Introduction to Film Sound & Location Sound

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Presentation transcript:

Introduction to Film Sound & Location Sound Sound for Picture Introduction to Film Sound & Location Sound

Professions in Film Sound Film Sound has more jobs available than you might imagine (especially in big-budget Hollywood films) Production - Sound work during filming show Post-Production - Sound work done after principal photography has been completed

Production Boom Operator Responsible for achieving best recorded sound Works closely with Sound Mixer Operates long boom arm with microphone attached

Production Production Sound Mixer AKA Sound Recordist, or simply Sound Mixer Operate portable recorder and monitors all inputs to ensure highest quality captured Records in sync with camera

Location Sound Preparation Read Script Spec proper equipment Understanding the filming locations, scenery, surroundings, AND story will help better determine the audio needs of the show Spec proper equipment Bring necessary gear for type of shoot Shotgun mic (with all necessary accoutrements) Lavalier Field Recorder

Location Sound Common Recording Media Through the Ages Nagra DAT 2-Channel 1/4” tape recorder with time-code DAT Digital Audio Tape - 2 channel digital w/timecode Mini-Disc HD Recorders With timecode and metadata

Location Sound Sound Devices 744T 4-channel recording w/ timecode Metadata - Data about Data Records polyphonic BWF (Broadcast Wav.) 1 name for interleaved files Or multi-monophonic (multi-mono)

Location Sound Nagra VI 8 channels (4 Mic + 2 Line + 2 Mix) 24 bit, 96 kHz AD / DA SMPTE / EBU Time Code Internal 2.5” Hard drive disk and removable Compact Flash Post-production compatible (BWF files)(iXML compatible)

Slate Visual and Audio cue for syncing sound and picture

A Day in the Life Successful recordings are not made by accident Much planning and preparation are required for accurate and adequate capture of sound

A Day in the Life Arrival Be sure to arrive early Scope the location for potential problems in sound capture Noise issues Sets vs location Power requirements weather Potential interference issues Cell phones and radio control equipment

A Day in the Life Blocking session Name of the game is Don’t Be Seen Blocking is the marking of where every event happens How/where people should stand or move during the shot Directors, actors, camera crew, lighting, sound You want to end up NOT being part of the visual shot No boom in frame, etc.

A Day in the Life Documentation Invaluable to keep neat, legible, accurate records of takes, actors, lines, etc. for later reference Production sound is often sorted through at a later date, by other people Proper documentation helps save time, money and effort

A Day in the Life Room tone Generic, blank recording of environment Used for blending multiple takes Filling in where other production audio must be removed

A Day in the Life Wild takes Any sound meant to be added to picture, but not actually recorded in sync with picture Useful for edits, storyboard changes, exposition

Post-Production Supervising Sound Editor Oversees entire Post-Production Sound process Works closely with director and Sound Designer to coordinate editing and mixing Make final decisions on sound editing Can be more than one Supervisor (depending on scope of show) On smaller shows, oftentimes will be re-recording sound mixer as well

Post-Production Dialogue Editor Assesses original production dialogue Edits audio to keep acceptable sound Arranges ADR sessions to replace to replace unacceptable dialogue Builds background tones (“room tone,” “backgrounds,” or “BG’s”) Fits resulting dialogue track to sync with picture

Post-Production ADR Recordist ADR: Automated Dialogue Replacement, Additional Dialogue Recording, or Looping Based on Dialogue Editor’s (et al) decisions and prepped sessions, records ADR lines with “talent” Ensures highest quality sound, while attempting to maintain the ever-important continuity of audio quality throughout

Post-Production ADR Editor Edits replaced dialogue to fit sync Depends on scope of show; Dialogue Editor is, more often than not, ADR editor on smaller projects

Post-Production Foley Recordist Foley: Named for process developed by Jack Foley Live recording of synchronized sound FX Recorded according to a pre-prepped session created by Sound Effects Editor Footsteps, clothing “rustle,” fighting “hits”, object movements (ups, downs, etc.) Sound FX should blend perfectly and appear to be part of original filming process (continuity with source audio) “Fills in” small, subtle, often-masked sounds

Post-Production Foley Artist Physically creates (performs) sound effects using an array of props, sync to picture Has a “library” of props they will travel with, supplementing the items the studio may have at their disposal Footsteps, Clothing Rustle, Items “Up” or “Down,” Physicality (Fight Impacts, Eating, Drinking), et al

Post-Production Foley Editor Cuts together the recorded Foley effects into the scene/reel/show Checking/adjusting sync as necessary Oftentimes, in smaller productions, FX Editor integrates Foley into the show

Post-Production Sound Effects Editor Also known as SFX or FX Editor “Cuts” in sound effects from pre-existing sound libraries Gun fights, explosions, bird and wildlife sounds Ambient noise - boats creaking, cars driving by Determines necessary Foley and prepares the session for Foley record

Post-Production Sound Designer Creates specialized sound FX Masterfully manipulates sound Used in film, theater, game development, animation Sometimes parallels Supervising Sound Editor Separate Foley sounds can be recorded for use by Sound Designer Light Saber, Laser Gun, Space Ship, Dinosaur Roar, Monsters, Flesh Tearing… all designed elements

Post-Production Music Editor Places all music cues for show according to Music Cue Sheet (created by Producer/Director, Music Supervisor) Source and score Source: pre-existing music (typically licensed songs) Score: composed pieces (created work-for-hire) On smaller productions, often a job completed by Assistant Sound Editor (or intern)

Post-Production Composer Work For Hire Composes “cues” to enhance emotional significance of a scene/moment/image Takes direction from Producer/Director in order to fully realize the grander scope or vision of the show

Post-Production Music Supervisor Works with Director/Producer on song/cue choices Makes creative decisions with music placement Obtains all licenses and rights for Source Creates music cue sheet

Post-Production Assistant Sound Editor Supports all engineers (from Supervisor to Foley recordist) in any necessary task Session prep/consolidation/migration, pickup record of lines/Foley, cutting, layoffs, deliverables Usually needs to be able to hold it together under pressure as well as exhibit a high level of client relations (clients are producers, directors, and talent, among others)

Post-Production Re-recording Mix Engineers Balances all aspects of sound for film Dialogue, ADR, FX, Sound Design elements, Foley, Music (score and source) Is the final say in the sound department Along with Director/Producer team, will make final calls on all questionable effect moments, dialogue/ADR choices, and mix placement in a surround environment

Post-Production Multiple System Mixes On large-budget features, it is not uncommon to have the show mixed by separate Re-recording Mix Engineers “simultaneously.” Although the mix systems are run separately (synced with word clock, black burst, or machine control) the mixers are waiting their turn to make adjustments

It’s Not Just for Movies, Anymore Features – Documentaries, Narratives Sometimes referred to as “show” Television Video Games (quickly growing industry) Advertizing/Marketing Streaming Media