COLLABORATIVE MATTERSTREAM

Slides:



Advertisements
Similar presentations
Immersive Solutions Vin Sumner – CEO. Agenda Virtual Reality ( Immersive 3D ) Immersive Platforms (Games) Immersive Applications Demo of Oculus Rift DK2.
Advertisements

Storm Tracker – a Web-Based Tool for Working with the Automated Tracking of Thunderstorm Clusters Bob Rabin NOAA / NSSL / CIMSS Tom Whittaker Space Science.
“S ixth Sense is a wearable gestural interface device that augments the physical world with digital information and lets people use natural hand gestures.
Digital in Teaching and Learning Gaining ground Digital in Teaching and Learning Gaining ground Carla Aerts Cambridge University Press Carla Aerts Cambridge.
1 Web 2.0 and Government September /Translates to… Why care? IBM 2006 Global CEO Study identifies the key problems that Web 2.0 can help with.
Ubiquitous Computing November 1, Ubiquitous Computing “Ubiquitous computing offers the user a world in which everything is a medium, because everything.
$20 billion business 230 million printers sold  170 million inkjet  60 million laserjet #1 in ink, laser, scanners, designjet, print servers Consistent.
By: Imani Shabazz & Lovette Carter Chapter # 7 WHAT IS IT???  Flickr is a image hosting and video hosting website where anyone can upload and tag photos,
Web 2.0 Debi McGuire. What is Web 2.0? Huge paradigm shift in the Internet Social implications that impact education Tools are powerful, useful, and.
1© 2015 IBM Corporation Unlocking the power of the API economy Client Briefing Nov.
What is Multimedia Anyway? David Millard and Paul Lewis.
SOCIAL MANUFACTURING New ways of sharing the value chain between firms and individuals by Hämäläinen, M., Mohajeri, B. & Nyberg, T. (Manuscript) Juhana.
1 © Nokia 2016 An innovation leader in the technologies that connect people and things.
Top 10 Technology Trends for Summary Technology is moving at a speedier pace than at any other time. Pushing forward to 2017, the technologies will.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved 3D Scanning Market to hit $10bn by 2024: Global Market Insights Inc.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by D Scanning Market to surpass.
Mikolt Csap (Unit G.2 – Creativity)
The Future of translation Technology
GRAPH IDs As people struggle to manage the conflicting priorities of privacy and security, a new interface will begin to emerge as a way to represent—and.
Altspace VR A Social VR Platform.
Technologies curriculum
Penn State Center for e-Design Site Vision and Capabilities
New and Evolving Technologies: Anything Goes
OPEN INNOVATION CITIES
PRESENTATION ON 3D-INTERNET
THE STIGMERGY OF MERGED MINDS
Marking the Most of the Web’s Resources
Microsoft HoloLens 교양컴퓨터 | 스띠아와띠 페라 |
ICENI SERVICES The future of customer experience.
DACs, DAOs, AND DCOs Building on cryptographic technologies, a new generation of radically distributed organizations will take three distinctive forms:
Analyst Programmer, Advanced Visualization Lab
Bh. Ravi Krishna 12N31A0533 야나 누르디아나 학번 : 사이버경찰하과.
Un-Private House MoMA / MIT : Interactive Table
Seminar On 3D Internet Submitted By: Ghaytadak Satish Laxman 1.
TASK Windita Kusumaningtyas 윈디따 꾸수마닝띠아스
THE 3-BUSINESS-CARD LIFE
MeYou Health Ellen Cole | Business 550.
Augmented Reality And Virtual Reality.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved GPU as a Service Market to grow at 30% CAGR from 2017 to 2024: Global Market.
What is Augmented Reality?
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Mixed Reality Headsets Market to grow at 35% CAGR from 2017 to 2024: Global.
Activity n° 2.
VR and AR In Education 010/10/2017.
Engaging Audiences With Social Media
Teaching and Learning with Technology
Tool for Storm Analysis Using Multiple Data Sets
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024 Light Field Market Business.
Mobile Satellite Services Market
Gigapixel Visualization
Innovative content & language solutions: Transforming digital.
Global Digital Content Management: Today & the Future
Cyberinfrastructure in practice
Blockchain technology at Change Healthcare
General Topic Suggestions
Presenting: Launch Pad
The Digital/Physical Interface Transformation
Massachusetts Institute of Technology May, 2007
ERDF Sustainable Advanced Manufacturing SME Support Programme
Smart Learning concepts to enhance SMART Universities in Africa
Web 2.0 Dr Afendi Hamat SKBP
Experience the non-Existent through Mixed Reality Paradigm
Automating Profitable Growth™
Single Cell’s Progenitor Powered by Microsoft Azure Improves Organisational Efficiency with Strategic Procurement, Contract Management, and Analytics MICROSOFT.
Accessibility Not An After Thought
Designing for New Expectations
Current Marketing Issues Seminar
Final Exam Reflection IDT3600 SARAH HERBERT.
February 27th, 2004 Benjamin Lok
December 12th, 2003 Benjamin Lok
Opportunities and Challenges
Presentation transcript:

