History of Video Games FLEX FINALE March 13th 2017

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Presentation transcript:

History of Video Games FLEX FINALE March 13th 2017 Adapted from Slideshare Presentation

Table of Contents Introduction The “First” Video Games (1962-1971) Arcades Video Games Become Popular Arcade Games Console Timeline (1972-1996) Conclusion

Introduction Video games have been an important concept in the advancement of technology for over 40 years now. Since 1975, they have not only become one of the most popular sources of entertainment, they have also played a major role in globalization, allowing people from all over the world to communicate amongst each other.

The “First” Video Game In 1962 Steve Russell invents SpaceWar!, a game that was developed at the Massachusetts Institute of Technology. It wasn’t the first actual video game developed, however it was the first intended to be played on computers Game was developed for a computer that cost over $150,000 making it unmarketable and unknown to the general public.

Arcades In 1971, Nolan Bushnell along with Ted Dabney (whom later founded Atari together in 1975) programmed the SpaceWars! game to play on a television screen Together they created the first Arcade Machine, Computer Space, which operated at 25 cents per 90 seconds.

The Golden Age of Arcade Games Space Invaders! 1978 Pac-Man 1980 Donkey Kong 1982 Video games began to become increasingly popular Space Invaders was the #1 game for years Soon replaced by Pac-Man, which became the most popular game

Video Games Become Popular In 1975, Atari released Pong as a home video game on their first console Pong becomes a huge success among a teenage market The sales of video game entertainment systems also begin to skyrocket

Arcade Games From 1977 to the late 1980’s, video games became extremely popular as coin-operated machines in arcades. Games such as Pac-Man, Donkey Kong, and Space Invaders became extremely successful.

Early Consoles In 1972, Ralph Baer created the Magnavox Odyssey. It was the first video game console playable on home televisions Magnavox mass-produced these consoles which featured 5 diskettes that generated different code already located in the machine and 2 huge controllers that used 6-C batteries apiece HAL (A.I.) first introduced Atari releases 2600 in 1975, these entertainment systems are referred to as the 1st generation of consoles

The Golden Age of Arcade Games Space Invaders! 1978 Pac-Man 1980 Donkey Kong 1982 Video games began to become increasingly popular Space Invaders was the #1 game for years Soon replaced by Pac-Man, which became the most popular game

The Pinball Era Evolved from shuffleboard and bocce ball Were originally used as gambling devices Two bumpers, one ball, and a crazy playing field Play for the highest score

Home Computers Home PC’s were new wave of gaming Pole Position was very popular Dungeons of Daggorath featured in the movie Big

Early Online Gaming Many popular bulletin boards Players would play gambling games Played for points rather than money

The Home Market Magnavox Odyssey Atari Home Computers

ALL THE SYSTEMS… Console: Intellivision. Manufacturer: Mattel Electronics. ... Console: Game & Watch - Japan. Manufacturer: Nintendo. ... Console: VIC-20. Manufacturer: Commodore. ... Console: IBM PC (model 5150) ... Console: Sinclair ZX81 - UK. ... Console: Cassette Vision - Japan. ... Console: PhilipsVideopac G7200 - UK. ... Console: Atari 5200 Super System. AND MORE!

Atari In 1976 Atari 2600 was the first game console and one of the most successful consoles in the history.

The Dawning of a New Era Nintendo revitalizes an almost dead video game industry Becomes most popular console ever, and paves the way for Xbox, Playstation, and the Nintendo’s other hardware… Super Mario

2nd & 3rd Generation Consoles (8-Bit) Atari 2600 Nintendo Entertainment System(NES - 1985)

Nintendo is a Japanese multinational corporation Nintendo is a Japanese multinational corporation. In 1983 NES a 8-bit video game console,was realesed. It helped revitalize the video game industry and set the standard for subsequent consoles in everything from game to business practices.

4th Generation (16-Bit) Super Nintendo (SNES) Sega Genesis Turbografx-16

5th Generation (32-64 bit) This era began what would later be known as “the Console Wars”. Both 64 Bit machines ended up being mainstream machines that would later be the downfall for both the Sega and Atari companies as console developers due to cost efficiency and playability With the release of the 64-Bit console, video games became playable in 3-Dimensional worlds Atari Jaguar(32 Bit) Sega CD(32 Bit) Playstation(64 Bit) Nintendo 64(64 Bit)

Conclusion Technology continues to grow and improve on a daily basis The consoles we use today (XbOne, PS4, Nintendo Switch, etc.)contain processors so much more powerful than as little as 5 years ago that the measurement of bits is no longer appropriate Video games are now in a stage of voice recognition, motion detection, among other things that will continue to bring technology to further developments

Inquiry and Discussion Why do we play video games? Why do you think this is such a large part of our western culture? As future coders/game players, what do you think comes next in the timeline? In the 80s, people didn’t have cell phones or nearly the same access to technology as we do now. Do you think instant communication is a good thing or bad thing? Couch Co-op/Vs or Online Co-op/Vs? Discuss. What is the most important? Graphics or experience?

Design a Video Game You are Indie developers working for a company What are some Indie games? Shovel Knight Rocket League (Mr. Rino’s Fave Indie Game) Has Been Heroes Snipperclips And more… that I would love to discuss… but they are rated M… okay fine you convinced me! BINDING OF ISAAC, SUPER MEAT BOY!!!!! Anyway…

Design a Video Game Your task is to come up with a concept for a video game You do NOT have the hugest budget ever. You must specify if it is 8 bit or 16 bit You must provide ONE design sketch: Landscape, characters, cover art, etc. You will then pitch your game at the end of the class! Hopefully we can hear from everyone! Go!

Enjoyed This Class? Next year stay tuned about a history of video games/game design class. Do we have the technology to build a real game? NO! Not yet… But can we come up with concept art and storylines? YES! Am I open to your suggestions? SO MUCH YES! Will be play games in the flex? Hopefully! Subscribe to Mr. Rino and Mrs. Bohaychuk’s learning ideas… by talking to them face to face… you thought we were going to give a youtube channel… no… We’re not that cool. Yet…

Sources A History of Home Video Games from Atari to Xbox, Playstation and Wii. (n.d.). A History of Home Video Games from Atari to Xbox, Playstation and Wii. Retrieved April 6, 2010, from http://www.thegameconsole.com/ Bellis, M. (n.d.). The History of Computers & Video Games. inventors.about.com. Retrieved April 6, 2010, from inventors.about.com/library/inventors/blcomputer_videogames.htm Herman, L., Horwitz, J., Kent, S., & Miller, S. (n.d.). GameSpot Presents: The History of Video Games. GameSpot is your go-to source for video game news, reviews, and entertainment. Retrieved April 6, 2010, from http://www.gamespot.com/gamespot/features/video/hov/ Stack, P. (n.d.). Video Game Console Timeline - Video Game History - Xbox 360 - TIME Magazine. Breaking News, Analysis, Politics, Blogs, News Photos, Video, Tech Reviews - TIME.com. Retrieved April 6, 2010, from http://www.time.com/time/covers/1101050523/console_timeline/