Game Project IMGD 4000 Due Dates: Form Teams Treatment Website

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Game Project IMGD 4000 Due Dates: Form Teams Treatment Website Tech milestone April 14 Alpha April 19 Beta May 2

Technical Milestone All major tech features implemented Not necessarily tuned Nor certainly even integrated But functional and demonstrable Demonstrated in some environment like your game e.g., 2d world May have separate levels for separate parts (e.g., some illustrating movement tech, other for inventory) Illustration through log messages ok, where appropriate Art assets used not significant

Presentation (1 of 2) Present game in class Consider this a practice for Alpha and Beta Grading will be “light”, but with feedback for later presentations Tech presentation is team of 2, final is team of 4 so convey feedback to team! Note: later presentations should “show off” your game Here, demonstrate tech functionality

Presentation (2 of 2) Opening Introduce team High concept of game Summary of major tech elements needed Can be done with slide(s) (but not too many!) Most time spent showing tech! (show, don’t tell) Describe each tech area before/as you show it Provide details on implementation, where needed Can be done “live” or with a video Bring laptop / test on podium computer ahead of time! Embarrassing things can happen when you don't try out! Both team members should talk Arrange in advance who says what Total time 5 minutes Plan accordingly Practice! Many times  content, timing and transitions down

Example Arena is a top-down shooter, using elements of a typical first-person shooter (FPS) in a 2d, sprite-based, shooting game. The game has typical FPS controls, and includes various weapons and bad guys to fight in challenging levels. Concept Animation http://tinyurl.com/ghvuh

Arena Example – Player Tech (1 of 2) Orient avatar to player-controlled reticle Player-controlled avatar movement (WASD)

Arena Example – Player Tech (2 of 2) Fire weapon (left mouse button) Switch weapons (mouse wheel)

Arena Example – Support Tech HUD indicating active weapons Spawners Spawn opponent at fixed + random interval

Example – AI Tech Opponent AI Move directly to player Move within range and shoot

Arena Example – Other Tech (1 of 2) Destroy Opponent Visual indicator of damage Visual indicator when destroy Destroy objects

Area Example – Other Tech (2 of 2) Level Select Lockable levels Allow player to choose

Presentation Life Skills Why present? You will give many presentations in your career Job interviews, game pitches, conference/workshop talks Giving a presentation is a skill Like software design or coding You have the “training”, just need to practice! Embrace the challenge, learn to like it Or, at least, have the confidence you can do a good job

Dos and Don’ts Do Don’t Project your voice Speak with confidence Make eye contact with audience Clearly describe tech Rehearse who says what Have both team mates speak Have clear visuals that show what you want audience to see Mumble Have an "oops" moment Apologize for any part of your presentation/game Use foul language Assume audience understands tech (or game!) Leave out part of presentation (e.g., introduction) Talk too much without visuals

Turn In Nothing! Your grade will be based entirely on presentation What you indicate Will refer back to treatment Don’t leave out tech (on purpose or accident)! (If scope has changed, say so)