Introducing a Framework ... and a few patterns

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Presentation transcript:

Introducing a Framework ... and a few patterns MiniDraw Introducing a Framework ... and a few patterns

Henrik Bærbak Christensen What is it? [Demo] DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen What do I get? MiniDraw is a framework that helps you building apps that have 2D image based graphics GIF files Optimized repainting Direct manipulation Manipulate objects directly using the mouse Semantic constraints Keep objects semantically linked DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen History MiniDraw is downsized from JHotDraw JHotDraw Thomas Eggenschwiler and Erich Gamma Java version of HotDraw HotDraw Kent Beck and Ward Cunningham. Part of a smalltalk research project that lead to the ideas we now call design patterns and frameworks DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen MiniDraw MiniDraw supporting board games mainly cut down detail for teaching purposes MiniDraw: compositional design (most of the time) JHotDraw: polymorphic design (quite a lot of the time) Latest addition BoardGame extension: More direct support for board games with fixed set of checkers DAIMI Henrik Bærbak Christensen

Our first MiniDraw application

Henrik Bærbak Christensen DrawingEditor “Project manager”/Redaktør Default implementation Figure Visible element ImageFigure Drawing container of figures Tool = controller Factory create impl. of MiniDraw roles DrawingView view type to use... DAIMI Henrik Bærbak Christensen

The Patterns in MiniDraw Not what but why? The 3-1-2 principles in action again...

MiniDraw software architecture Main JHotDraw architecture remains Model-View-Controller architectural pattern Drawing-DrawingView-Tool Observer pattern event mechanism DAIMI Henrik Bærbak Christensen

MVC’ problem statement Challenge: writing programs with a graphical user interface multiple open windows showing the same data – keeping them consistent manipulating data in many different ways by direct manipulation (eg. move, resize, delete, create, ...) i.e. switching tool will switch the object manipulation DAIMI Henrik Bærbak Christensen

Challenge 1 Keeping multiple windows consistent? Analysis: Data is shared but visualization is variable!  Data visualisation is variable behaviour  Responsibility to visualize data is expressed in interface: View  Instead of data object (model) itself is responsible for drawing graphics it lets someone else do the job: the views Model * <<interface>> View update() View B View A DAIMI Henrik Bærbak Christensen

Challenge 2 Few mouse events (down, up, drag) translate to open-ended number of actions (move, resize, create, ?) on data. Events are the same but manipulation is variable  Data manipulation is variable behaviour  Responsibility to manipulate data is expressed in interface: Controller  Instead of graphical view itself is responsible for manipulating data it lets someone else do the job: the controller View <<interface>> Controller mouseDrag() Move Select Model DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Observer Challenge 1: Also known as observer pattern Intent Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Observer: Structure DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Observer Protocol Protocol: A convention detailing the expected sequence of interactions or actions expected by a set of roles. DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Observer Benefits open ended number of viewer types (run-time binding) need not be known at develop time change by addition, not by modification... any number of views open at the same time when executing all guarantied to be synchronized Liabilities update sequence can become cyclic or costly to maintain DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen State Challenge 2: Also known as state pattern Intent Allow an object to alter its behaviour when its internal state changes. The object will appear to change its class. i.e. when the editor is in “draw rectangle” state, the mouse events (click, drag, release) will create a rectangle; when in “select object” state, the same (click, drag, release) will move an object… DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen State Consequences the manipulation that is active determine the application state (“am I moving or resizing figures?”) open ended number of manipulations (run-time binding) need not know all states at compile time change by addition... DAIMI Henrik Bærbak Christensen

Selected Tool defines the State In MiniDraw (HotDraw) the editor is in a state that determines how mouse events are interpreted – do they move a checker, do they select a set of figures, or do they create a rectangle? Mouse events are forwarded to the editor’s tool. By changing the tool I change how mouse events are interpreted. DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen MVC The MVC is an architectural pattern because it defines a solution to the problem of structuring the ’large-scale’ / architectural challenge of building graphical user interface applications. But the ’engine behind the scene’ is a careful combination of state and observer... That again are example of using the 3-1-2 variability handling process. DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Static view DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Responsibilities DAIMI Henrik Bærbak Christensen

Dynamics

MiniDraw

MiniDraw: Static+Pattern View DAIMI Henrik Bærbak Christensen

Tool: The Controller role

MiniDraw: Tool Interaction Basic paradigm: Direct Manipulation [Demo: puzzle] DAIMI Henrik Bærbak Christensen

View -> Controller interaction Mouse events do hit the JPanel, but MiniDraw simply delegate to its active tool... DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Example Tool Scenario: User drags image figure around. Then a DragTracker is the active tool: On the mouse down, it spends some time to find the DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen The real story … is somewhat more complex as it involves a bit more delegation  StandardDrawingView is-a JPanel. This view requests access to the editor’s current tool Aka: delegating the request to state.request() DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Tools MiniDraw has some simple tools defined DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Code view It is very simple to set a new tool: editor.setTool( t ); where t is the tool you want to become active. NullTool is a Null Object: a tool that does nothing. DAIMI Henrik Bærbak Christensen

Drawing: The Model role

Henrik Bærbak Christensen MiniDraw: Drawing Static view DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen MiniDraw: Drawing But how does the view get repainted? Double observer chain Figure notifies drawing notifies drawing view. DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Exercise: Observer pattern has two roles Subject: Container of data Observer: Object to notify upon data changes Who are who here??? DrawingView Drawing Figure DAIMI Henrik Bærbak Christensen

DrawingView: The View role

Henrik Bærbak Christensen View The View is rather simple JPanel to couple MiniDraw to concrete Swing GUI implementation Listen to mouse events to forward them to tool/controller. DAIMI Henrik Bærbak Christensen

The Compositional Advantage Note that this design combines two frameworks MiniDraw and Swing If DrawingView was not an interface then 

DrawingEditor: The Coordinator

Static View

Implementation

Default Implementations Most MiniDraw roles have default implementations: Interface X has default implementation StandardX Drawing -> StandardDrawing There are also some partial implementations: Interface X has partial implementation AbstractX Tool -> AbstractTool Figure -> AbstractFigure DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen Compositional Design Complex behaviour as a result of combining simple behaviour... Example: StandardDrawing Responsibilities DAIMI Henrik Bærbak Christensen

Henrik Bærbak Christensen How do we do that? Proposal 1: implement ahead... Proposal 2: encapsulate major responsibilities in separate objects and compose behaviour Refactor - maybe DAIMI Henrik Bærbak Christensen

Code view: delegations! Examples:

Henrik Bærbak Christensen What do I achieve? Implementing a custom Drawing In which the figure collection works differently… but I can reuse the selection and drawing-change handler behaviour directly! DAIMI Henrik Bærbak Christensen

MiniDraw Variability Points

Variability Points Images Tools Figures Drawing By putting GIF images in the right folder and use them through ImageFigures Tools Implement Tool and invoke editor.setTool(t) Figures You may make any new type you wish Drawing Own collection of figures (e.g. observe a game instance) Observer Figure changes Make semantic constraints Views Special purpose rendering

Henrik Bærbak Christensen Summary MiniDraw is A framework: A skeleton application that can be tailored for a specific purpose A demonstration: of MVC, Observer, State, Abstract Factory, Null Object, Strategy, ... of compositional design: Make complex behaviour by combining simpler behaviours A basis: for the mandatory project GUI. DAIMI Henrik Bærbak Christensen