virtual worlds need 3D input devices

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Presentation transcript:

virtual worlds need 3D input devices 3D.IM virtual worlds need 3D input devices

3D.IM

3D.IM

3D.IM

evolution 3D.IM

service blink speak lip-sync rotate step 3D.IM

real-time clip move share 3D.IM

market $ 150 billion VR 30 billion AR 120 billion by 2020 3D.IM

revenue 3D.IM

competition Xbox One $400 3 million $150 24 million PlayStation 4 $400 Kinect camera $150 24 million PlayStation 4 $400 40 million PlayStation Eye camera $150 6 million PlayStation 4 $400 40 million PlayStation Move motion & magnetic $40 15 million Wii U $350/300 12.8 million Wii Remote Plus motion & infra $50 8.5 million (USA) 3D.IM

$ business model $50 $10 $20 margin website setup (one time) $50 cost $20 marketing$20 margin $10 Device $50 website $ setup (one time) $50 subscription (mo) $5 support (mo) $10 3D.IM

valuation Technology Development $500,000 Founding Team R&D CTO Development Proprietary Technology IPR Ready Product Version 3.0 Global Market Potential $150 Billion 3D.IM

funds deployment 30% 20% technology development 30% 20% branding & digital identity 20% technology development 30% business development 20% marketing operations 3D.IM

digital identity brand awareness community building game contest customer acquisition 3D.IM

20 mm 3D.IM

virtual worlds need 3D input devices 3D.IM virtual worlds need 3D input devices