LocusEngine APPLICATIONS

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Presentation transcript:

LocusEngine Beta Demo INSTITUTE FOR DIGITAL INTERMEDIA ARTS BALL STATE UNIVERSITY

LocusEngine APPLICATIONS Tools for exploration, teaching, learning and serious games Experiences for Arts, Humanities, Museums and Sciences Initial test projects: Cultural Heritage, Archeology, Arts, History and Astronomy

HYBRID REALITY Physical Reality Augmented Reality Virtual Reality Exterior and interior geo-referenced physical locations Augmented Reality Superimposition of information, sound, data, media, and geometries Virtual Reality Immersive 3D experiences - both single and multiplayer

HYBRID REALITY Environments that create immersive user experiences Creating a bridge between physical and virtual realities Connecting a metaverse of information, data, 3D objects, social and dynamic media Geo-located and referenced to its virtual counterpart

HYBRID LEARNING SPACES Contextual learning Push content fIeld and discovery modes Collaboration and Shared Media Strong integration of rich communication, information sharing, and mapping tools Social Media Integration Facebook, Twitter, et al

3D VIRTUAL INTERACTION 3D object inspection - rotate and zoom Interactive free roaming Non Player Characters 3D LiDAR terrain maps - navigable Geo-referenced contextual 3D objects

HARDWARE INTEGRATION Push content based on location - GPS and WiFi zones Core Motion integration: Gyroscope, accelerometer, Multitouch support - pinch, zoom, rotate, translate, select Live map-based positioning - Map Kit magnetometer Manual compass recalibration

AUGMENTED REALITY Qualcomm Vuforia SDK AR Camera: Geo-referenced and Push Image Target: Signs, Images, and Text triggers

DEVELOPMENT SOFTWARE Apple iOS Software Development Kit: CoreMotion Framework and Map Kit Framework Game Engine: UNITY 3D: C# and Javascript Augmented Reality: Qualcomm Vuforia SDK - AR Camera and Image Target

ASSESSMENT AND ANALYTICS Dynamic real-time analytics In-app and web-based tracking 3D heat-maps Paths, dwell times, bottlenecks and hotspots - under and overused locations Track in-app engagements Interactions, proximity triggers, and collisions

ASSESSMENT AND ANALYTICS Track runtime errors, warnings, and debug logs Time-stamped and aggregated in real time Integrated user feedback instruments In-app commenting and rating

INSTITUTE FOR DIGITAL INTERMEDIA ARTS [IDIA LAB] BALL STATE UNIVERSITY John Fillwalk Senior Director, IDIA Lab and Hybrid Design Technologies Ball State University @jfillwalk jfillwalk@bsu.edu http://idialab.org/