COLLABORATIVE MATTERSTREAM As next-generation augmented and virtual reality technologies converge with tools for making the physical world from the molecule up—or at least from filaments of materials—a new world of collaborative manufacturing will begin to take shape. Part process innovation, part design revolution, and part game, new virtual and augmented spaces for making will take rapid prototyping to a new level. By 2025, distributed networks of people will collaboratively craft objects and even entire spaces in both physical and digital form, blurring the boundary between them.

WHAT’S DRIVING THIS FORECAST Lightweight manufacturing and scanners that allow anyone to turn a digital object into a physical one, or vice versa New augmented and virtual reality technologies that support digital collaboration on 3D and spatial objects The emergence of so-called 4D printing technologies to produce objects that change over time in response to triggers from the environment The widespread adoption of microtasking that taps distributed networks of (sometimes) strangers to collaborate in accomplishing a larger goal The development of algorithmic management “recipes” for managing such projects

AUGMENTED DESIGN SPACES Using AR/VR headsets to share perspectives and information, distributed teams collaborate to design and even prototype new physical spaces and objects SIGNAL: Hololens creates a holographic overlay on any physical object or space—and the overlay can be manipulated with hand gestures while communicating via Skype SO WHAT: Eventually crowds can rapidly design and test novel solutions to shared environmental problems, perhaps reinventing a city block in a matter of days or weeks Image source: http://www.microsoft.com/microsoft-hololens/en-us

VIRTUAL HANDCRAFTS Connected by 3D headsets and virtual maker environments, people remotely co-sculpt objects to be 3D printed at a designated site SIGNAL: With Meta’s augmented reality glasses, users can sculpt pottery that can then be 3D printed SO WHAT: A new generation of collaborative crafting takes shape as people use gestural interfaces to jointly shape objects for art or practical use  Image source: http://www.betakit.com/meta-is-making-it-happen-new-video-demonstrates-ar-3d-sculpting/

INTERACTIVE OBJECTS http://www.sjet.us/MIT_4D%20PRINTING.html New 4D printing materials drive a host of experiments with objects that change over time in response to interactions with future users SIGNAL: MIT’s Self Assembly Lab demonstrates the ability to program 3D-printed objects to change shape SO WHAT: 4D-printed products and even entire infrastructures adapt to the changing needs of specific users in different contexts Image sources: http://www.sjet.us/MIT_4D%20PRINTING.html http://www.wired.com/2014/11/skylar-tibbits/

COLLABORATIVE 3D BROWSING New tools allow people to create custom virtual spaces for interacting with 3D versions of web objects for everything from meetings to collaborative shopping SIGNAL: AltSpace is creating a virtual web browsing platform that uses a VR headset to display 3D web assets from diverse websites in collaborative spaces Image source: http://www.roadtovr.com/altspace-investment-venture-capital-2-5-million-google-ventures-formation-8-shared-vr-browsing-environment/   SO WHAT: Web browsing evolves as a more collaborative experience in which people interact with holographic objects in 3D spaces they co-invent

THE NEXT FIVE YEARS Digital fabbing emerges as a distinctly social activity Forking enters the common lexicon as a manufacturing term for digitally/physically building on something that someone else has created Platforms explore new forms of governance for collaborative making, such as forking only the best projects as determined by votes New payment systems are designed to compensate digital contributions in a world where digital/physical mashups become a more commonplace mode of acquiring goods Advanced 3D gestural interfaces emerge as a new generation of design tools Experiments in microtasking of object fabrication lay the tracks for what might be thought of as global assembly lines

TEN-YEAR SCENARIO In the world of 2025, the matterstream is a reality as material literally streams through 3D printers to create goods from digital designs. The designs, the matter, and the goods created are collaborative products of distributed efforts and visions. “Social fabbing” platforms emerge as 3D analogs to social media platforms like Flickr or Instagram. Meanwhile companies increasingly turn to algorithmically driven global assembly lines to harness global microworkers for the design and production of custom 3D-printed goods. Augmented reality is no longer seen as a distraction from the physical world but instead as a way to interact with it more intimately—and even to create it.