VEX IQ Curriculum It’s Your Future Lesson 01 Lesson Materials:

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VEX IQ Curriculum It’s Your Future Lesson 01 Lesson Materials: Lesson student hand-out Challenge rules and game documentation Robot Challenge Evaluation Rubric Idea Book Page(s) OR Robotics Engineering Notebook Pencils or pens VEX IQ Robot Brain, Controller, sensors, kit hardware, programming software Highrise Field & Game Elements (or equivalent for alternate game challenge) VEX IQ Challenge Full Field Perimeter & Tiles (or equivalent) Internet access for website use – optional Additional paper -optional It’s Your Future Lesson 01

Project Overview Its Your Future Let’s Get Started Your First Robot Simple Machines & Motion Chain Reaction Challenge Key Concepts Mechanisms Highrise Challenge Smart Machines Chain Reaction Programming Challenge Smarter Machines Highrise Programming Challenge

HIGHRISE PROGRAMMING CHALLENGE Whether you’re going to attend an official VEX IQ Challenge Event, host your own event, or just just play the game in your classroom, it’s time to design and build a robot for the full autonomous robotics game challenge! Use your knowledge of the VEX IQ platform and all you’ve learned in previous lessons to create a VEX IQ robot for the Programming Skills Challenge portion of the Highrise game! Lesson Purpose: The purpose of this lesson is for students to design and build a challenge-ready autonomous robot for the Highrise Challenge (or similar autonomous challenge designed by the teacher).

LESSON 12 STARTER Prints out for the lesson Chain Reaction Idea Book Exercise Teacher US guide sheet Student hand-out

LESSON 12 Lesson Vocabulary Engineering Notebook Control System Electrical System Mechanical System Sensor

LESSON 12 STARTER Learning objective: Utilise the design process for robot design. Trouble shoot and problem solve technical issues. Complete a design, build and test challenge. The Game Rules All important information (including the official game manual) can be found at the Highrise Challenge wiki page. Click here for the wiki page. Important Notes - Your teacher will need to obtain the Highrise Field & Game Elements and VEX IQ Challenge Field for this unit OR obtain just the Highrise Field & Game Elements and create a similar field from easy to obtain items. - Alternatively, your teacher could also get creative and design a game of his or her own for you to design and build for. - If you’ve already built a robot for the teleoperated portions of the Highrise Challenge, you only need to add sensors and then program your robot to complete the challenge autonomously! Learning Objectives: Students will utilize design process. Students will document design. Students will be able to troubleshoot and solve problems to improve design. Students will participate in the Highrise (or similar) Challenge

LESSON 12 STARTER Idea Book Page: The Engineering Notebook You are provided with an Idea Book page in this unit that can be used to develop a full Engineering Notebook. Use as many of these pages as you need to document your robot and programming ideas, build, fixes, changes, and improvements for the game challenge. Alternatively, teachers and students are encouraged, when comfortable, to use the Robotics Engineering Notebook (provided to registered VEX IQ Challenge teams and also sold separately) for this purpose instead. Robot Challenge Evaluation Rubric This rubric can be used to assess your challenge robot in up to eleven technical and non-technical categories. No matter how your teacher chooses to use the rubric, it will be obvious that your PROCESS and your PRODUCT (robot) are equally important.

LESSON 12 STARTER Today you are going to complete a brainstorming activity with student teams (large group or small) to generate ideas on how to best play the game (strategy) and what kind of robot can achieve a set of desired goals. Task 1: Use Idea Book pages or Engineering Notebook to brainstorm and generate ideas of how best to play the game. Once you have done this as a team, sketch out your robot design ideas again using a different page of your Idea book or Engineering Notebook.

LESSON 12 STARTER Task 2: Design-build-test your robot In your teams design, build, and test your programmed robot for the given challenge using the “THINK-DO-TEST” approach to completing their Idea Book pages or Engineering Notebook entries all while building within the constrains of the challenge rules. Use the Robot Challenge Evaluation Rubric as a vehicle for improvement during the process and/or to assess final designs.

LESSON 12 PLENARY As a class, let us consider the following questions? A. How did you go about designing your robot? B. What type of mechanisms and sensors did you use? C. What problems did you encounter? D. How did you overcome your problems?

SUMMARY Today you have: Learnt how to design in teams. Learning objective: Utilise the design process for robot design. Trouble shoot and problem solve technical issues. Complete a design, build and test challenge. Today you have: Learnt how to design in teams. Built a robot and evaluated it using a rubric. Learnt how to apply your knowledge of mechanisms, sensors and VEXIQ to attempt the Highrise Programming Challenge.