stories. THEN: Technology, Humanities,Education, & Narrative. 5, 38 – 60 Sylvester, R., & Greenridge, W. (2009) Digital storytelling: Extending the potential for struggling writers. 63(4), 284 – 295. Czarnecki, K. (2009) Software for digital storytelling. Library Technology Reports. 31- 36 Koehler, M.J., Mishra, P., & Kurnia, Y. (2007) Tracing the development of teacher knowledge in a design seminar: Integrating content, pedagogy, and technology Kajder, S., & Swenson, J.A. (2004) Digital images in the language arts classroom. Learning and Leading with technology. 31(8) Hewitt, J. (2008) Reviewing the handbook on Technological Pedagogical Content Knowledge (TCPK) for Educators. Canadian Journal of Science, Mathematics, and technology education. 8(4) 355 – 360 Pink, D. (2006) A whole new mind: Why right brainers will rule the future. NY: Riverhead Books