Integrating Virtual Reality in the Classroom Michelle Watt To Be or Not to Be.. Integrating Virtual Reality in the Classroom Michelle Watt
Introduction “Digital Learners” – Prensky (2001) Engagement
“all the world’s a stage Title of activity
Description of Activity Choose a character Period clothing Avatar Act out scene
Opportunity to play video games in ELA Hook
Curriculum Outcomes ELA: 1.1.2 Experiment with language, image & structure 2.1.1 Discern & analyze context 2.1.2 Understand & interpret content 2.3.1 Connect self, text, culture & milieu 5.2.1 Co-operate with others & contribute to group success ICT 4.1 select & use appropriate technologies to communicate effectively with a targeted audience CTS 1.3 Identify basic clothing shapes throughout history fashion
High School ELA Grade/Subject/Etc.
Duration of Activity Lesson 1: Introduction & Exploration Lesson 2: Avatar creation Lesson 3: Scene Logistics Lesson 4: Rehearsal Lesson 5: Performance
Issues to Implementation Closed Environment Availability & Capability of Computers Lack of Teacher Proficiency
Rationale Engagement Curriculum compatibility Learning disguised as video gaming
Conclusion